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monlth06.wad.

   (26 reviews)
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About This File

MONOLITH: A series of maps with no particular theme....well, maybe one. A single player map for Doom2 - sixth in the series.


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Unknown date

  
The best in the series sofar.

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Unknown date

  
It´s really good. Nice interconected level with interesting architecture and good music. there are lot of monsters, but it is balanced. Well done 5/5.

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Unknown date

  
This is one of the better maps in the series. 5/24/07

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Unknown date

  
Good, decent, solid level.

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Unknown date

  
Very nice. Great detail, great layout, good challenge, 5/5

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Unknown date

  
An awesome map with very good architecture and a nice Hexen sky. The challenge is Brutal!. The music sucks and dosent suit the level but I just change it to IDMUS07. Still 5 Stars. -PC

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Unknown date

  
A great addition to the excellent Monolith series - Szymanski

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Unknown date

  
The rest of the series is great, and so is this one is great as well, too. I admired the craftsmanship, e.g. you start the level facing a berzerk pack just as some demons attack you, and so if you're quick-witted you can punch 'em out. I covet the designer's intellect, it makes my head a splode.

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Unknown date

  
Completed the level at first try on UV with 60% kills and no secrets. Those seems to cover a great part of the map (including the red key zone) since I didn't saw half of the map IDDT'ing before stepping to the exit. I wonder if there is a way to get the blue key other than pressing space in the wall near the switch located higher. Monster fights are tight and challenging, I could never get back to 100% life right after the start. Pretty good detailing and architecturing. Overall 4/5. ~Naan

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Unknown date

  
totally great. interesting secrets, too!

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Unknown date

  
As usual, a great map for this series! - 3/5 Daimon

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Unknown date

  
yes, great, fun, but I really would like to see some new textures next time - but I doubt R.W. will do so ;) fat 4/5

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Unknown date

  
Very good map. 4/5.

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Unknown date

  
The layout is again great... I wish I could do the same... Secrets are market with blue skulls but it isnt so easy to find them.Great map, but still the best in the series is second part. 4/5 - Damned

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Unknown date

  
Quote:"Designed for conventional play, i.e. NO JUMPING or other tricks" - lies, two of the secrets are only accessible with mouselook. Otherwise a decent map, the style reminded me a bit of Kaiser. 3*

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Unknown date

  
A nice, difficult level which meats Richard's usual standard of quality.

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Unknown date

  
Confusing map, but other than that, very good.

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  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. To balance out the lower health, there are less hitscan enemies that seem to be relegated to a few chain gunners that can get distracted in a sea of madness.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened. The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
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