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cakewalk

   (15 reviews)
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2 Screenshots

About This File

This map is more of a experiment, i want to see if a map that has details like the first doom and decent gameplay can score good reviews without having to put any extreme detail into it and at the same time make sure the level does not look like crap. The map is short and not very hard, but i never intended it to be hard or long.


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Deeforce

  
A dark and short map that is fun to play, but with lights in it would be better, so 3/5!

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Unknown date

  
A very oldskoolish E1M1/E1M2-like level. It has vanilla doom-like level of detail and numbers of monsters, and I couldn't find any ZDoom or Skulltag specific features, other than flats on walls, which could have been avoided. It could be made to run in vanilla by fixing them. Some obvious texture misalignments, too. 2/5 -Maes

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Unknown date

  
^ There are also wall textures used as floor flats. Otherwise, same notes as the above reviewer. BTW, this has been erroneously classidied as a deathmatch level, it's obviously single player. Better than the author's first attempts at mapping, but still a long way to go.

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Unknown date

  
not all that bad.

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Unknown date

  
Yum, cake!

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Unknown date

  
Its okay 2/5

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Unknown date

  
This is a decent 1994 level that was made in 2007. The textures are all over the place, and the layout looks hand-made, but it's nostalgic and not bad. Takes no time to finish. If it was tidied up and given a polish it would be a good E1M1 replacement for an old-style megawad. DESIGNERS! We respect you more if your levels are Vanilla Doom compatible, because that is HARDCORE.

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Unknown date

  
Meh. 2/5.

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Unknown date

  
nice!

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Unknown date

  
OK

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Unknown date

  
not so bad -3/5 Daimon

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Unknown date

  
I somehow liked it. It's a nice oldschool military base map that plays well. 4/5 - Optimus

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  • File Reviews

    • By Doomkid · Posted
      Good maps, most of them ended up in Skulltag later on (as in, 2004-2005 lol). A solid wad that frankly deserves more play time, even in the year 2021.
    • By roadworx · Posted
      this really deserves much more attention than it gets! it definitely has its fair share of negatives like cryptic progression, symmetry, etc, but for the time it's actually very good. the visuals are very nice with interesting architecture and good lighting, and despite not being balanced for pistol start very well the combat is great fun nonetheless.
    • By roadworx · Posted
      it's like if the casali brothers got their hands on skillsaw's kamikaze soldiers   srsly tho, for 1995 this wad is pretty vicious. the moeller brothers love to throw some real nasty shit at you on the regular, but despite that it still remains very fun (albeit somewhat frustrating at times). the levels all look decent for 1995, and the spritework for the new enemies and textures is quite good as well. aside from a few specific things (the beginning of map06 for example) there's not really any genuinely bad things about the megawad. if you're a fan of older stuff then i highly recommend this mapset - it's not as refined as later stuff the moellers worked on like memento mori, but it's still great fun.
    • By roadworx · Posted
      a very fun mapset that, unfortunately, is plagued by a few bugs. it's mostly fine if you get the fix, but if you're unaware of it then it's gonna prevent you from progressing   it's a shame, because this really is a great mapset. it starts off somewhat standard but quickly becomes quite reminiscent of av's later levels. i highly recommend it if you're into that
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