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   (4 reviews)
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About This File

This is a brand new complete Doom level created using DEU 5.0 with a little help from bsp 1.0.....both great tools and almost as much fun as playing Doom itself. This level has become a little too large - just recompiling it takes nearly 10 minutes.....so I decided to finish it off and release it....

This is my first wad, hope you enjoy it - please feel free to e-mail me with comments or bug reports regarding this level which I hope will be the first of many.......this has taken probably well over 24 hours over more than a week so I may take a break for a few days......

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Unknown date

Not bad at all this map has a sequel fez2 (?id=39) that is earlier in the database, I presume this is either because he uploaded them in a different order, or fez2 was updated later on. Anyway this had a distinct classic feel to it and other than the maze is a pretty cool map. There is a great feeling of progression and there is enough ammo in this map but you have to be carful and plan your route wisely to beat this one, overall I think this is worth 3/5

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Unknown date

The 150th entry in the database, this is technically shoddy as you would expect, and very stingy on the ammo. I gave up in disgust at the dark maze, which makes you hunt around for switches, and has a monster methodically placed directly around each corner. All these early levels have dark mazes, and they are rubbish. Perhaps it was an easy way to fill space. Perhaps these people really loved E1M2. I don't need to suffer them.

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.