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fez1.wad

   (4 reviews)
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About This File

This is a brand new complete Doom level created using DEU 5.0 with a little help from bsp 1.0.....both great tools and almost as much fun as playing Doom itself. This level has become a little too large - just recompiling it takes nearly 10 minutes.....so I decided to finish it off and release it....

This is my first wad, hope you enjoy it - please feel free to e-mail me with comments or bug reports regarding this level which I hope will be the first of many.......this has taken probably well over 24 hours over more than a week so I may take a break for a few days......


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Unknown date

  
Not bad at all this map has a sequel fez2 (?id=39) that is earlier in the database, I presume this is either because he uploaded them in a different order, or fez2 was updated later on. Anyway this had a distinct classic feel to it and other than the maze is a pretty cool map. There is a great feeling of progression and there is enough ammo in this map but you have to be carful and plan your route wisely to beat this one, overall I think this is worth 3/5

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Unknown date

  
The 150th entry in the database, this is technically shoddy as you would expect, and very stingy on the ammo. I gave up in disgust at the dark maze, which makes you hunt around for switches, and has a monster methodically placed directly around each corner. All these early levels have dark mazes, and they are rubbish. Perhaps it was an easy way to fill space. Perhaps these people really loved E1M2. I don't need to suffer them.

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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