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Gray textures v2

   (26 reviews)
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About This File

Over 600 variations of the gray textures (GRAY1, GRAY2, etc). These include 84 different layouts, with four colours of each (the standard gray, plus brown, green, and tan), plus variations with warning stripes and blue and red backgrounds.

In addition, several of the original gray textures have been slightly modified.


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Guest

Unknown date

  
Oooh greeey.

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Unknown date

  
I guess this could be useful to map makers. 4/5

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Unknown date

  
Sweet nice texture pack please make more textures Nick I like all your textures wads 4/5 - DD

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Unknown date

  
Dude, this is so awsome. I always need gray textures because i like to make my level more "lab-like". these textures are also great to make a power facility level. 5/5

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Unknown date

  
haha "gray textures"... that sounds funny. 'Oh, look at my wad, it's built solely from gray textures'. Seriously though, if this is useful then it's useful so 5/5 from me as well.

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Unknown date

  
I actually lol'd hard when I saw the title. Stopped laughing when I opened the wad. Great job, 10/5 would bang

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Unknown date

  
5/5. I love this. Nick, please marry me (even though it would be awkward since we're both named Nick, and having the same last name would just make it even weirder). ~Ænima

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Unknown date

  
Very nice stuff! I needed some base-like textures and this is just what the doctor ordered. --Ceeb, 4/5

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Unknown date

  
IS is possible to incorporate this with some kind of texture randomization algorithm? Meining that it would switch versions of "same" texture for variation in levels. That would only be of anu use if the ones it chooses from tiles with the surrounding textures even after random switch. Just a thought though.

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Unknown date

  
awsum :)

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Unknown date

  
Great stuff. 5/5

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Unknown date

  
Pretty cool, I'll be sure to put these to good use ;) -Mek

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Unknown date

  
Pretty good, but if you use it with Doombuilder, then you'll get some pretty ugly visual glitches with the standard Doom textures while you're in 3D view mode.

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Unknown date

  
Gray textures give the starship feel. Thats why I like them. 5/5

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Unknown date

  
damn good one

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Unknown date

  
Yes! I love monotonous gray textures! And that's not sarcasm. 5/5 -ymb

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Unknown date

  
Easily some of the grayest textures I've seen. 4/5.

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  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
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