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Valley of the damned

   (23 reviews)
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3 Screenshots

About This File

-A kind of hellish abbey in the mountains.


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Mabuse

  
cool Map :)

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Unknown date

  
I would say this is worth a play. 5/23/07

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Unknown date

  
Pretty cool! Unfortunately, this doesnt get a perfect score because of the cheap ass end boss and the stealth monster. 4/5

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Unknown date

  
Very cool.

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Unknown date

  
the one who said its a ssg fest, hmm i like it how it is the point is, how it is made, and the balancing between ammo and so on was great its a very great map with very great atmosphere and balancing in ammo was great and skill level was also great, and the structure of the map was very cool, it was dynamic, but not too dynamic

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Unknown date

  
I found the replacements for some doom monsters highly successful. They're more at home in the map than the monsters doom. Which surprised me, most of the time they're annoying me. Action takes place in some valley, you start in a path along a lava river which will lead you to some buildings or if you go right to a path that will lead to (one of the many)a dungeon. The aim is to find 5 gold skulls. Highly recommended, btw this is not a linear map. 5/5 coldfusio

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Unknown date

  
Very climatic. 5/5 Zalewa

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Unknown date

  
One of Aluqah's best maps, feels adventurish with nonlinear route but not confusing.

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Unknown date

  
This map isn't perfect for me. I don't like the final battle or jumping over the boats section, but overall it is pratty good map. Aluqah's maps are interesting and so this is. Skull collecting is good idea. ;) 4/5 - Damned

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Unknown date

  
As far as gameplay goes, it's just an ssg fest. The layout, although open, is still quite linear. Simplistic architecture, enemy sprites taken from Blood and a rather unfortunate mix of textures from various sources. 3/5 - Belial

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Unknown date

  
A great map with great atmosphere. Play it now. 5/5

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Unknown date

  
One of your best maps, Alu. Keep up the good work. 5/5 -Moti

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Unknown date

  
lol DF cool i like it 5/5

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  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
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