Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Kohe 6

   (12 reviews)
Sign in to follow this  

Guest

About This File

This map was inspired by 3 things, Hell, Baywatch and The Castel Maes! So you are in a Castel Maes and you have to get the hell out of this terrible heap. Its a good looking marbel map.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
Pretty random, and the item placement is bizarre. 1.5/5

Share this review


Link to review
Guest

Unknown date

  
A severe case of bordem has to kick in before I attemp a Ruba wad. This is why! Kohe 5 was acceptable, but this has slid back into bowels of Satan's hell hound. Ruba is Latin for "Copy & Paste". 1/5

Share this review


Link to review
Guest

Unknown date

  
This isn't entirely slige, but I am 100% sure slige was a base. Yeah I've played a lot of slige megawads in the past. I know a slige wad when I see it.

Share this review


Link to review
Guest

Unknown date

  
Not bad. 3/5

Share this review


Link to review
Guest

Unknown date

  
Heh, another tribute to my name? It's a short blast to play through, and has some decent carnage, however I won't give it more than 3/5 this time because it appears to be mostly SLIGE generated (too many telltale signs), although you added enough detail of your own and a custom sky. I liked kohe5 better ;-) 3/5 -Maes

Share this review


Link to review
Guest

Unknown date

  
I'll never play a Ruba map again

Share this review


Link to review
  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
×