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Water Treatment Facility #17

   (21 reviews)
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About This File

Water Treatment Facility #17 went dark several days ago. You've been sent in to find out why and, if possible, fix the problem.


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Unknown date

  
WTF#17 4 Stars

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Guest

Unknown date

  
Excellent work, loved every minute of it. 5/5

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Guest

Unknown date

  
Nice small map! :) Enough difficult level, enough ammo, great small design. I enjoyed every minute of this small but awesome wad 5/5 - Alterworldruler

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Unknown date

  
Boy, I wish I had selected an easier difficulty setting... The scripting adds great value to the wad, though possibly slightly overused, and the ideas are clever. Bravo.

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Guest

Unknown date

  
Very interesting. I got confused at the beginning of the map, but once I figured out what to do, it got a little easier.

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Guest

Unknown date

  
Map itself is cool but the gameplay is flawed. Not enough ammo, can't get past the 2nd trip to the sewers. 3*

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Unknown date

  
Very nice! I like, uh, gameplay, and bad guys were hard, and uh, I am like movie star, uh, "Dirty Harry". High Five! 5/5

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Unknown date

  
Good compact but not small wad of type think-before-shoot. Lots of original passings and traps. UV: challenging, but can be done without cheating. There is absolutely enough ammo... Messages might be a bit shorter. Overall: well done, so 4/5

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Guest

Unknown date

  
1/5

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Guest

Unknown date

  
Ugh, ZDoom, poor scripting, pointless cutscenes, hudmessage spam and a map that tends to look 94'ish way too often. 2/5 - Belial

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Unknown date

  
the first two cutscenes are crap as well as these messages, some scripting is great and also the music, the yellow key-door hunting is annoying, the map needs more interesting details and a better connectivity especially the secret rooms, all in all it is quite a good wad with a nice mood and a varied environment - and in generell fun to play 4/5

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Unknown date

  
Pretty Good Stuff. 4 Stars -PC

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Unknown date

  
2/5 because it shows some effort but complexity sucks. Learn from Agent Spork.

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Unknown date

  
I would have enjoyed it more if the music and sound didn't keep cutting out not sure if that's do to the constant humming of the machinery in the level or what but my sound kept breaking up

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Unknown date

  
very good level with a mixed-up theme which is ok though, on the downside there are too many onscreen messages which hurt the flow and the ending could have been more interesting, it was fun to play it 4/5

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  • File Reviews

    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
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