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Kohe 9

   (13 reviews)
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Do not underestimate your battle. Kohe 9 promise to deliver a shorley heated fight. Its a very good looking level with good enemie and powerups place locations. Some good looking crate. At the start there are two Baron which are much easier to kill then a normal Baron. This is level 9 of a 15 level series Im working on. My aim is to make better levels than my old levels. Im really trying onisley. I tried harder to make an archway as well and it looks okay too. Since level 9 of old Doom 2 was called the pit I wanted to made sure that this level has pit too!. The pit is the exit!


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Zahid

  
small like most ruba's kohe series maps... repetitive,and okay-ish battles...nothing special nothing awful...average overall

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cs99cjb

Unknown date

  
Competently made but very repetitive in terms of gameplay. Does anyone remember when barons of hell were special? They aren't any more. I was tempted to give this 4 stars simply because it's properly lit and textured, but there were so many interchangeable rock-textured rooms populated by crates, a few former humans and a hell knight that I began to get deja vu.

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Guest

Unknown date

  
2/5

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Guest

Unknown date

  
sucks ass 0/5

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Guest

Unknown date

  
Nice oldskool action blast, but nothing too special. I guess it classifies as a "decent" Ruba level. 3/5

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Guest

Unknown date

  
I liked it a little better than Kohe10. I somehow enjoy these Kohe maps because they are small, minimalistic and little fun to play for a while (when I am get tired by huge or hyperdetailed maps). Still 3/5 - Optimus

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Guest

Unknown date

  
It's better than iD's DooM 2 levels.

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Guest

Unknown date

  
This is actually not a bad map by Ruba. While there are some simmilar elements to the earlier Ruba maps there is virtually no copy and paste apart from some Crates. It also provides a bit of a challenge but I beat it first try and it would have been better if there was a bit less health, pehaps stimpacks instead of medikits would have given it a good challenge. In fact this map was fun to play but I recommend that you still avoid it if you are looking for something real good. 3 Stars -PC

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Guest

Unknown date

  
It's okay. Nothing to get excited about even for the low effort that was put in.

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Guest

Unknown date

  
Hmm, not too bad, which is fairly good comming from Ruba, but there is still absolutely no sign of any attempt to made a good level - Ruba seems happy spewing out maps that range from piss-poor to not too bad. Come on Ruba, try harder. 2/5

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  • File Reviews

    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
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