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Elegy for them Vigil

   (26 reviews)
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3 Screenshots

About This File

A sequel to my previous map Ode of Resurrection, Elegy is a nonlinear "tech base being turned into an outpost of hell"-themed map.

Notes: 1) This is by design a dimly lit map, so either play it in a dark room to avoid backlightning on the monitor, or be ready to crank up your gamma 2) No jumping allowed...except for That One Thing...


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Guest

Unknown date

  
This is another example of a good looking level hidden in darkness. What's the point of getting all detailed if nobody can see your work. I hate dimly let levels.

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Guest

Unknown date

  
A very large and detailed map (we're talking DEUS VULT-like size and level of detail, here), with emphasis on extreme non-linearity. The possible paths to completion -or failure- are so many that it's unlikely you'll succeed or find the best way to complete it from the first try. Monster fights feel almost like a secondary feature in this map, and a few spots may be annoying when repeated for the n-th time, but overall it's map you just must play. 5/5 -Maes

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Guest

Unknown date

  
Great map. But -1 for the bad sky, the crappy music and the boring last columns. BTW I found 2 imps stuck in a wall. 4/5 -Glassyman

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Guest

Unknown date

  
This is a large map that must have taken ages to do. It has about 700 monsters, but if you keep your cool it's not all that hard. I enjoyed the wander-aboutness, and the emphasis on the single shotgun. Design-wise it's a smorgasbord, a castle techbase outdoors gothic dungeon valley sewer, like a megawad crammed into one level. It could have done without the slime maze. There's some dire 1990s tracker music, although you can just turn it off.

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Guest

Unknown date

  
A huge well laid out level and as said above, a variety of styles all crammed in. The monster count can easily rise from 700+ to well over 1500 with all the Archviles, but if your steady-away and keep your head, this is fairly simple to complete. The lava maze is a bit tedious, but there are several rad suits so... overall 4/5

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Guest

Unknown date

  
Key seeking pissed me off but it was a good map. 4/5 Zalewa

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Guest

Unknown date

  
Nice enough, but gameplay was lacking - I often found myself not knowing where to go after hitting yet another switch. Non-linear gameplay is nice, but it's also very difficult to pull off, and this map doesn't quite manage.

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Unknown date

  
M'kay. That was a large map, dark map and partially hard map. Architecture was good indeed, but overall too many dark corners (nah, don't tell me about atmosphere, but when it's v. bright in my room and I can't see anything in the level...), ammo was short in some parts but overall quite entertaining wad. Key finding sometimes a bit lenghty. Good map with a few flaws for me. 4/5 Cacod.

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Guest

Unknown date

  
I really loved this one. It can be a bit hard and comfusing, but it is obvious that a very, very lot of work went into this map. It took me a good couple of hours to solve, but I enjoyed nearly all of it. And it looked beautiful. 5/5

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Unknown date

  
It's a great map for what it is, but there are elements that punish the player, thus making the map frustrating at times.

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Guest

Unknown date

  
Huge, very nice and very dark - can get tense at times. I two also found imps stuck in a wall and a baron and a specter stuck togethor. Other than that. It's great but I take .5 off for the crappy music. x.x. 4.5/5 - Simply Amazing.

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Unknown date

  
not a fan of nonlinear levels also died numerous times played on the easiest skill level if this is easy I don't want to check out the hardest skill level

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Unknown date

  
One of the best map i've ever played in a lot of time, very beaty and intense, but not a total masterpiece IMO. For me, the best are sabbath martyr deathmatch, dynamite dm, claustrophobia: when the wall closes in, alien vendetta, kamasutra, fava beans, etc.

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Unknown date

  
Pretty good for Coop. I need to play it single player, though. Over all one of the best maps I've ever had the pleasure of running. I get lost in it a lot (in a good way).

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Unknown date

  
To the above reviewer, the readme mentions to either play in a dark room or crank up gamma. It's your choice. It was a great map for me.

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Unknown date

  
I've killed about 700 of the monsters and now I have no idea what the hell to do. The lava maze is a piece of shit but the rest of the level is cool. I wish I knew how to finish it. 5/23/07

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Unknown date

  
The best thing I've played since 2007 started.

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  • File Reviews

    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. There are wads where you die quicker (eg "Stupid Benchmark #1"), and wads with worse graphics( eg "Sand Chain").  TBH, after all the hype I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
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