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ZAP 18 Paradox Lost

   (31 reviews)
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2 Screenshots

About This File

Another tech-style map. I can't help it, I like those.

about the map's history and reasons for this particular name read the notes below


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Guest

Unknown date

  
And to add to the oldschool feel if the level, one of the editors used was DCK. That program used to be the shit. 5/23/07

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Guest

Unknown date

  
This is such a shitty mapset. Overrated!

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Guest

Unknown date

  
Great map! 5/5

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Guest

Unknown date

  
Wow... I really had fun. I jumped in a couple spots.

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Guest

Unknown date

  
This is simply a masterpiece! 5 Stars -PC

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Guest

Unknown date

  
This is such a killer mapset. Underrated!

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Guest

Unknown date

  
I liked this map a lot. All aspects of a Doom map are very well balanced. It's hard enough but not too frustrating; it's looking good, but good gameplay was always the first thing the author had in mind; the secrets are cleverly hidden. The map is playing in a large grey building and has kind of an oldschool feeling. It's not boring - maybe "pure" is the right word for this. 4/5 -Milian

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Guest

Unknown date

  
Excellent map all round. Good coherent design and well-balanced, fair gameplay.

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Guest

Unknown date

  
That was a fun challenging map. I liked it.

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Guest

Unknown date

  
awesomenessnessness! Really, it was just THAT good.

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Guest

Unknown date

  
quite good 4/5

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Guest

Unknown date

  
Quite some oldsk00lish design elements (not just in detail), it's either challenging or average on UV depending just on how you'll play out the third room... I'd like to give it 4/5, but since I'm not fan of some of the oldsk00lish elements in the map flow I'll have to give just 3/5. But if you like oldsk00l maps in all their beauty, don't let my "poor" vote bother you. :P

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Guest

Unknown date

  
Good atmosphere and design, flows well. Entertaining, could maybe use a few more enemies though.

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Guest

Unknown date

  
Pretty much the definition of a good map. Nice, old-fashioned feeling.

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Guest

Unknown date

  
Andy really understands how to lay out and populate a map. It's simply a pleasure to play as polished and well-executed a map as this. New mappers could learn a lot from studying this map.

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Guest

Unknown date

  
not so bad, overal.... 3/5 Daimon

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Unknown date

  
This is an old-fashioned map that feels like a good, solid level from 1995. Unfortunately the readme isn't as entertaining as those real old levels (there's no mention of Star Trek:TNG or Beavis & Butthead). The layout and design is fussy and made me feel queasy at times, but it's entertaining. There's a fair amount of monsters, pretty straightforward gameplay; once you get the super shotgun the rest is just the proper application of force.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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