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fez1.wad

   (4 reviews)
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About This File

This is a brand new complete Doom level created using DEU 5.0 with a little help from bsp 1.0.....both great tools and almost as much fun as playing Doom itself. This level has become a little too large - just recompiling it takes nearly 10 minutes.....so I decided to finish it off and release it....

This is my first wad, hope you enjoy it - please feel free to e-mail me with comments or bug reports regarding this level which I hope will be the first of many.......this has taken probably well over 24 hours over more than a week so I may take a break for a few days......


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Unknown date

  
Not bad at all this map has a sequel fez2 (?id=39) that is earlier in the database, I presume this is either because he uploaded them in a different order, or fez2 was updated later on. Anyway this had a distinct classic feel to it and other than the maze is a pretty cool map. There is a great feeling of progression and there is enough ammo in this map but you have to be carful and plan your route wisely to beat this one, overall I think this is worth 3/5

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Unknown date

  
The 150th entry in the database, this is technically shoddy as you would expect, and very stingy on the ammo. I gave up in disgust at the dark maze, which makes you hunt around for switches, and has a monster methodically placed directly around each corner. All these early levels have dark mazes, and they are rubbish. Perhaps it was an easy way to fill space. Perhaps these people really loved E1M2. I don't need to suffer them.

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  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. To balance out the lower health, there are less hitscan enemies that seem to be relegated to a few chain gunners that can get distracted in a sea of madness.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened. The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
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