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Kohe 10

   (19 reviews)
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About This File

You are aboard Alfa Romero Model 626-300 Spaceship Emperor bound for a star in Sagiterius. You are traveling with innocent people and your mission is to hijack the spaceship since you are a hijacker hiding in the back room. Unfortenlily the passengers have other tricks up their sleeves as they try to beat you back from reaching cockpit. Security droids discuised as Kokoka balls try to set u back.


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Zahid

  
lol description and map is really according to it...too short though..

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Unknown date

  
A very interesting level that resembles a plane/spaceship of some sort. Short and funny. 4/5 -Maes

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Unknown date

  
Those damn Kokokas...

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Unknown date

  
dis maek lil wayne sad 00000000/54345357

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Unknown date

  
retarded...

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Unknown date

  
Didn't liked it much, but the cacodemons away fade in from the darkness and scare me, it's a nice effect :) 3/5 - Optimus

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Unknown date

  
"Interesting" indeed, one of those good old curiosity levels that early/mid 90s are full of. It's not bad, but it's not a real map either. 2/5

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Unknown date

  
As much as I don't want to, a 2 is about what this map merits. This wad actually had some good slaughter to it, and I thought the ship structure was neato -- but I feel that it takes a bit more than that to merit anything above a 2. The map didn't feel like a major attempt at mapping :/ The archvile was quite... useless, considdering he's jammed behind a seat. -G.Ballblue

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Unknown date

  
Its gets 3/5 because its short and sweet. I think Ruba is trying. But as we all know Ruba can be unpredictable. -PC

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Unknown date

  
Ehh... it wasn't very interesting. It's just a map that kinda looks like a spaceship filled with shotgunners and an archvile at the end. The cacodemons outside of the spaceship were useless. 2/5

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Unknown date

  
Average stuff from a below average map maker. Why Kohe? I don't know... and frankly I don't care. Not at all funny nor is this anywhere close to interesting. 2/5

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Unknown date

  
The description is priceless.

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  • File Reviews

    • By Ajora · Posted
      Even for Terrywad standards, this is pretty terrible. Not worth playing at all. 
    • By Walter confetti · Posted
      Pretty enjoyable map, it feels more modern than it's official release. maybe too square-ish in layout terms, but overall is a cool and fun map!
    • By Walter confetti · Posted
      First series of the "k_" wads, is a cool and open arena with some texture taken from Quake, is a fun map.
    • By Walter confetti · Posted
      Basic and really short map, kinda ok but way too short and ends too soon, without any sign of exit signs. Also is the final room some sort of hellish uterus and you die in... lava vagina?
    • By warman2012 · Posted
      I'd give this mapset a friggin 0 if I could. This mapset is terrible to its very core. It pulls all sorts of asinine moves to make sure you die at least 3 to 4 times in a level, on HMP at least. I wouldn't dream of playing UV for this mapset, not that there is much of any difference when mapping philosophy is "aggravation central". Lets list out all the things wrong with this mapset: 1. Ammo and Health starvation. 2. Claustrophobic ambushes stuffed with so many enemies you can barely move around in. 3. Cheap tricks such as a teleporting cyberdemons that teleport every 3 seconds across 3 elevated levels. 4. Archvile abuse. 5. Slaughtermap-esque encounters.   What were these people going for when they made this? Sure, it has colorful Mario graphics and short length. That essentially ends it here. These ppl had to go out of their way to handcraft each way they could send you back to the loading screen. No difficulty or "skill" could possibly fix the deranged minds of these sadists. Map 18 for one, has at the end, a cyberdemon to kill you as you go towards the exit of the level with no way to get out of the cyberdemon's way because its a narrow passage. Map 15 Ziegenhous, I am going to single out as the worst offender. 16 archviles, 55 revenants make up 90% or so of this ridiculous map. This map also has the teleporting cyberdemons I mentioned earlier. Had to MDK these guys as it was too ridiculous to try and kill them conventionally. Map 21 Rainbow Road is another stain with it shoving you into cramped slaughter arena fights; one of these fights has an archvile duo with another monster for cover and poles that can barely block line of sight, not that it matters as the arena is too small to move in and is open to fire from two cyberdemons that dominate the map and can snipe you from long range.   One of the worst mapsets I've played. If savecumming, headache-inducing aggravation in colorful, cheerful environments with fun music is your thing, then check this out. Otherwise, for the normal folks, stay far away from this mapset.  
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