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Templed

   (15 reviews)
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Guest

  
Level almost completely built via copy&pasting the same few ideas. Looks good, but architecture doesn't vary enough for keeping the attention of the player. Same for gameplay: way too little variation. All-over playing @ UV got quite boring after the first minute. Sadly, given the effort. Overall: solid meh + .5 for the effort + .5 for the shown technical skills = small 3*.

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Unknown date

  
I was too lazy to search the exit afterwards. Partially hard but nice design. Lacks a few items here and there and the detail looks ... half ready. As if there was planned to be some more stuff. Nice water. Anyway it's a good map.

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Unknown date

  
This level looks sort of nice, but the gameplay is terrible. 2 stars.

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Unknown date

  
Looks good, but the gameplay needs a lot of work. Not enough monsters and repetitious at that. I was bored a few minutes in and wanted it to end. Thankfully it's not a huge map. If you like barren maps monster-wise (personally they really have to be done well for me to enjoy them) maybe you'll like this.

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Unknown date

  
Brilliant map! It was non-linear and I didn't get lost - it means a lot because many mappers make non-linear maps that are completelly illogical and thus they piss me off. 5/5 Zalewa

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Unknown date

  
A great and good looking map with some challenge and smart monster placement. However the boss is a bit too over the top, dropping the score from 5 to 4/5.

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Unknown date

  
very nice theme, though the starting area needs more details - vegetation, sectors or so; also, there are too many misaligned textures; the gameplay -the fights- aren't that good; the map needs some smaller rooms and a better monsterplacement, the archi is one of the best "extern"-monsters I have seen, three stars would have been too harsh so I give it 4/5

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Unknown date

  
Excellent work, reminds me of your previous work.

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Unknown date

  
This is good enough to be played once. I'm a fan of the water, that looks cool. 5/23/07

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  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
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