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Revenge of The Kunun

   (14 reviews)
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You must defeat The Kunun to win level!


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Unknown date

  
A boring single cyberdemon fight. I'd rather play cybie.wad than this anyday. I hence award this 10 inflamed gorilla large intestines with the respective anuses. 1/5 -Maes

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Unknown date

  
What happened to the Kohe series? Maps 2-4 of those were at least decent.

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Unknown date

  
/me does whatever he wants with this levels by deleting it forever

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Unknown date

  
Wow, the hoards of baddie nearly overwhelmed me... wait, no IT didn't. It must be nice to be fulfilled by playing piss-easy boring levels like this... Come on Ruba, you can do better than this, wait, no you can't. 1/5

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Unknown date

  
awful crap. dont download this.

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Unknown date

  
Way too underrated. 5/5

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Unknown date

  
Way too overrated. 0/5

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Unknown date

  
Okay so after reading the above nonsense I decided to download this and expect crap, yeah right. Well this is a review. Its a good looking little map with just 3 rooms with a single Cyberdemon where you must kill him with rockets. The Cyber guards the exit. You are given an absolute stack of ammo and its quite fun dodging rockets and firing them back. There is no serious errors like HOM, misaligned textures, etc. My final word is "Meh". 2 Stars -PC

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Unknown date

  
Ruba's jokewads: brilliant or idiotic? Since I can't decide, I'll give it a 2, as in the number of testicles that I have. - Wills

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Unknown date

  
What the others said. At least it's a nicely designed kunun battle :) 1.5/5 - Optimus

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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