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Kohe 10

   (19 reviews)
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About This File

You are aboard Alfa Romero Model 626-300 Spaceship Emperor bound for a star in Sagiterius. You are traveling with innocent people and your mission is to hijack the spaceship since you are a hijacker hiding in the back room. Unfortenlily the passengers have other tricks up their sleeves as they try to beat you back from reaching cockpit. Security droids discuised as Kokoka balls try to set u back.


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Zahid

  
lol description and map is really according to it...too short though..

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Unknown date

  
A very interesting level that resembles a plane/spaceship of some sort. Short and funny. 4/5 -Maes

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Unknown date

  
Those damn Kokokas...

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Unknown date

  
dis maek lil wayne sad 00000000/54345357

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Unknown date

  
retarded...

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Unknown date

  
Didn't liked it much, but the cacodemons away fade in from the darkness and scare me, it's a nice effect :) 3/5 - Optimus

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Unknown date

  
"Interesting" indeed, one of those good old curiosity levels that early/mid 90s are full of. It's not bad, but it's not a real map either. 2/5

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Unknown date

  
As much as I don't want to, a 2 is about what this map merits. This wad actually had some good slaughter to it, and I thought the ship structure was neato -- but I feel that it takes a bit more than that to merit anything above a 2. The map didn't feel like a major attempt at mapping :/ The archvile was quite... useless, considdering he's jammed behind a seat. -G.Ballblue

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Unknown date

  
Its gets 3/5 because its short and sweet. I think Ruba is trying. But as we all know Ruba can be unpredictable. -PC

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Unknown date

  
Ehh... it wasn't very interesting. It's just a map that kinda looks like a spaceship filled with shotgunners and an archvile at the end. The cacodemons outside of the spaceship were useless. 2/5

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Unknown date

  
Average stuff from a below average map maker. Why Kohe? I don't know... and frankly I don't care. Not at all funny nor is this anywhere close to interesting. 2/5

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Unknown date

  
The description is priceless.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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