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The Horror Collection

   (24 reviews)
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2 Screenshots

About This File

One level for boom compatible and limit removing ports. PrBoom-Plus or GZDoom are recommended. Some DEHACKED stuff is taken from talented mapper Erik Alm. This is only the first level in the planned series of horror maps. To be continued...

To play this PWAD file, unzip it into the directory with your PWADs then start: glboom-plus.exe -file eden.wad -complevel 9; (g)zdoom.exe -file eden.wad


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Guest

Unknown date

  
What's the point of high detail if its too friggin dark to see? I don't give two shits bout atmosphere if it ain't fun to play.

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Guest

Unknown date

  
Amazing architecture, gameplay isn't bad but it's a bit dark, comfusing, and also very difficult (who though 167 monsters HMP in a huge level would ever be a problem?). 3.5/5

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Guest

Unknown date

  
Quite atmospheric.

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Guest

Unknown date

  
Guy! Please! Do yourself a favour and make the key findig/getting easier. Like the review said, stumbling around in darkness, searching for switches. Switch something, explode a portal but do not see what is done and run back though whole map. And take out the fricken plasma Nazi. OTHERWISE GREAT stuff (archit., texturing, whole atmosphere), m'kay! - Cacodemon

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Guest

Unknown date

  
The plasma gunner is just a bad design decision. Not only is he placed early in the map, but on the 'easy' difficulty as well. This doesn't show much hindsight at all.

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Guest

Unknown date

  
good level

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Guest

Unknown date

  
One of the best maps there is. Awesome atmosphere, really nice and gloomy layout, well detailed, as well as having a really good track. New monsters are really well used, especially the marine, who will keep you on your toes. Overall, a flawless gaming experience. 5/5 -Killer2

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Guest

Unknown date

  
This is an elaborate modern level, with a mild H P Lovecraft steampunk-type feel. The design is surprisingly mazelike and blocky, although there are lots of new textures. The gameplay is relaxing though ammo-light; it's not helped by putting a fast-moving, plasma-spitting trooper near the start. He swishes around like a flea, and looks ridiculous. Hell looks like a disco. Overall this feels like a decent 1999-style map fast-forwarded into 2007.

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Guest

Unknown date

  
It's fantastic game. Thank you. 6/5.

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CombineSoldier ES-A8

Unknown date

  
...this level is not for fun! This is horror level! If you want fun, play stupid terry maps.

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Guest

Unknown date

  
cool! 5.

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Guest

Unknown date

  
Very impressive map - rather beautiful in places. Good use is made of Boom features, and it is generally atmospheric. Nice to see this author create a non-slaughter map too. One complaint: off-centre weapons are a bad idea when there is no crosshair. BTW, the reason the included demos don't work with older prboom versions is that they don't have Boom's friction code.

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Unknown date

  
It's been a while since I've played a similar map and liked it. Obviously there's nothing wrong with the usage of the plasma marine. I only wish some of the really bland hallways looked more interesting. 4/5 - Belial

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Guest

Unknown date

  
this simply is not fun to play, even with the high detail.

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Guest

Unknown date

  
yep, it's map of the year

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Guest

Unknown date

  
A very interesting take on gameplay, with tough monsters (some nice graphical edits too) and a slow paced, confusing style of progression. Sadly it didn't rub me up too well, and the ammo wasn't too well balanced, so only a 3

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  • File Reviews

    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
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