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The Horror Collection

   (24 reviews)
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Guest

2 Screenshots

About This File

One level for boom compatible and limit removing ports. PrBoom-Plus or GZDoom are recommended. Some DEHACKED stuff is taken from talented mapper Erik Alm. This is only the first level in the planned series of horror maps. To be continued...

To play this PWAD file, unzip it into the directory with your PWADs then start: glboom-plus.exe -file eden.wad -complevel 9; (g)zdoom.exe -file eden.wad


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Guest

Unknown date

  
What's the point of high detail if its too friggin dark to see? I don't give two shits bout atmosphere if it ain't fun to play.

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Guest

Unknown date

  
Amazing architecture, gameplay isn't bad but it's a bit dark, comfusing, and also very difficult (who though 167 monsters HMP in a huge level would ever be a problem?). 3.5/5

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Guest

Unknown date

  
Quite atmospheric.

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Guest

Unknown date

  
Guy! Please! Do yourself a favour and make the key findig/getting easier. Like the review said, stumbling around in darkness, searching for switches. Switch something, explode a portal but do not see what is done and run back though whole map. And take out the fricken plasma Nazi. OTHERWISE GREAT stuff (archit., texturing, whole atmosphere), m'kay! - Cacodemon

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Guest

Unknown date

  
The plasma gunner is just a bad design decision. Not only is he placed early in the map, but on the 'easy' difficulty as well. This doesn't show much hindsight at all.

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Guest

Unknown date

  
good level

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Guest

Unknown date

  
One of the best maps there is. Awesome atmosphere, really nice and gloomy layout, well detailed, as well as having a really good track. New monsters are really well used, especially the marine, who will keep you on your toes. Overall, a flawless gaming experience. 5/5 -Killer2

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Guest

Unknown date

  
This is an elaborate modern level, with a mild H P Lovecraft steampunk-type feel. The design is surprisingly mazelike and blocky, although there are lots of new textures. The gameplay is relaxing though ammo-light; it's not helped by putting a fast-moving, plasma-spitting trooper near the start. He swishes around like a flea, and looks ridiculous. Hell looks like a disco. Overall this feels like a decent 1999-style map fast-forwarded into 2007.

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Guest

Unknown date

  
It's fantastic game. Thank you. 6/5.

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CombineSoldier ES-A8

Unknown date

  
...this level is not for fun! This is horror level! If you want fun, play stupid terry maps.

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Guest

Unknown date

  
cool! 5.

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Guest

Unknown date

  
Very impressive map - rather beautiful in places. Good use is made of Boom features, and it is generally atmospheric. Nice to see this author create a non-slaughter map too. One complaint: off-centre weapons are a bad idea when there is no crosshair. BTW, the reason the included demos don't work with older prboom versions is that they don't have Boom's friction code.

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Guest

Unknown date

  
It's been a while since I've played a similar map and liked it. Obviously there's nothing wrong with the usage of the plasma marine. I only wish some of the really bland hallways looked more interesting. 4/5 - Belial

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Guest

Unknown date

  
this simply is not fun to play, even with the high detail.

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Guest

Unknown date

  
yep, it's map of the year

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Guest

Unknown date

  
A very interesting take on gameplay, with tough monsters (some nice graphical edits too) and a slow paced, confusing style of progression. Sadly it didn't rub me up too well, and the ammo wasn't too well balanced, so only a 3

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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