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Valley of the damned

   (23 reviews)
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3 Screenshots

About This File

-A kind of hellish abbey in the mountains.


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Mabuse

  
cool Map :)

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Unknown date

  
I would say this is worth a play. 5/23/07

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Unknown date

  
Pretty cool! Unfortunately, this doesnt get a perfect score because of the cheap ass end boss and the stealth monster. 4/5

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Unknown date

  
Very cool.

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Unknown date

  
the one who said its a ssg fest, hmm i like it how it is the point is, how it is made, and the balancing between ammo and so on was great its a very great map with very great atmosphere and balancing in ammo was great and skill level was also great, and the structure of the map was very cool, it was dynamic, but not too dynamic

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Unknown date

  
I found the replacements for some doom monsters highly successful. They're more at home in the map than the monsters doom. Which surprised me, most of the time they're annoying me. Action takes place in some valley, you start in a path along a lava river which will lead you to some buildings or if you go right to a path that will lead to (one of the many)a dungeon. The aim is to find 5 gold skulls. Highly recommended, btw this is not a linear map. 5/5 coldfusio

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Unknown date

  
Very climatic. 5/5 Zalewa

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Unknown date

  
One of Aluqah's best maps, feels adventurish with nonlinear route but not confusing.

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Unknown date

  
This map isn't perfect for me. I don't like the final battle or jumping over the boats section, but overall it is pratty good map. Aluqah's maps are interesting and so this is. Skull collecting is good idea. ;) 4/5 - Damned

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Unknown date

  
As far as gameplay goes, it's just an ssg fest. The layout, although open, is still quite linear. Simplistic architecture, enemy sprites taken from Blood and a rather unfortunate mix of textures from various sources. 3/5 - Belial

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Unknown date

  
A great map with great atmosphere. Play it now. 5/5

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Unknown date

  
One of your best maps, Alu. Keep up the good work. 5/5 -Moti

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Unknown date

  
lol DF cool i like it 5/5

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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