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Hellfire

   (60 reviews)
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About This File

Made in Doom2-format and includes 15 new levels in two styles - City and Hell.


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ZionDoomer

  

Well this is interisting

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trrobin

  
A mostly great wad throughout that's just let down by these irksome niggles. The levels do get progressively better through the wad which keeps you playing. Recommended.

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Guest

Unknown date

  
Very good wad!

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Guest

Unknown date

  
One of the BEST, believe me!

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Guest

Unknown date

  
kinda ugly looking textures, rather poor monster placement, and i have never played hexin or heritick, but if these maps are realy ripoffs of maps from those games thain they cant be very fun 1/5 you fail

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Guest

Unknown date

  
Master. 5/5

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Guest

Unknown date

  
Sorry... I played the first two levels from each set, and while they aren't bad, they're not good, either. As someone else above said, they're just *bland*.

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Guest

Unknown date

  
Excellent. Just great. No more words, just "quality"... O_O

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Guest

Unknown date

  
It's wonderfull!Shadowman BRAVO! HellFire foreve! Dragon[SDS]

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Guest

Unknown date

  
really good.

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Guest

Unknown date

  
Great wad i liked it -Lynx

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Guest

Unknown date

  
this really needs to be cleaned up a bit, both visually and gameplay wise. it's way too monotonous. has potential, as does anything, i guess. 3/5

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Guest

Unknown date

  
I want a sequel, NOW.

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Guest

Unknown date

  
yeah, one complaint woudl be the lack of credit to a number of maps you ripped directly from, notably the first few maps of the hell section, taken from mount erebus, and hexen.

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Guest

Unknown date

  
I like it. -riderr3

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Guest

Unknown date

  
I've seen better. Really nice wad, tho. 3/5 -Moti

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Guest

Unknown date

  
boooooooring

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Guest

Unknown date

  
really good

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Guest

Unknown date

  
The above are a bit harsh. This really has some terrific, stand-out features that hooked me in. I haven't played through the whole wad yet, but I would still say that there are some punitive design elements that essentially suck all the health from the player. It's important to balance casual gameplay with the more difficult in-fights, and I felt that this balance wasn't fully achieved. Nonetheless really awesome, and I'm enjoying playing it (on the easier difficulties of course :P)

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Guest

Unknown date

  
Very good megawad! Most of all, I liked the city levels, because sometimes, they look very realistic :) Hell levels are beautiful and interesting so. 5/5

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Guest

Unknown date

  
I played a couple maps. Some of it were good. Some of it were kinda bland. I don't like some of the new textures. They don't seem out of place or just plain ugly.

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Guest

Unknown date

  
I've mixed feelings about this one. There is a lot of bad rippage and rather pointless stuff included, and elementary errors too (DB camera object left in). Gameplay is less fun than it might be, due to lack of health, ammo and weapons. Poor pistol-start playability is a big no-no, IMO. But the maps are attractive and the layouts quite clever in places. So 3/5.

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Guest

Unknown date

  
Not hexen, but some maps like heretic e2m1, e2m2. Despite that, the wad is attractive and challenging.

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Guest

Unknown date

  
really good.

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Guest

Unknown date

  
Not sure how anyone can say these levels are boring I haven't played through them all yet but what I have played through so far were very challenging and fun I am currently at the Prison level of the city group of levels

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  • File Reviews

    • By Juza · Posted
      One of my favorite megawads. Unique, humorous, memorably, and featuring lots cutesy sector work, such as toilets, helicopters, chairs, and the such, all of which are entertaining to see. Oh, and let's not forget it also has the best IoS fight ever (props to Gusta's girlfriend for serving as reference).   The early levels (from 1 to 7, with the exclusion of the 5th), compared to the rest of the megawad, are very low quality. Not to say they're bad, but they're not levels I'd like to replay when I think of what else KSutra has to offer, or what initially comes to mind when I think of this wad.   Gusta and Method were the level makers of this wad, Adolf "Gusta" Vojta making most levels for the wad (23 levels), and three levels in collaboration with Jakub "Method man" Razák, who alone made merely 6 levels.    Method's levels are easily the lesser the megawad has to offer, being the most lacking in overall quality, and with gameplay and progression ranging from dull to irritating, and are solely the reason this isn't a 5/5, but a 4/5 for me. As for Gusta's levels, I found his progression with level design was visible, with almost every next level outdoing the previous. They're the most unique, fun, and slaughterful.   Gusta and Method boy didn't aim for "pretty visuals, pretty enemy placements, pretty mindblowing mechanics, etc.", they simply aimed for making the levels fun, regardless of what sacrifices. Though they're easier than the usual late-AV or HR level, they're still challenging, and if you're an avid classic lover like me, you'll easily spot the specific inspirations taken from the classic megawads the authors claim to be fans of. And Duke Nukem 3D. What was taken from that is most visible.   4/5, give it a go, but don't be put off by the early, or Method's levels. This is an essential experience to every player who's taken interest in classic Doom community works.    
    • By Asking4Id · Posted
      Visually this wad is very ugly because it uses monochrome. I don't understand this design choice. Absolutely a turn off. 
    • By NuMetalManiak · Posted
      TiC is most known for the Memento Mori's both of which were high-profile releases made for co-op, as well as Requiem which was their final wad. also they are known for Slaughter Until Death, Evil Unleashed, and finally Obituary, which is their most unique release overall. the styles of both Denis and Thomas Moller are quite outdated when put against any and all modern mappers who even exist, but they still prove quite memorable in encounters, notably of the cramped kind. Obituary as I said is the most unique release, the one where they worked with dehacked to create custom enemies (this unfortunately makes the thing hard to play unless you get it from the DSDA download, which consolidates it nicely. the rocket troopers are the best and worst new enemy simultaneously, nasty foes that can easily kill anything around them, even themselves. the stealth fighter is also high on the priority list due to him being fast, and the "harder imp" well he's just harder and all. there's apparently a weapons patch, but it's perfectly playable without it.   looking at the level design, my biggest issue in all honesty may just be the first level and the weird way of getting that yellow key, which is the only real bug. other than that, cramped combat makes for consistent watchful eyes of the surroundings. MAP05 is also quite memorable if a bit long, while others are fairly standard and a bit unmemorable. doesn't mean they are bad though. the teleporter closets in some maps are very poorly constructed it seems, but the whole set still proves to be quite fun to play even with the dated level design.
    • By Gothic · Posted
      A great addition to a great megawad. "Sappers & Moles" by yakfak takes the cake, best song of the bunch in my opinion.
    • By Walter confetti · Posted
      Is a neat short map for dethmatch (and the layout shows it full force), played in SP so you have only that part of the experience, but for what I've played, is short and fun! There's not many monsters and guns to take, I hope at least that in MP you'll have more guns to fight your opponents! But for what I've played, thumbs up.
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