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Kohe 10

   (19 reviews)
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About This File

You are aboard Alfa Romero Model 626-300 Spaceship Emperor bound for a star in Sagiterius. You are traveling with innocent people and your mission is to hijack the spaceship since you are a hijacker hiding in the back room. Unfortenlily the passengers have other tricks up their sleeves as they try to beat you back from reaching cockpit. Security droids discuised as Kokoka balls try to set u back.


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Zahid

  
lol description and map is really according to it...too short though..

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Unknown date

  
A very interesting level that resembles a plane/spaceship of some sort. Short and funny. 4/5 -Maes

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Unknown date

  
Those damn Kokokas...

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Unknown date

  
dis maek lil wayne sad 00000000/54345357

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Unknown date

  
retarded...

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Unknown date

  
Didn't liked it much, but the cacodemons away fade in from the darkness and scare me, it's a nice effect :) 3/5 - Optimus

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Unknown date

  
"Interesting" indeed, one of those good old curiosity levels that early/mid 90s are full of. It's not bad, but it's not a real map either. 2/5

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Unknown date

  
As much as I don't want to, a 2 is about what this map merits. This wad actually had some good slaughter to it, and I thought the ship structure was neato -- but I feel that it takes a bit more than that to merit anything above a 2. The map didn't feel like a major attempt at mapping :/ The archvile was quite... useless, considdering he's jammed behind a seat. -G.Ballblue

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Unknown date

  
Its gets 3/5 because its short and sweet. I think Ruba is trying. But as we all know Ruba can be unpredictable. -PC

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Unknown date

  
Ehh... it wasn't very interesting. It's just a map that kinda looks like a spaceship filled with shotgunners and an archvile at the end. The cacodemons outside of the spaceship were useless. 2/5

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Unknown date

  
Average stuff from a below average map maker. Why Kohe? I don't know... and frankly I don't care. Not at all funny nor is this anywhere close to interesting. 2/5

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Unknown date

  
The description is priceless.

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  • File Reviews

    • By rdwpa · Posted
      This is a clever early-career speedmap by Obsidian, in one of his favorite settings, a small archvile-infested library. It has a couple of puzzles and much of the combat is unconventional: stuff like tysoning, pacifism, and forced partial invisibility.    The gimmicks aren't bad, and a lot plays well, but I disliked the blue key section:   Two other reviews contain factual misrepresentations: the early revenant can be comfortably skipped until stronger weapons are attained a short time later, and a certain vile trio never appears if you stay pacifist during that one segment. (The map even warns you, through unmissable sector letters that spell "silence.")
    • By rdwpa · Posted
      In early 2014, in the more innocent landscape BTSX hadn't fully colonized, Memfis invested his quirky energy in making enjoyable maps rather than LARPing as a forum villain. You could say he yakfaked himself before he bzzraked himself.   In Continue, barrels and rockets and plasma -- plus the overpowered SSG -- make for a satisfying five-minute lark through a utility plant. Monsters are skillfully placed for pure satisfaction. The visuals are oldschool, from the Kama Sutra era, and later progression is cool: you parkour like a goat over features that initially seem decorative, and the final area can be accessed in two different, involved ways.
    • By iconofeggsafe666 · Posted
      has some good music and somewhat good jokes.
    • By rdwpa · Posted
      In case you're wondering who James Collins is, he is best known by his username, an_mutt. (Or maybe he is the front and opposable thumbs for his dog who does the actual mapping.)    Recurring Nightmare has good craftsmanship -- not just "for a speedmap" either. It felt like a low-detail Mechadon map: the offbeat angular geometry is there, as is the architecture that wraps and overlaps, all dressed in synergistic combos of stock textures. Gameplay is short and sharp, 50 monsters, generally a handful at a time, in smart choreographed traps that pin you in tight spaces with weapons just about good enough. It is harsh and to the point.    One clear misstep is the cleaned-up automap. [:^) Kappa :smiley_cat: etc.]
    • By Walter confetti · Posted
      Yukio Ide was always a kind of interesting oddball to me, he made these weird maps filled with sound clips and low res anime pics from 90s bbs(mostly evangelion and Ah! My Godness! over some other unknown anime), but it have always some sort of "happy-go-lucky" that is unusual in a game like doom. Oh, and lots of crosses in the maps. But overall, his maps are enjoyable to me, for some reason. And this "love wad" to his waifu Belldandy is no expection! Level is short, colorful and have a way too happy music in it, overall is not that bad, but neither a great, amazing wad. Things like the million secrets (included in some rooms that aren't that secret, 2 secret rooms are behind a normal door! WTF?) in the map, the pretty bland looking map, that strange audio clip for the pistol shot (yes, the pistol have this audio clip almost unheareable phrase taken from the Ah! My Godness! anime that is just... weird and plain irritating, and the sound compression made it sound like gibberish) and the "love wad" affair, like other reviewers behind my time, is a strange thing to show your love with a wad where you kill people... Is like if i do a wad called "I love you Yohane" and make a slaughtermap filled with low res pictures of mai waifu for giving me courage or whatever, is just a weird and even kind of creepy thing to do. But the status bar graphics is pretty nice imo! I could even take it and change the colors of writing from pink to a more reddish tint... Is cool to have a japanese written status bar at your side, i think.
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