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   (15 reviews)
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About This File

A single map where you have to defeat the creator of the recent semi-funny Gamarra wads.


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Guest

Unknown date

  
LAME

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Guest

Unknown date

  
Nothing special, but not nearly as bad as some of the other reviewers make it out to be.

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Guest

Unknown date

  
Only a jealous retard with a moronic nickname could make this crap. 0/5 -Pinky's arse

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Guest

Unknown date

  
I saw that coming from the title... Alright, this is basically a short scripted ZDoom map where you're supposed to kill Giulio Galassi with a SSG and when you do, a fuckton of monsters teleport in. I guess GG's un-fans will enjoy it. 2/5 -Maes

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Guest

Unknown date

  
Crap. 2 rooms, the first with a SSG on a pillar, the second with me in a pit. It's sad that there are still guys anxious to appear in my maps. 0/5 -Glassyman

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Guest

Unknown date

  
Chipstutten IV (what a stupid name) must die!

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Guest

Unknown date

  
ok, I put up a map some months ago to make fun of glassyman's maps but it got deleted. Why is this hunk of garbage up? My map showed you what you would expect from a glassyman map.

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Guest

Unknown date

  
Bah, i hate it. Really, isn't beauty. - 1/5 Daimon

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Guest

Unknown date

  
2/5

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Guest

Unknown date

  
This is the WRONG way to make a map killing Glassyman. Wills' map was better than this pile of horse crap. 0/5

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Guest

Unknown date

  
Sigh! Will this torture ever end?

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Guest

Unknown date

  
To the 4th revewer: who the fuck are you? Maybe Glassyman will kill you next time. This map sucks: the author is surely jealous of Glassyman's epic and funny maps.

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Guest

Unknown date

  
Uhh..this is pretty gay.

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Unknown date

  
I'd Rather Play Wills' "Giulio Galassi Must Die!" 0/5 -Dark_Zero. Oh, Looks like Glassyman has another enemy.

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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