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ZAP 18 Paradox Lost

   (31 reviews)
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2 Screenshots

About This File

Another tech-style map. I can't help it, I like those.

about the map's history and reasons for this particular name read the notes below


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Guest

Unknown date

  
And to add to the oldschool feel if the level, one of the editors used was DCK. That program used to be the shit. 5/23/07

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Guest

Unknown date

  
This is such a shitty mapset. Overrated!

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Guest

Unknown date

  
Great map! 5/5

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Guest

Unknown date

  
Wow... I really had fun. I jumped in a couple spots.

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Guest

Unknown date

  
This is simply a masterpiece! 5 Stars -PC

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Guest

Unknown date

  
This is such a killer mapset. Underrated!

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Guest

Unknown date

  
I liked this map a lot. All aspects of a Doom map are very well balanced. It's hard enough but not too frustrating; it's looking good, but good gameplay was always the first thing the author had in mind; the secrets are cleverly hidden. The map is playing in a large grey building and has kind of an oldschool feeling. It's not boring - maybe "pure" is the right word for this. 4/5 -Milian

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Guest

Unknown date

  
Excellent map all round. Good coherent design and well-balanced, fair gameplay.

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Unknown date

  
That was a fun challenging map. I liked it.

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Guest

Unknown date

  
awesomenessnessness! Really, it was just THAT good.

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Guest

Unknown date

  
quite good 4/5

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Guest

Unknown date

  
Quite some oldsk00lish design elements (not just in detail), it's either challenging or average on UV depending just on how you'll play out the third room... I'd like to give it 4/5, but since I'm not fan of some of the oldsk00lish elements in the map flow I'll have to give just 3/5. But if you like oldsk00l maps in all their beauty, don't let my "poor" vote bother you. :P

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Guest

Unknown date

  
Good atmosphere and design, flows well. Entertaining, could maybe use a few more enemies though.

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Guest

Unknown date

  
Pretty much the definition of a good map. Nice, old-fashioned feeling.

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Guest

Unknown date

  
Andy really understands how to lay out and populate a map. It's simply a pleasure to play as polished and well-executed a map as this. New mappers could learn a lot from studying this map.

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Unknown date

  
not so bad, overal.... 3/5 Daimon

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Unknown date

  
This is an old-fashioned map that feels like a good, solid level from 1995. Unfortunately the readme isn't as entertaining as those real old levels (there's no mention of Star Trek:TNG or Beavis & Butthead). The layout and design is fussy and made me feel queasy at times, but it's entertaining. There's a fair amount of monsters, pretty straightforward gameplay; once you get the super shotgun the rest is just the proper application of force.

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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