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Generator of Evil

   (29 reviews)
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About This File

One level for any boom compatible and limit removing ports. PrBoom-Plus or GZDoom are recommended. To play this PWAD file, unzip it into the directory with your PWADs then start: glboom-plus.exe -file "G.o.Evil.wad" -complevel 9 (g)zdoom.exe -file "G.o.Evil.wad"


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Spectre01

  

Long, grindy, and generally low-threat slaughter. Combat choreography is largely absent and the majority of the map is occupied by clusters of the same monster blocking your path. Speaking of blocking, monster block lines are often employed in strange ways, allowing the player to door and hallway camp the enemy hordes. Potentially deadly traps are neutered by frequent invul spheres which enable trivial BFG facerolling. Detailing ain't too hot either, with the majority consisting of monotextured square rooms and hallways. Some cool sector work is present among the minimalism and the scale of the final area is certainly impressive (the 300+ Cacos which take years to float into firing range, less so). If you want to spend over an hour spamming BFG and rockets, I suggest you play (or replay) Cybersky instead by the same author - it looks and plays better.

2/5

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Unknown date

  
Waow, this is awesome !! [WH]-Wilou84

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Unknown date

  
Another Eternal wad the utterly kicked my arse! Spent over 2 hours before I finished this little monster!

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Unknown date

  
Great coop experience! 5/5 Zalewa

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Unknown date

  
Great coop experience! 5/5 SuperGod

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Unknown date

  
Wow, that was awesome. It's not often that I find a WAD that takes around 3 hours to get through (though I'm sure I could've done faster with cheats or co-op), and keeps me engaged all the way through. I really enjoyed fighting the 200 or so Cacos in the tunnel toward the end... dodging all of those lightning balls almost felt like playing Touhou or similar. Nice work!

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Unknown date

  
Fantastic map. 5/5

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Unknown date

  
This is dated April 2007. For some reason MAPINFO crashed GZDoom, so I deleted it. You fight 2,252(!) monsters in one of those manly, meaty levels where you fire the BFG semi-automatic at mobs of arch-viles, and then you switch to the rockets. It has a Hell Revealed feel but it's not as hard - you get loads of supplies, and it's a bit of a slog at times. I didn't like the use of switch faces as decorations. Still, it's great fun and feels very substantial.

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Unknown date

  
It's a fucking giant room full of monsters, not very creative or fun even in co-op. Just makes you respawn a million times to kill everything.

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Unknown date

  
^n00b detected :) Actually it´s a pretty cool monster blaster map in the vein of Deus Vult, but it´s much easier than DV. It also has areas that could be seen as tribute to similar maps; starts like ks28, has a cyber maze like hr29, end area looks like equinox13, I´m sure there is more. 5/5

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Unknown date

  
Phenomenally gargantuac map combining slaughter and in-door gameplay, ingeniously opting for non-linearality allowing you to choose which key to claim first. Unique in replicating gameplay from classic WADS (AV 26 - Revenant Cages, HR's Cyber Maze). The action is consistently chaotic throughout however the generous abundance of powerups coupled with freedom of movement means you'll unlikely come close to death's door. Superb and it would be fantastic in Survival Coop. 5/5 - Bloodite Krypto.

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Unknown date

  
Long and hard slog in the vein of "Post Mortem" from Hell Revealed. It's fun for the most part, but grows a bit tedious when you have to battle away at something like 300 cacodemons, and the end bit seemed barely possible. Very hard, very long. 4*

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Unknown date

  
Sweet. :)

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  • File Reviews

    • By spd7693 · Posted
      Fair share? I'll ignore the fact I keep rage quitting because of map 28.    Scythe is taking everything too much to the extreme. I liked the first 20 maps and from then on... Yeah. I played it even once on HMP and still 28 frustrated me. All because of one revenant. I'm not gonna say too much.    It was a big dilemma if to give 3 or 4. But I'll give 4. Why won't I give 5:    Combat is unfair. Lots of monsters in cramped spaces aren't my thing. If you think it's the difficulty, read my HR and AV reviews. Seems like I can handle difficult stuff. In Scythe I simply don't enjoy it and it simply made me give up on megawads. That, until that infamous @Nine Inch Heels comment came as a slap in the face for me. On HMP it's at least more manageable. Not that much grinding and I can breathe a bit calmer.  It sems like short maps aren't my thing either. Also the majority are the player thrown in one arena and fight. That's not how I like playing Doom.  Lots of fighting must be done in a forceful way. Like in so many fights, especially map 26, the way to go is "use the BFG well or die." There are 6 other weapons. Let the player use them if they want!  Can there be more cover in a few maps?  Like I said, everything is taken to the extreme and I'm not a fan of extremism.    But still, this won't make me give 3 in the end, because this wad doesn't deserve it. I'm talking on my behalf only. Some maps make me want to just go into another wad and simply go through a maze of corridors, just to take a break from Scythe.    These are my two cents and I'd rather be banished from the community forever than playing this ever again! Erik, you had to take some lessons from Yonatan Donner if you wanted to make hard maps. He seems to be the best at that. Oh wait, @Andy_Johnsen actually is better. No matter, just get out of my head! 
    • By Endless · Posted
      A classic, one big milestone in Doom mapping. Small maps with very consistent fighting, with the final maps evolving into big challenges. Also, the soundtrack is just so awesome. One of my favorite megawads.
    • By DoomShark · Posted
      - Map design is very good and attractive - Fun to play as gameplay is very good too - Not very challenging even at UV difficulty + Brutal Doom - I wish it was a complete 32 maps wad, But it only has 20 maps and the other 10 maps are multiplayer only maps      
    • By Walter confetti · Posted
      I probably don't get quite of the jokes that this wad tries to mock with (this is a joke wad, right? RIGHT?) but i see that these guys wants to mock us badly. Un-readable runes, milions of bitmap faces, jumping bitmap klingons, fatass trekkers being crushed in E2M4 (and this map is inteneded for cooperative play, but actually is pretty easy as pie), a endless circle arena inside a secret sector for E2M3, the blandest arenas for a DM map i've seen so far and a unfinished map for the final confrontation against trekkers (uh, Klingon fans hates ordinary trekker? Please let me understand!) and doom monsters in a """"epic"""" trench warfare (sprites of fat trekkers is kinda cute, i must admit)...   I really don't get this wad, it looks like a weird ass mock 2 style mini episode, but where is the joke? Where is the fun in this. Bad. Real, real bad.
    • By Walter confetti · Posted
      Is not that bad as reviewers want to make think back in older times. Sure, E1M1 / MAP01 midi is loud as shit and the sounds are a little annoying sometimes, but overall the graphic works on Kenshiro arms and legs and some texture work are pretty good looking, reminds me a little of Strife.
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