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ZAP 18 Paradox Lost

   (31 reviews)
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2 Screenshots

About This File

Another tech-style map. I can't help it, I like those.

about the map's history and reasons for this particular name read the notes below


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Unknown date

  
And to add to the oldschool feel if the level, one of the editors used was DCK. That program used to be the shit. 5/23/07

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Unknown date

  
This is such a shitty mapset. Overrated!

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Guest

Unknown date

  
Great map! 5/5

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Guest

Unknown date

  
Wow... I really had fun. I jumped in a couple spots.

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Unknown date

  
This is simply a masterpiece! 5 Stars -PC

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Unknown date

  
This is such a killer mapset. Underrated!

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Guest

Unknown date

  
I liked this map a lot. All aspects of a Doom map are very well balanced. It's hard enough but not too frustrating; it's looking good, but good gameplay was always the first thing the author had in mind; the secrets are cleverly hidden. The map is playing in a large grey building and has kind of an oldschool feeling. It's not boring - maybe "pure" is the right word for this. 4/5 -Milian

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Unknown date

  
Excellent map all round. Good coherent design and well-balanced, fair gameplay.

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Unknown date

  
That was a fun challenging map. I liked it.

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Unknown date

  
awesomenessnessness! Really, it was just THAT good.

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Unknown date

  
quite good 4/5

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Unknown date

  
Quite some oldsk00lish design elements (not just in detail), it's either challenging or average on UV depending just on how you'll play out the third room... I'd like to give it 4/5, but since I'm not fan of some of the oldsk00lish elements in the map flow I'll have to give just 3/5. But if you like oldsk00l maps in all their beauty, don't let my "poor" vote bother you. :P

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Unknown date

  
Good atmosphere and design, flows well. Entertaining, could maybe use a few more enemies though.

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Unknown date

  
Pretty much the definition of a good map. Nice, old-fashioned feeling.

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Unknown date

  
Andy really understands how to lay out and populate a map. It's simply a pleasure to play as polished and well-executed a map as this. New mappers could learn a lot from studying this map.

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Unknown date

  
not so bad, overal.... 3/5 Daimon

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Unknown date

  
This is an old-fashioned map that feels like a good, solid level from 1995. Unfortunately the readme isn't as entertaining as those real old levels (there's no mention of Star Trek:TNG or Beavis & Butthead). The layout and design is fussy and made me feel queasy at times, but it's entertaining. There's a fair amount of monsters, pretty straightforward gameplay; once you get the super shotgun the rest is just the proper application of force.

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  • File Reviews

    • By VanaheimRanger · Posted
      I have played this, and I plan to play it again.
    • By Ashurion Neonix · Posted
      Valiant is one of those rare megawads that gets the difficulty balance just right. It's able to create a challenging experience whilst not being difficult to the point of being unbeatable. Valiant features several custom monsters which all fit in well and compliment the already existing ones. There have also been some changes to the pistol and chaingun making them more balanced (the chaingun is no longer a direct upgrade from the pistol) as well as more satisfying to use. The sprite work, texturing and levels are all very pleasing to look at. Valiant is divided into five episodes each with their own distinct themes ensuring that the gameplay doesn't dry up. These episodes include: Techbase, Catacombs, Industrial, Helltech, and the moon   Overall, I highly recommend valiant and I consider it to be one of those wads that everyone should try. Favorite maps: Almost all of them, but especially the ones in episodes 1 and 5
    • By Li'l devil · Posted
      So this is the kind of map that I got to like from just how it looks. The screenshots alone sold it for me and gave a good first impression. And the map has a lot going for it, it's one very large, rather non-linear level with a distinct setting and tone. The setting is great, actually, there was a lot of work put to make it feel like a real place (there are distinct building like a church, a supermarket, etc.) and it excels in this regard, and I also like the depressing tone it has.
      Unfortunately, after replaying it thoroughly (I didn't give it a proper go the first time I played it years ago, and just assumed it's great throughout), it didn't really live up to expectations. It's not bad, but it's not remarkable (except for the good things I said about it above), and it has shortcomings. My main gripe is that, despite exploring seemingly everything, eventually I reached a point where I didn't know where to go, and the computer area map didn't help either. After over 1.5 hours of playing I just gave up on it. The other complaint is music: it's too repetitive. This is bad considering you'll definitely be playing this map for at least an hour, and the music will become annoying. As for the difficulty, can't complain. It was rather easy on ITYTD, as it should be. Tho there's a rather difficult platforming segment, at least if you aren't good at it. One more thing: this map had FPS drops for me, even tho I played on Eternity, and it seems to be the problem with the map, not my computer.
    • By roadworx · Posted
      this is a big ol' exploration map heavily inspired by e2m2, the doom 1 map of the same name. this map takes the concept of the crate maze and not only runs with it but improves heavily upon its inspiration; this map is bigger, harder, and more fun than the original in just about every way. it doesn't use doom 2's bestiary to its full potential - the arachnotron and pain elemental are nowhere to be found - but what it does use it uses well (though i do feel like the mancubus is a bit over represented in this). despite that, it's still fairly easy, with the hardest bit likely being the very start of the map when you have nothing but a shotgun and have to deal with dozens upon dozens of hellspawn, as well as the various encounters with the cyberdemon.   while it is large and it is comprised primarily of crate mazes, it's actually pretty easy to navigate your way around the map. it's divided into several distinct areas, all of which have landmarks to help the player know where exactly they are. i will say, however, that having almost nothing but crates does make the map feel a bit samey after a while, which for a map of this size isn't ideal.   overall, if you're big into exploration and aren't super concerned about not being challenged to an extreme degree, then there's no reason not to check this out. it's fun, rewarding, and while the looks can be a bit monotonous the gameplay is varied enough to keep things interesting.
    • By UAC guy · Posted
      One of the best megawads I've ever played. I especially like map05, though the  
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