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   (15 reviews)
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About This File

A single map where you have to defeat the creator of the recent semi-funny Gamarra wads.


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Guest

Unknown date

  
LAME

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Guest

Unknown date

  
Nothing special, but not nearly as bad as some of the other reviewers make it out to be.

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Guest

Unknown date

  
Only a jealous retard with a moronic nickname could make this crap. 0/5 -Pinky's arse

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Guest

Unknown date

  
I saw that coming from the title... Alright, this is basically a short scripted ZDoom map where you're supposed to kill Giulio Galassi with a SSG and when you do, a fuckton of monsters teleport in. I guess GG's un-fans will enjoy it. 2/5 -Maes

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Guest

Unknown date

  
Crap. 2 rooms, the first with a SSG on a pillar, the second with me in a pit. It's sad that there are still guys anxious to appear in my maps. 0/5 -Glassyman

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Guest

Unknown date

  
Chipstutten IV (what a stupid name) must die!

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Guest

Unknown date

  
ok, I put up a map some months ago to make fun of glassyman's maps but it got deleted. Why is this hunk of garbage up? My map showed you what you would expect from a glassyman map.

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Guest

Unknown date

  
Bah, i hate it. Really, isn't beauty. - 1/5 Daimon

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Guest

Unknown date

  
2/5

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Guest

Unknown date

  
This is the WRONG way to make a map killing Glassyman. Wills' map was better than this pile of horse crap. 0/5

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Guest

Unknown date

  
Sigh! Will this torture ever end?

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Guest

Unknown date

  
To the 4th revewer: who the fuck are you? Maybe Glassyman will kill you next time. This map sucks: the author is surely jealous of Glassyman's epic and funny maps.

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Guest

Unknown date

  
Uhh..this is pretty gay.

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Guest

Unknown date

  
I'd Rather Play Wills' "Giulio Galassi Must Die!" 0/5 -Dark_Zero. Oh, Looks like Glassyman has another enemy.

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  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
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