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ARGH! SPIDERS!

   (46 reviews)
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About This File

ARGH SPIDERS! Is a mod for ZDoom which is all about those eight


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my inventions was not able to contain the plague! AHH!!! 5/5

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Ahahahaa! Awesome! Icon of Sin (MAP 30) works the best. Other maps come boring though. 4/5

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This is an interesting little mod. The monsters are replaced with little holes, from which pour forth tiny spiders; hundreds of the things. You are armed with a rocket launcher that kills the spiders, although it's futile because you just get more spiders. It's basically unplayable, although perhaps a speedrunner could finish it (wouldn't be much fun though).

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Unknown date

  
Funny, but not playable 2/5

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ewwww

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original idea mixed with bazooka, 5/5!

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Uh... Anyone who finds this unplayable seriously needs to upgrade their PC. A novelty idea, very entertaining in multiplayer, so long as it's not taken too seriously :P 4/5

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Unknown date

  
spiders?what are those?these are just plain fun!

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crap

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gross!

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Argh indeed

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Icon of Sin? Thats nothing. Try playing this on NUTS.WAD! -Untamed

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.... UUGHHHHH! GET THEM OFF ME! ~cson

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meh

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Icon of sin was not too big. TRY NUTS3.WAD!!!!!!!!

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Yet another retarded gameplay idea from cutmanmike. Hundreds of endlessly spawning spiders with only a rocket launcher to kill them is useless because the rocket launcher hardly kills more than 3 or 4 spiders at once and they come back with more than that after 5 seconds. Not only that but the spiders get so close that the RL kills you constantly because the spiders are so close. You can't really kill them with anything else either because they're too small. This wad is just an irritating twat.

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Unknown date

  
Kind of novelty but pretty cool nonetheless. Try beating doom with this. :P 5 - Lamneth

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I hated this. It's impossible to play doom with this.

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WTF! Try PLAYING Doom with this... This must be the craziest combo to date...

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Interesting small wad. Very tough to play through levels with these. 5

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that was kind of amusing for a few minutes. unfortunately this mod starts lagging up my computer after a few minutes. you can barely see them too which makes them more annoying. i think the spiders bites are a bit too powerful.

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Good idea, but not practicle. 3/5 -r_rr

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i love it, it teaches players how to become speed runners, kinda fun & helpful.

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If you think it ran slow before, try playing the icon of sin with this. 5/5

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What a kind of fantastic piece of crap. You fail it. - 1/5 Daimon

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  • File Reviews

    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
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