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Elegy for them Vigil

   (26 reviews)
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3 Screenshots

About This File

A sequel to my previous map Ode of Resurrection, Elegy is a nonlinear "tech base being turned into an outpost of hell"-themed map.

Notes: 1) This is by design a dimly lit map, so either play it in a dark room to avoid backlightning on the monitor, or be ready to crank up your gamma 2) No jumping allowed...except for That One Thing...


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Guest

Unknown date

  
This is another example of a good looking level hidden in darkness. What's the point of getting all detailed if nobody can see your work. I hate dimly let levels.

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Guest

Unknown date

  
A very large and detailed map (we're talking DEUS VULT-like size and level of detail, here), with emphasis on extreme non-linearity. The possible paths to completion -or failure- are so many that it's unlikely you'll succeed or find the best way to complete it from the first try. Monster fights feel almost like a secondary feature in this map, and a few spots may be annoying when repeated for the n-th time, but overall it's map you just must play. 5/5 -Maes

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Guest

Unknown date

  
Great map. But -1 for the bad sky, the crappy music and the boring last columns. BTW I found 2 imps stuck in a wall. 4/5 -Glassyman

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Guest

Unknown date

  
This is a large map that must have taken ages to do. It has about 700 monsters, but if you keep your cool it's not all that hard. I enjoyed the wander-aboutness, and the emphasis on the single shotgun. Design-wise it's a smorgasbord, a castle techbase outdoors gothic dungeon valley sewer, like a megawad crammed into one level. It could have done without the slime maze. There's some dire 1990s tracker music, although you can just turn it off.

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Guest

Unknown date

  
A huge well laid out level and as said above, a variety of styles all crammed in. The monster count can easily rise from 700+ to well over 1500 with all the Archviles, but if your steady-away and keep your head, this is fairly simple to complete. The lava maze is a bit tedious, but there are several rad suits so... overall 4/5

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Guest

Unknown date

  
Key seeking pissed me off but it was a good map. 4/5 Zalewa

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Guest

Unknown date

  
Nice enough, but gameplay was lacking - I often found myself not knowing where to go after hitting yet another switch. Non-linear gameplay is nice, but it's also very difficult to pull off, and this map doesn't quite manage.

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Unknown date

  
M'kay. That was a large map, dark map and partially hard map. Architecture was good indeed, but overall too many dark corners (nah, don't tell me about atmosphere, but when it's v. bright in my room and I can't see anything in the level...), ammo was short in some parts but overall quite entertaining wad. Key finding sometimes a bit lenghty. Good map with a few flaws for me. 4/5 Cacod.

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Guest

Unknown date

  
I really loved this one. It can be a bit hard and comfusing, but it is obvious that a very, very lot of work went into this map. It took me a good couple of hours to solve, but I enjoyed nearly all of it. And it looked beautiful. 5/5

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Unknown date

  
It's a great map for what it is, but there are elements that punish the player, thus making the map frustrating at times.

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Unknown date

  
Huge, very nice and very dark - can get tense at times. I two also found imps stuck in a wall and a baron and a specter stuck togethor. Other than that. It's great but I take .5 off for the crappy music. x.x. 4.5/5 - Simply Amazing.

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Unknown date

  
not a fan of nonlinear levels also died numerous times played on the easiest skill level if this is easy I don't want to check out the hardest skill level

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Unknown date

  
One of the best map i've ever played in a lot of time, very beaty and intense, but not a total masterpiece IMO. For me, the best are sabbath martyr deathmatch, dynamite dm, claustrophobia: when the wall closes in, alien vendetta, kamasutra, fava beans, etc.

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Unknown date

  
Pretty good for Coop. I need to play it single player, though. Over all one of the best maps I've ever had the pleasure of running. I get lost in it a lot (in a good way).

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Unknown date

  
To the above reviewer, the readme mentions to either play in a dark room or crank up gamma. It's your choice. It was a great map for me.

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Unknown date

  
I've killed about 700 of the monsters and now I have no idea what the hell to do. The lava maze is a piece of shit but the rest of the level is cool. I wish I knew how to finish it. 5/23/07

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Unknown date

  
The best thing I've played since 2007 started.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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