Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

ZAP 18 Paradox Lost

   (31 reviews)
Sign in to follow this  

Guest

2 Screenshots

About This File

Another tech-style map. I can't help it, I like those.

about the map's history and reasons for this particular name read the notes below


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
And to add to the oldschool feel if the level, one of the editors used was DCK. That program used to be the shit. 5/23/07

Share this review


Link to review
Guest

Unknown date

  
This is such a shitty mapset. Overrated!

Share this review


Link to review
Guest

Unknown date

  
Great map! 5/5

Share this review


Link to review
Guest

Unknown date

  
Wow... I really had fun. I jumped in a couple spots.

Share this review


Link to review
Guest

Unknown date

  
This is simply a masterpiece! 5 Stars -PC

Share this review


Link to review
Guest

Unknown date

  
This is such a killer mapset. Underrated!

Share this review


Link to review
Guest

Unknown date

  
I liked this map a lot. All aspects of a Doom map are very well balanced. It's hard enough but not too frustrating; it's looking good, but good gameplay was always the first thing the author had in mind; the secrets are cleverly hidden. The map is playing in a large grey building and has kind of an oldschool feeling. It's not boring - maybe "pure" is the right word for this. 4/5 -Milian

Share this review


Link to review
Guest

Unknown date

  
Excellent map all round. Good coherent design and well-balanced, fair gameplay.

Share this review


Link to review
Guest

Unknown date

  
That was a fun challenging map. I liked it.

Share this review


Link to review
Guest

Unknown date

  
awesomenessnessness! Really, it was just THAT good.

Share this review


Link to review
Guest

Unknown date

  
quite good 4/5

Share this review


Link to review
Guest

Unknown date

  
Quite some oldsk00lish design elements (not just in detail), it's either challenging or average on UV depending just on how you'll play out the third room... I'd like to give it 4/5, but since I'm not fan of some of the oldsk00lish elements in the map flow I'll have to give just 3/5. But if you like oldsk00l maps in all their beauty, don't let my "poor" vote bother you. :P

Share this review


Link to review
Guest

Unknown date

  
Good atmosphere and design, flows well. Entertaining, could maybe use a few more enemies though.

Share this review


Link to review
Guest

Unknown date

  
Pretty much the definition of a good map. Nice, old-fashioned feeling.

Share this review


Link to review
Guest

Unknown date

  
Andy really understands how to lay out and populate a map. It's simply a pleasure to play as polished and well-executed a map as this. New mappers could learn a lot from studying this map.

Share this review


Link to review
Guest

Unknown date

  
not so bad, overal.... 3/5 Daimon

Share this review


Link to review
Guest

Unknown date

  
This is an old-fashioned map that feels like a good, solid level from 1995. Unfortunately the readme isn't as entertaining as those real old levels (there's no mention of Star Trek:TNG or Beavis & Butthead). The layout and design is fussy and made me feel queasy at times, but it's entertaining. There's a fair amount of monsters, pretty straightforward gameplay; once you get the super shotgun the rest is just the proper application of force.

Share this review


Link to review
  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
×