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Doom: The Parody

   (125 reviews)
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About This File

A joke wad. Got time? Like laughing? Give it a try. The wad sucks in quality but is meant to be funneh, not pretty (that's obvious since I don't have a solar system model in my bedroom).


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joe-ilya

  
Dumb laugh tracks, but this is intuitive.

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taufan99

  
All of those Terrywads bastards should learn from this wad. This brings the word "funny" back to jokewad.

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Guest

  
EVERYBODY LOVES DOOMGUY; LOVED EVERY SECOND OF IT. 100/10.

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Guest

  
Lived in the amazon jungle And got captured by poachers And spent the rest of my days with cute kittens 420/10

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Guest

Unknown date

  
lol'd at the boxes... I failed this one, too bad. 5/5 patryckpo

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Guest

Unknown date

  
Haha. This was actually pretty funny, only because it was just so stupid. Not good for much more than one playthrough though... - NickP

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ProGamerX56

Unknown date

  
Loved it! Recommended to all for a laugh.

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Guest

Unknown date

  
Heh, I liked the part where you find out what those health potions are REALLY made of.

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Flammable

Unknown date

  
i am lol'd

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Guest

Unknown date

  
The laugh tracks ruined most of the jokes. Also the first time I played, I didn't even notice the "maze" joke because I just jumped over the crates, silly me.

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Guest

Unknown date

  
I lol'd. 5/5

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Guest

Unknown date

  
this wad is legendary and should be played by ALL (btw i still don't have solar system model in my bedroom)

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Guest

Unknown date

  
I CAME 6/5

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Guest

Unknown date

  
ok, i admit that it was somewhat amusing. the only thing i thought was funny was where the two giant nukage tanks make that tiny potion. 2/5 RUNDLL

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Guest

Unknown date

  
Nice idea! It was funny lol 3/5

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Guest

Unknown date

  
I liked this one! Yeah, I'm a failure, but I'm ok with that. :o) I just wish there were more jokes / gags / whatever. 3/5 - would be 4/5 if it had more jokes and gags.

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Guest

Unknown date

  
The laughs were funny i think, but yeah i didnt laugh that much times. I'd like to see more wads like this with improvements. 3/5

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Guest

Unknown date

  
u call this shit funny?

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Guest

Unknown date

  
Passed the "challenge". Note that this "challenge" is nowhere in comparison to, for example, a challenge to play through Action Doom without saving. 2 stars for the the cannned laughter sound files that were the only things I really liked.

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Guest

Unknown date

  
A Laugh Track DOES not make for a good jokewad. This map failed to make me laugh. 1 star for the failed concept.

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Guest

Unknown date

  
I didn't laugh but nevertheless found it quite entertaining. Next time you should concentrate on the mapping as well. the assembly line joke would've been funnier if it would've moved 3/5 ADEzor

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insanoflex312

Unknown date

  
stupid, not funny.

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Guest

Unknown date

  
It made me laugh.

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cs99cjb

Unknown date

  
Quite funny actually, but make no mistake you'll be laughing at yourself most of the time. I was pretty annoyed at the 'puzzle' with all the switches. I loved the crazy doors though.

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JudgeDeadd

Unknown date

  
Eh. Mostly abysmally unfunny, though a couple of jokes were good for a smile (such as the super-cliched map title, or the sprawling maze which mercifully disappears once you begin exploring.)

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  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
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