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The Dying End

   (67 reviews)
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A remake of level 29 of Doom II


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JudgeDeadd

  

The original "Living End" is one of the most interesting, high-concept maps in Doom II; this remake, while not overtly original, manages to recapture the original climate and gives an interesting reinterpretation. The ammo and health are carefully balanced, just enough to make the level playable but also make the player feel unsafe and oppressed. Recommended.

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Guest

  
Sniper level. Lots of work, nicely decorated, good ambiance. But gameplay is based almost totally on being attacked in an open area by an overdosis snipers and flying shit. IMHO this map looks great and is hard (but doable) @ UV, but gameplay amuses for at most two minutes or so, then gets uninteresting due to the almost total lack of variation. It's just shoot - hide - shoot - hide - etcetera. Presumably top stuff for sniper lovers, but too monotonous for me. 2* for the build effort, it's a real pity.

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Guest

  
!0/5.No question about it.

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Lightning Hunter

  
Definitely a legendary map, although the challenge can be unfair at times on UV skill (and I am usually the one to complain that maps are too easy). Ironically, I think the end battle is easier than the original Living End, because the Barons end up fighting with the Cyberdemon. I will give this map 5-stars despite the somewhat unfair challenge, because it is definitely full of fantastic visuals and ideas.

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Guest

Unknown date

  
Beautiful. ~Rive

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Guest

Unknown date

  
5/5

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Guest

Unknown date

  
Chris Lutz is well known for his huge, detailed maps and this one is a masterpiece!. If you liked the original MAP29, you will love this too!. Hey Romero now go and take a look this bugga! Because this is a much bigger, much more detailed and challenging version made from scratch and there is not many places to hide. You will get absolutley belted to death if you are not careful. It deserves 5 Stars but it would have been better to include co-op stars. Still gets a 5! -PC

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Guest

Unknown date

  
A spectacular map from the brilliant but uneven Lutz. This may be his best yet, even though it's a little different from the rest. The map retains the classic feel of the original while pumping up the visuals and the difficulty thus being a modern map as well. 5 stars.

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Guest

Unknown date

  
Probably the hardest map I've played, even on the lower difficulties. Looks nice, though.

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Guest

Unknown date

  
Very well done. Original doom feel to it. 4/5 -r_rr

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Guest

Unknown date

  
Pretty cool 29 replacement. A bit hard but challenging! 5/5 - Optimus

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Guest

Unknown date

  
Chris Lutz should remake the rest of Doom II while he's at it, or at least the other large maps like Industrial Zone and Spirit World.

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Guest

Unknown date

  
lutz, take a vacation 5/5

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Guest

Unknown date

  
- Too many enemies. As said before, some of them, can be left behind... but most of them cannot be avoided. - Low ammunition. Advice to the designer: Pain Elementals in large spaces need ALOT ammo because they spawn MANY lost souls. + AWESOME DESIGN Preserving the level's design lines but making it better. Color theme in level sections, awesome. + Large level This is what living end wanted to be in the first place. You sir, fulfilled its destiny. == Please, DooM II, needs more of you.

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Kapanyo

Unknown date

  
Words cannot describe. Beautiful. Since I'm 12, I aim for this 14 year-old's work to be my bar...

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Guest

Unknown date

  
Christ, and I thought the original was unfair. 4/5

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Guest

Unknown date

  
I couldn't get much into the gameplay because I haven't had the time. Otherwise, I think the map is pretty ugly. The many stair-like ramps don't help and, compared to the original, texturing can be too varicolored or garish. Shawn metal on the lifts? No!

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Guest

Unknown date

  
Mr Lutz, you rock so hard. Thank you for making this level. ::bows down::

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Guest

Unknown date

  
Reminding me of the original but sill had its own way. Nasty at some times but worked for me. 4,5/5.

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Guest

Unknown date

  
An absolutely unplayable mess, bludgeoning you repeatedly over the head with turbo-opening chaingunner monster closets in every direction while you attempt to dodge 500,000 fireballs from mancubi all the way across the map without enough ammo to shoot at them even if you could see where they were. Then if you manage to survive that with a few health points left, a cacodemon sneaks up behind you in a 64-wide hallway while you're duking it out with a revenant. Fuck thisu dumb map.

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Guest

Unknown date

  
Pistol started on UV - the HARDEST level i've ever played! Be prepared for a savegames, low ammo and desperate struggles. 5/5

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Guest

Unknown date

  
That was a pretty sweet map. It's a hard challenging map, but the visuals are really cool.

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Guest

Unknown date

  
This is a masterpiece 5/5

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Guest

Unknown date

  
Wow. If Carmack and the others from Id made a modern-day version of Map29 using the current Doom editing tools available, this is probably what it might look like. Very difficult, but very fitting considering this is Hell's final stronghold before the Icon of Sin. The flow is retained nicely, yet everything is improved. You sir earn the legendary 5-star rating and a round of applause.

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Guest

Unknown date

  
This is the win and stuff. 5/5 -Moti

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  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
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