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Templed

   (15 reviews)
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3 Screenshots

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Guest

  
Level almost completely built via copy&pasting the same few ideas. Looks good, but architecture doesn't vary enough for keeping the attention of the player. Same for gameplay: way too little variation. All-over playing @ UV got quite boring after the first minute. Sadly, given the effort. Overall: solid meh + .5 for the effort + .5 for the shown technical skills = small 3*.

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Unknown date

  
I was too lazy to search the exit afterwards. Partially hard but nice design. Lacks a few items here and there and the detail looks ... half ready. As if there was planned to be some more stuff. Nice water. Anyway it's a good map.

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Unknown date

  
This level looks sort of nice, but the gameplay is terrible. 2 stars.

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Unknown date

  
Looks good, but the gameplay needs a lot of work. Not enough monsters and repetitious at that. I was bored a few minutes in and wanted it to end. Thankfully it's not a huge map. If you like barren maps monster-wise (personally they really have to be done well for me to enjoy them) maybe you'll like this.

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Unknown date

  
Brilliant map! It was non-linear and I didn't get lost - it means a lot because many mappers make non-linear maps that are completelly illogical and thus they piss me off. 5/5 Zalewa

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Unknown date

  
A great and good looking map with some challenge and smart monster placement. However the boss is a bit too over the top, dropping the score from 5 to 4/5.

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Unknown date

  
very nice theme, though the starting area needs more details - vegetation, sectors or so; also, there are too many misaligned textures; the gameplay -the fights- aren't that good; the map needs some smaller rooms and a better monsterplacement, the archi is one of the best "extern"-monsters I have seen, three stars would have been too harsh so I give it 4/5

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Unknown date

  
Excellent work, reminds me of your previous work.

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Unknown date

  
This is good enough to be played once. I'm a fan of the water, that looks cool. 5/23/07

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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