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monlth06.wad.

   (26 reviews)
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About This File

MONOLITH: A series of maps with no particular theme....well, maybe one. A single player map for Doom2 - sixth in the series.


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Unknown date

  
The best in the series sofar.

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Unknown date

  
It´s really good. Nice interconected level with interesting architecture and good music. there are lot of monsters, but it is balanced. Well done 5/5.

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Unknown date

  
This is one of the better maps in the series. 5/24/07

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Unknown date

  
Good, decent, solid level.

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Unknown date

  
Very nice. Great detail, great layout, good challenge, 5/5

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Unknown date

  
An awesome map with very good architecture and a nice Hexen sky. The challenge is Brutal!. The music sucks and dosent suit the level but I just change it to IDMUS07. Still 5 Stars. -PC

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Unknown date

  
A great addition to the excellent Monolith series - Szymanski

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Unknown date

  
The rest of the series is great, and so is this one is great as well, too. I admired the craftsmanship, e.g. you start the level facing a berzerk pack just as some demons attack you, and so if you're quick-witted you can punch 'em out. I covet the designer's intellect, it makes my head a splode.

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Unknown date

  
Completed the level at first try on UV with 60% kills and no secrets. Those seems to cover a great part of the map (including the red key zone) since I didn't saw half of the map IDDT'ing before stepping to the exit. I wonder if there is a way to get the blue key other than pressing space in the wall near the switch located higher. Monster fights are tight and challenging, I could never get back to 100% life right after the start. Pretty good detailing and architecturing. Overall 4/5. ~Naan

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Unknown date

  
totally great. interesting secrets, too!

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Unknown date

  
As usual, a great map for this series! - 3/5 Daimon

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Unknown date

  
yes, great, fun, but I really would like to see some new textures next time - but I doubt R.W. will do so ;) fat 4/5

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Unknown date

  
Very good map. 4/5.

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Unknown date

  
The layout is again great... I wish I could do the same... Secrets are market with blue skulls but it isnt so easy to find them.Great map, but still the best in the series is second part. 4/5 - Damned

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Unknown date

  
Quote:"Designed for conventional play, i.e. NO JUMPING or other tricks" - lies, two of the secrets are only accessible with mouselook. Otherwise a decent map, the style reminded me a bit of Kaiser. 3*

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Unknown date

  
A nice, difficult level which meats Richard's usual standard of quality.

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Unknown date

  
Confusing map, but other than that, very good.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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