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Gray textures v2

   (26 reviews)
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About This File

Over 600 variations of the gray textures (GRAY1, GRAY2, etc). These include 84 different layouts, with four colours of each (the standard gray, plus brown, green, and tan), plus variations with warning stripes and blue and red backgrounds.

In addition, several of the original gray textures have been slightly modified.


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Unknown date

  
Oooh greeey.

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Unknown date

  
I guess this could be useful to map makers. 4/5

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Unknown date

  
Sweet nice texture pack please make more textures Nick I like all your textures wads 4/5 - DD

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Unknown date

  
Dude, this is so awsome. I always need gray textures because i like to make my level more "lab-like". these textures are also great to make a power facility level. 5/5

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Unknown date

  
haha "gray textures"... that sounds funny. 'Oh, look at my wad, it's built solely from gray textures'. Seriously though, if this is useful then it's useful so 5/5 from me as well.

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Unknown date

  
I actually lol'd hard when I saw the title. Stopped laughing when I opened the wad. Great job, 10/5 would bang

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Unknown date

  
5/5. I love this. Nick, please marry me (even though it would be awkward since we're both named Nick, and having the same last name would just make it even weirder). ~Ænima

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Unknown date

  
Very nice stuff! I needed some base-like textures and this is just what the doctor ordered. --Ceeb, 4/5

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Unknown date

  
IS is possible to incorporate this with some kind of texture randomization algorithm? Meining that it would switch versions of "same" texture for variation in levels. That would only be of anu use if the ones it chooses from tiles with the surrounding textures even after random switch. Just a thought though.

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Unknown date

  
awsum :)

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Unknown date

  
Great stuff. 5/5

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Unknown date

  
Pretty cool, I'll be sure to put these to good use ;) -Mek

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Unknown date

  
Pretty good, but if you use it with Doombuilder, then you'll get some pretty ugly visual glitches with the standard Doom textures while you're in 3D view mode.

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Unknown date

  
Gray textures give the starship feel. Thats why I like them. 5/5

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Unknown date

  
damn good one

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Unknown date

  
Yes! I love monotonous gray textures! And that's not sarcasm. 5/5 -ymb

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Unknown date

  
Easily some of the grayest textures I've seen. 4/5.

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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