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   (15 reviews)
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About This File

A single map where you have to defeat the creator of the recent semi-funny Gamarra wads.


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Guest

Unknown date

  
LAME

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Guest

Unknown date

  
Nothing special, but not nearly as bad as some of the other reviewers make it out to be.

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Guest

Unknown date

  
Only a jealous retard with a moronic nickname could make this crap. 0/5 -Pinky's arse

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Guest

Unknown date

  
I saw that coming from the title... Alright, this is basically a short scripted ZDoom map where you're supposed to kill Giulio Galassi with a SSG and when you do, a fuckton of monsters teleport in. I guess GG's un-fans will enjoy it. 2/5 -Maes

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Guest

Unknown date

  
Crap. 2 rooms, the first with a SSG on a pillar, the second with me in a pit. It's sad that there are still guys anxious to appear in my maps. 0/5 -Glassyman

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Guest

Unknown date

  
Chipstutten IV (what a stupid name) must die!

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Guest

Unknown date

  
ok, I put up a map some months ago to make fun of glassyman's maps but it got deleted. Why is this hunk of garbage up? My map showed you what you would expect from a glassyman map.

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Guest

Unknown date

  
Bah, i hate it. Really, isn't beauty. - 1/5 Daimon

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Guest

Unknown date

  
2/5

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Guest

Unknown date

  
This is the WRONG way to make a map killing Glassyman. Wills' map was better than this pile of horse crap. 0/5

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Guest

Unknown date

  
Sigh! Will this torture ever end?

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Guest

Unknown date

  
To the 4th revewer: who the fuck are you? Maybe Glassyman will kill you next time. This map sucks: the author is surely jealous of Glassyman's epic and funny maps.

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Guest

Unknown date

  
Uhh..this is pretty gay.

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Guest

Unknown date

  
I'd Rather Play Wills' "Giulio Galassi Must Die!" 0/5 -Dark_Zero. Oh, Looks like Glassyman has another enemy.

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  • File Reviews

    • By Marlamir · Posted
      Nice details and visuals. Maybe bitt claustrophobic but that's not weakness at all and i kinda like it. Gameplay is what ruining the map. For six months of work the gameplay feel very unbalanced and bad. Lot of stronger enemies appear on a place where you can't move properly.
    • By StormCatcher.77 · Posted
      The visuals of the map is rich in details, but they look somewhat erratic and do not form a solid style. Although, some of the author's decisions looks new for me. If you be careful enough, then this map may well bring positive impressions of the gameplay. Lock a player in a narrow space with strong opponents is controversial idea, but an experienced player can get good trial from fights by finding a winning strategy. In general, the map does not leave the desire to go through it again. I recommend this map for seekers of hard and challengind gameplay.
    • By StormCatcher.77 · Posted
      Just a cool ZDoom map with well balanced gameplay. I was run through it with pleasure.
    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
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