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Beautiful Strange Doom Sky Pack

   (23 reviews)
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About This File

A set of ten new skies for Doom. All of them 1024 pixels wide, divided in four pieces.

The WAD archive contains a small demo map (re- peated ten times, each one with a different sky), so you can view how the skies can be applied in the game.

There are also three folders. The named "truecolor" includes the original renders (256x192, 24 bpp). In "8bits-doom" you'll find the same graphics converted to Doom palette. And "8bits-128px-doom" contains the 128 pixel tall skies that I used in the demo WAD.

I tried to create certain variety of atmospheres. So there are some earth-like skies, an "inferno" sky, a moon-space one, a Mars inspired sky..., among others.


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A decent but not excellent pack. Some of the skies are very good, but others looks a bit unnatural. They're pretty low-res, which can be a good or bad thing, but the JPEG artifacts is definitely a bad thing. The paletted versions are mediocre- I wouldn't say they're horrible but the truecolor ones are definitely better. A proper ZDoom TEXTURES lump would have been nice instead of the more universal but uselessly messy TEXTUREx lump.

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If you're using Terragen, couldn't you have plonked in the tops and bottoms for people who have SKYBOXes in mind?

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Mi opinion es corta y concreta. Buen trabajo Eye, y gracias!!!

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Very good skies, especially considering the Doom's palette limits.

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Really vomiting skyes.

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Very Good work!! And the demo helps to newbie mappers ,like me, for make new maps...5/5 Wolfenprey

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At first it seems very disappointing, especially given the rave reviews; but you have to understand that this is for the original Doom. It's not one of those 3D Jdoom things. It all looks decent, although a bit samey. Despite using Terragen they tend to look very much like the Episode 3 sky with washier colours, but there's only so much you can do with Doom's palette.

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GREAT!!! SKYYYYEEEESSSSS!!! 5/5 - Optimus (without even having seen them :)

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Beautiful skies! It's a pity the doom engine trashes the original pictures, but 5/5 anyways. And HOW IN THE WORLD were these made from scratch?!

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OMFG SOO NICE

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Excellent skies pack, and also excellent instructional material for people who want to learn how to make their own skies. 5/5 -Maes

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Sloppy work, lots of bad colors and dithering. 2/5. Kristus

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Ten excellent skies! 5/5

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the textures need some work (contrast, colors), but still good enough to work with them, one extra star for the great upload - infos, pics, map 4/5

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This is a very nice collection. May need some touching up here and there, but the way everything is included ready to go is just great. 4/5

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these are pretty badass. I kinda wish the height was more than 200 though for ports that allow mouselook.

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I kind of like the skies, although there are a few issues that bring the score down. 4/5.

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This was made without doom's 256 color palette in mind. You could have used other colors that the palette wouldn't have destroyed and it would look a lot better. Instead, you chose whatever color you wanted and didn't seem to care whether it looked nice in doom or not.

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  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
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