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Elegy for them Vigil

   (26 reviews)
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3 Screenshots

About This File

A sequel to my previous map Ode of Resurrection, Elegy is a nonlinear "tech base being turned into an outpost of hell"-themed map.

Notes: 1) This is by design a dimly lit map, so either play it in a dark room to avoid backlightning on the monitor, or be ready to crank up your gamma 2) No jumping allowed...except for That One Thing...


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Guest

Unknown date

  
This is another example of a good looking level hidden in darkness. What's the point of getting all detailed if nobody can see your work. I hate dimly let levels.

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Guest

Unknown date

  
A very large and detailed map (we're talking DEUS VULT-like size and level of detail, here), with emphasis on extreme non-linearity. The possible paths to completion -or failure- are so many that it's unlikely you'll succeed or find the best way to complete it from the first try. Monster fights feel almost like a secondary feature in this map, and a few spots may be annoying when repeated for the n-th time, but overall it's map you just must play. 5/5 -Maes

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Guest

Unknown date

  
Great map. But -1 for the bad sky, the crappy music and the boring last columns. BTW I found 2 imps stuck in a wall. 4/5 -Glassyman

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Guest

Unknown date

  
This is a large map that must have taken ages to do. It has about 700 monsters, but if you keep your cool it's not all that hard. I enjoyed the wander-aboutness, and the emphasis on the single shotgun. Design-wise it's a smorgasbord, a castle techbase outdoors gothic dungeon valley sewer, like a megawad crammed into one level. It could have done without the slime maze. There's some dire 1990s tracker music, although you can just turn it off.

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Guest

Unknown date

  
A huge well laid out level and as said above, a variety of styles all crammed in. The monster count can easily rise from 700+ to well over 1500 with all the Archviles, but if your steady-away and keep your head, this is fairly simple to complete. The lava maze is a bit tedious, but there are several rad suits so... overall 4/5

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Guest

Unknown date

  
Key seeking pissed me off but it was a good map. 4/5 Zalewa

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Guest

Unknown date

  
Nice enough, but gameplay was lacking - I often found myself not knowing where to go after hitting yet another switch. Non-linear gameplay is nice, but it's also very difficult to pull off, and this map doesn't quite manage.

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Unknown date

  
M'kay. That was a large map, dark map and partially hard map. Architecture was good indeed, but overall too many dark corners (nah, don't tell me about atmosphere, but when it's v. bright in my room and I can't see anything in the level...), ammo was short in some parts but overall quite entertaining wad. Key finding sometimes a bit lenghty. Good map with a few flaws for me. 4/5 Cacod.

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Guest

Unknown date

  
I really loved this one. It can be a bit hard and comfusing, but it is obvious that a very, very lot of work went into this map. It took me a good couple of hours to solve, but I enjoyed nearly all of it. And it looked beautiful. 5/5

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Unknown date

  
It's a great map for what it is, but there are elements that punish the player, thus making the map frustrating at times.

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Guest

Unknown date

  
Huge, very nice and very dark - can get tense at times. I two also found imps stuck in a wall and a baron and a specter stuck togethor. Other than that. It's great but I take .5 off for the crappy music. x.x. 4.5/5 - Simply Amazing.

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Unknown date

  
not a fan of nonlinear levels also died numerous times played on the easiest skill level if this is easy I don't want to check out the hardest skill level

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Unknown date

  
One of the best map i've ever played in a lot of time, very beaty and intense, but not a total masterpiece IMO. For me, the best are sabbath martyr deathmatch, dynamite dm, claustrophobia: when the wall closes in, alien vendetta, kamasutra, fava beans, etc.

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Unknown date

  
Pretty good for Coop. I need to play it single player, though. Over all one of the best maps I've ever had the pleasure of running. I get lost in it a lot (in a good way).

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Unknown date

  
To the above reviewer, the readme mentions to either play in a dark room or crank up gamma. It's your choice. It was a great map for me.

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Unknown date

  
I've killed about 700 of the monsters and now I have no idea what the hell to do. The lava maze is a piece of shit but the rest of the level is cool. I wish I knew how to finish it. 5/23/07

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Unknown date

  
The best thing I've played since 2007 started.

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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