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Kohe 5

   (19 reviews)
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2 Screenshots

About This File

Hell is starting to break open in in front of your eyes. You are in a small Maes of death and you will get some Bloodshedder done to you by all the Kakoka Balls. Kunun is also in jail outside and you must destroy the myth bug in order to find the solution. The solution to prevent further overheating to the past eras of Kohe! So anyway I must warn you that Love can hurt, so be even more careful and enjoy the mission!


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Guest

Unknown date

  
Utter shitty garbage. -1000/0

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Unknown date

  
Impossible in Nightmare. 3/5

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Guest

Unknown date

  
Yeas. I must say that this impressive map was made by a Cigarrete! 4/5

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Guest

Unknown date

  
The description is mean rock. 4/5

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Unknown date

  
Heh so a "Maes of death" is a small, hellish level with tons of ammo, monsters and a cybie-like heart at the beginning? :-D Anyway, this was somehow fun to play and better than the Kunun thing. 4/5 from me. -Maes

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Unknown date

  
poor 1/5

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Unknown date

  
Ruba is not improving his mapping skills. This is crap along with the rest. 5/9/07

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Unknown date

  
Awful crap

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Unknown date

  
Lol interesting and funny, I enjoyed this level.

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Unknown date

  
Lol I want more "Maes of death" where I get some "Bloodeshedder" done to me 5/5

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Unknown date

  
I love shemales... or ladyboys if u want, but I dont like your maps as much ;) weaker 3/5 - Damned

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Unknown date

  
Well f$&k me! A Ruba wad that didn't make me hurl! Ruba, you still need to work on gameplay and stop copy & pasting everything. Also, when it's only one map, use map01 please. 3/5

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Unknown date

  
Maes? Bloodshedder? I have a feeling this is a disguised dwforum member.. :P. I liked the level btw, it was quite amusing. 3 stars

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Unknown date

  
Ruba is Improving his Mapping Skills. I liked it a lot 4/5 -Dark Zero

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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