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   (4 reviews)
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About This File

This is a brand new complete Doom level created using DEU 5.0 with a little help from bsp 1.0.....both great tools and almost as much fun as playing Doom itself. This level has become a little too large - just recompiling it takes nearly 10 minutes.....so I decided to finish it off and release it....

This is my first wad, hope you enjoy it - please feel free to e-mail me with comments or bug reports regarding this level which I hope will be the first of many.......this has taken probably well over 24 hours over more than a week so I may take a break for a few days......

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Unknown date

Not bad at all this map has a sequel fez2 (?id=39) that is earlier in the database, I presume this is either because he uploaded them in a different order, or fez2 was updated later on. Anyway this had a distinct classic feel to it and other than the maze is a pretty cool map. There is a great feeling of progression and there is enough ammo in this map but you have to be carful and plan your route wisely to beat this one, overall I think this is worth 3/5

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Unknown date

The 150th entry in the database, this is technically shoddy as you would expect, and very stingy on the ammo. I gave up in disgust at the dark maze, which makes you hunt around for switches, and has a monster methodically placed directly around each corner. All these early levels have dark mazes, and they are rubbish. Perhaps it was an easy way to fill space. Perhaps these people really loved E1M2. I don't need to suffer them.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.