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upliftng.zip

   (7 reviews)
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About This File

Well, after many hours of learning how to run the deu5.0 editor, this is the level that I came up with. This is the first level of the first mission.


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printz

·

  

One of the oldest levels, with an interesting design (though overall it's the classic open area with separate cells). The gameplay is a bit too easy on UV and not very friendly early on NM, so -fast is the best.

 

Seems to crash on Chocolate-Doom near the end, but is playable on Doom+.

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Erm. Has a certain historical value as the second of these WADs proper (not counting id=11, which is a two-room demo written by hand). Given its age the final section, in which the middle of the level opens up, is quite nice to look at, but the level design is full of grids, there's an aggravating teleporter maze and it would be horrible in deathmatch (what with the rivers and trees).

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Not a bad-looking level. All those heaps of cells should have been set multiplayer-only, they make the level too easy. The eight secret areas are all exactly the same. There's one-way stairs close to the start. The teleporter cave doesn't take long to figure out, the numerous tall lifts are more likely to annoy an impatient player. - N_A

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Wow. History. Though it resembled those ugly big confusing WADs of the era I hate, it's not bad for the time. 3.5/5 - Optimus

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Guest

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Has not aged all that well although this can still put many other badly made maps to shame, seems to crash on chocolate doom 1.5.0 when you run to the opened up centre area of the map so had to play it in ZDoom. Overall this is not so bad, but I found that the intersections with the trees and barrels were both annoying and distracting from the overall map. Could have been better, could have been worse still interesting to play anyhow considering the age but it is slightly below average these days 2/5

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There are some good things (it's fun) and some bad things (teleporter mazes are pure evil) so I shall give this a three. Worth playing.

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  • File Reviews

    • By StormCatcher.77 · Posted
      Just a cool ZDoom map with well balanced gameplay. I was run through it with pleasure.
    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
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