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Hellfire

   (60 reviews)
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Made in Doom2-format and includes 15 new levels in two styles - City and Hell.


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ZionDoomer

  

Well this is interisting

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trrobin

  
A mostly great wad throughout that's just let down by these irksome niggles. The levels do get progressively better through the wad which keeps you playing. Recommended.

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Guest

Unknown date

  
Very good wad!

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Guest

Unknown date

  
One of the BEST, believe me!

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Guest

Unknown date

  
kinda ugly looking textures, rather poor monster placement, and i have never played hexin or heritick, but if these maps are realy ripoffs of maps from those games thain they cant be very fun 1/5 you fail

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Guest

Unknown date

  
Master. 5/5

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Guest

Unknown date

  
Sorry... I played the first two levels from each set, and while they aren't bad, they're not good, either. As someone else above said, they're just *bland*.

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Guest

Unknown date

  
Excellent. Just great. No more words, just "quality"... O_O

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Guest

Unknown date

  
It's wonderfull!Shadowman BRAVO! HellFire foreve! Dragon[SDS]

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Guest

Unknown date

  
really good.

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Guest

Unknown date

  
Great wad i liked it -Lynx

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Guest

Unknown date

  
this really needs to be cleaned up a bit, both visually and gameplay wise. it's way too monotonous. has potential, as does anything, i guess. 3/5

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Guest

Unknown date

  
I want a sequel, NOW.

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Guest

Unknown date

  
yeah, one complaint woudl be the lack of credit to a number of maps you ripped directly from, notably the first few maps of the hell section, taken from mount erebus, and hexen.

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Guest

Unknown date

  
I like it. -riderr3

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Guest

Unknown date

  
I've seen better. Really nice wad, tho. 3/5 -Moti

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Guest

Unknown date

  
boooooooring

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Guest

Unknown date

  
really good

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Guest

Unknown date

  
The above are a bit harsh. This really has some terrific, stand-out features that hooked me in. I haven't played through the whole wad yet, but I would still say that there are some punitive design elements that essentially suck all the health from the player. It's important to balance casual gameplay with the more difficult in-fights, and I felt that this balance wasn't fully achieved. Nonetheless really awesome, and I'm enjoying playing it (on the easier difficulties of course :P)

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Guest

Unknown date

  
Very good megawad! Most of all, I liked the city levels, because sometimes, they look very realistic :) Hell levels are beautiful and interesting so. 5/5

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Guest

Unknown date

  
I played a couple maps. Some of it were good. Some of it were kinda bland. I don't like some of the new textures. They don't seem out of place or just plain ugly.

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Guest

Unknown date

  
I've mixed feelings about this one. There is a lot of bad rippage and rather pointless stuff included, and elementary errors too (DB camera object left in). Gameplay is less fun than it might be, due to lack of health, ammo and weapons. Poor pistol-start playability is a big no-no, IMO. But the maps are attractive and the layouts quite clever in places. So 3/5.

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Guest

Unknown date

  
Not hexen, but some maps like heretic e2m1, e2m2. Despite that, the wad is attractive and challenging.

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Guest

Unknown date

  
really good.

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Guest

Unknown date

  
Not sure how anyone can say these levels are boring I haven't played through them all yet but what I have played through so far were very challenging and fun I am currently at the Prison level of the city group of levels

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  • File Reviews

    • By VanillaExtract · Posted
      Pretty solid for a bite-sized claustrophobic level. Even on UV it doesn't get frustrating, though you will die a few times. On top of that, the level is pretty short overall, taking less than 10 minutes. The level is pretty linear in terms of unravelling, but there was at least one encounter that could have gone quite differently if I hadn't taken care of an enemy earlier, so there's a little bit of strategy. The combination of Wolf3d and Doom textures make for a colorful and macabre combination, having bright, cartoony blue walls interspersed with rooms of meat. Good stuff!
    • By Roofi · Posted
      One of the best wads of the 1990s I've ever played. The main weakness is surely its very outdated aestheticism with a very strange use of textures.   On the other hand, the wad must be retained for its ingenious traps and creative layouts. The wad is not easy. I have died several times in some levels. Rocketmen are particularly dangerous but at the same time very useful in killing their teammates.   My level is probably level 5 "The Hidden Below". I loved the height variations and the ways of climbing and descending. Moreover in each level, there are nice textures like barriers, middle-textures arches....   For me this wad is an example of true level design and inventiveness.   I rate it only 4.5/5 because of the absence of new music and the rather rudimentary aestheticism even for its time.  
    • By Walter confetti · Posted
      Big, fun exploration map with a really good theme... Visplanes crash on vanilla DOOM2.exe, works without any problem with doom2+
    • By P41R47 · Posted
      I really liked the free alternative to TNT: Evilution.
      Icarus: Alien Vanguard is a totally different monster but somehow similar, made by the same monster team.
      This lacked a proper dehacked patch with custom text, but @NightFright made a neat fix for that, telling a compelling story that is really entertaining to play.
      The maps are amazing. The best maps here are far better than Evilution's best maps. The bad ones here, are just bad Doom 2 level maps, so there is little to be really bad all in all.
      But, Icarus had the same little ill as Evilution had, last ten maps completely drags the experience. At least, this maps are better than the ten last from Evilution.

      Team TNT has shown that not only are good mappers, they also are good storytellers and that, in a game like Doom, is something to be proud of. And they achive this even working non stop to release this before Evilution hit the streets, so, even if some maps feel a little rushed, they are great!
      The soundtrack is a key element here. Bringing an awesome personallity to this outstanding mapset full of neat ideas.

      Thanks team TNT for this amazing megawad.    
    • By P41R47 · Posted
      ETERNAL DooM is not a megawad, its an experience that had to be lived to be fully undertanded.
      This is the megawad of the 90's for me in terms of exploration and atonishing sightseeing og the marvelous structures around.
      This megawad its one of the few that awakes in me a sense of wonder like no other.
      And to make things better, i played the incredible dehacked patch that @NightFright made, that adds maps names and new text screens with a custom story. This is the ultimate way to play this outstanding work.

      Now to the flaws: the first two levels are what really define if you would play this megawad or not. The first maps is corridor after corridor, with a little puzzle for the keys to enable the exit, after that, the second map is something completely different, with a very big puzzle map that will catch everybody unprepared. If you can reach map three, your surely are at it now, and after that, is a big alley up, a pretty big mountain ahead full of wonders.

      Thanks team Eternal and TNT for this amazing work of art. This possibly is the best megawad i played soo far and the one that i most liked. It has almost everything, new textures and graphics, new way of thinking maps, extremelly clever puzzles, a lot of exploration and a full experience.

      What it lacks? Maybe a proper graphic for the end boss, a proper BOSSBACK also, and some new monsters would be cool, but for a megawad from 1997, this is almost perfect.
      And the soundtrack!
      God, thats a marvelous soundtrack!
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