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Generator of Evil

   (29 reviews)
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About This File

One level for any boom compatible and limit removing ports. PrBoom-Plus or GZDoom are recommended. To play this PWAD file, unzip it into the directory with your PWADs then start: glboom-plus.exe -file "G.o.Evil.wad" -complevel 9 (g)zdoom.exe -file "G.o.Evil.wad"


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Spectre01

  

Long, grindy, and generally low-threat slaughter. Combat choreography is largely absent and the majority of the map is occupied by clusters of the same monster blocking your path. Speaking of blocking, monster block lines are often employed in strange ways, allowing the player to door and hallway camp the enemy hordes. Potentially deadly traps are neutered by frequent invul spheres which enable trivial BFG facerolling. Detailing ain't too hot either, with the majority consisting of monotextured square rooms and hallways. Some cool sector work is present among the minimalism and the scale of the final area is certainly impressive (the 300+ Cacos which take years to float into firing range, less so). If you want to spend over an hour spamming BFG and rockets, I suggest you play (or replay) Cybersky instead by the same author - it looks and plays better.

2/5

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Unknown date

  
Waow, this is awesome !! [WH]-Wilou84

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Unknown date

  
Another Eternal wad the utterly kicked my arse! Spent over 2 hours before I finished this little monster!

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Unknown date

  
Great coop experience! 5/5 Zalewa

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Unknown date

  
Great coop experience! 5/5 SuperGod

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Unknown date

  
Wow, that was awesome. It's not often that I find a WAD that takes around 3 hours to get through (though I'm sure I could've done faster with cheats or co-op), and keeps me engaged all the way through. I really enjoyed fighting the 200 or so Cacos in the tunnel toward the end... dodging all of those lightning balls almost felt like playing Touhou or similar. Nice work!

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Unknown date

  
Fantastic map. 5/5

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Unknown date

  
This is dated April 2007. For some reason MAPINFO crashed GZDoom, so I deleted it. You fight 2,252(!) monsters in one of those manly, meaty levels where you fire the BFG semi-automatic at mobs of arch-viles, and then you switch to the rockets. It has a Hell Revealed feel but it's not as hard - you get loads of supplies, and it's a bit of a slog at times. I didn't like the use of switch faces as decorations. Still, it's great fun and feels very substantial.

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Unknown date

  
It's a fucking giant room full of monsters, not very creative or fun even in co-op. Just makes you respawn a million times to kill everything.

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Unknown date

  
^n00b detected :) Actually it´s a pretty cool monster blaster map in the vein of Deus Vult, but it´s much easier than DV. It also has areas that could be seen as tribute to similar maps; starts like ks28, has a cyber maze like hr29, end area looks like equinox13, I´m sure there is more. 5/5

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Unknown date

  
Phenomenally gargantuac map combining slaughter and in-door gameplay, ingeniously opting for non-linearality allowing you to choose which key to claim first. Unique in replicating gameplay from classic WADS (AV 26 - Revenant Cages, HR's Cyber Maze). The action is consistently chaotic throughout however the generous abundance of powerups coupled with freedom of movement means you'll unlikely come close to death's door. Superb and it would be fantastic in Survival Coop. 5/5 - Bloodite Krypto.

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Unknown date

  
Long and hard slog in the vein of "Post Mortem" from Hell Revealed. It's fun for the most part, but grows a bit tedious when you have to battle away at something like 300 cacodemons, and the end bit seemed barely possible. Very hard, very long. 4*

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Unknown date

  
Sweet. :)

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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