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Kohe 9

   (13 reviews)
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Do not underestimate your battle. Kohe 9 promise to deliver a shorley heated fight. Its a very good looking level with good enemie and powerups place locations. Some good looking crate. At the start there are two Baron which are much easier to kill then a normal Baron. This is level 9 of a 15 level series Im working on. My aim is to make better levels than my old levels. Im really trying onisley. I tried harder to make an archway as well and it looks okay too. Since level 9 of old Doom 2 was called the pit I wanted to made sure that this level has pit too!. The pit is the exit!


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Zahid

  
small like most ruba's kohe series maps... repetitive,and okay-ish battles...nothing special nothing awful...average overall

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cs99cjb

Unknown date

  
Competently made but very repetitive in terms of gameplay. Does anyone remember when barons of hell were special? They aren't any more. I was tempted to give this 4 stars simply because it's properly lit and textured, but there were so many interchangeable rock-textured rooms populated by crates, a few former humans and a hell knight that I began to get deja vu.

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Guest

Unknown date

  
2/5

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Guest

Unknown date

  
sucks ass 0/5

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Guest

Unknown date

  
Nice oldskool action blast, but nothing too special. I guess it classifies as a "decent" Ruba level. 3/5

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Guest

Unknown date

  
I liked it a little better than Kohe10. I somehow enjoy these Kohe maps because they are small, minimalistic and little fun to play for a while (when I am get tired by huge or hyperdetailed maps). Still 3/5 - Optimus

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Guest

Unknown date

  
It's better than iD's DooM 2 levels.

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Guest

Unknown date

  
This is actually not a bad map by Ruba. While there are some simmilar elements to the earlier Ruba maps there is virtually no copy and paste apart from some Crates. It also provides a bit of a challenge but I beat it first try and it would have been better if there was a bit less health, pehaps stimpacks instead of medikits would have given it a good challenge. In fact this map was fun to play but I recommend that you still avoid it if you are looking for something real good. 3 Stars -PC

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Guest

Unknown date

  
It's okay. Nothing to get excited about even for the low effort that was put in.

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Guest

Unknown date

  
Hmm, not too bad, which is fairly good comming from Ruba, but there is still absolutely no sign of any attempt to made a good level - Ruba seems happy spewing out maps that range from piss-poor to not too bad. Come on Ruba, try harder. 2/5

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  • File Reviews

    • By [Vitz!] · Posted
      One of the best wads I've ever played, has a great and memorable soundtrack while also having a nice and difficult (but satisfying) level design. To me a nice step up from the original and a way more balanced map pack overall.

      Highly recommended to people who want a nice and difficult wad to play.
    • By MuratMikal · Posted
      I generally like city maps on DOOM but this set of maps are one of worst I've ever played. Extremely confusing maps, obtuse progression and on top of that there's no enough ammo on UV to kill the monsters. Gave up on MAP 06. It's utter garbage really, you should avoid it.
    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
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