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Gamarra's soul story: Mission 3 "The Drawer"

   (57 reviews)
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About This File

After two quite easy missions you must seize a drawer, who insulted me on WIP, because I want to kill him after a legal lawsuit. He lives in a well-defended fortress with his clever bodyguards (marines & zombies).


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Guest

Unknown date

  
Dunno what's the problem with the reviewers above, I find this wad funny. 5/5

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Guest

Unknown date

  
Not so bad, made me laugh,more than other jokewad released, like "doom parody" -3.6/5 Daimon

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Guest

Unknown date

  
Excellent joke!

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Guest

Unknown date

  
Garbage.

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Guest

Unknown date

  
Moti, Meas and Giulio combined with Ruba would make the best wad building team in the universe... oh wait a minute, I'm talking bollocks - this is shit. 0/5

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Guest

Unknown date

  
5\0 Dedrater yeltulosba saw daw siht.

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Guest

Unknown date

  
Giulio, you fucking rock. I loved this wad, your'e just improving, the fights were fun (railgun ftw), and... Yay for me being a part of the wad. :P Can't wait for part 4. 5/5 -Moti

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Guest

Unknown date

  
Umh, great but the weapons suck. Good fights, though. 5/5

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Guest

Unknown date

  
The build itself was different than the others. It's definately NOT the same. Giulio wins the community. Also, GG, please use different music in the next wad. 5/5

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Guest

Unknown date

  
I'm still laughing

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Guest

Unknown date

  
LOOOOOL EXCELLENT!!! The scripting and the "just jurors" ideas were awesome, as well as my role in this map :-D The railgun-only fights were a bit hard though. Again, a really funny jokewad and a very good satire of Doomworld and of those who annoy you :-D 5 stars from me ofc -Maes

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Guest

Unknown date

  
A bit boring at times. But there is some very funny moments in this one. Gamarra is starting to become a potent force in this out of sorts community. It gets 5 Stars for its funny moments, typically Cybie and Impse. -PC

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Guest

Unknown date

  
Enjoying this series as usual. The final battle was a tough nut to crack, but I finally managed to do it without cheating. I'm still not tired of all the humor, particularly in the cutscenes. I am also grateful that Giulio finally let me use the railgun; after being nailed by that thing so many times on previous missions I'd lusted for it a long time.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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