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The Dying End

   (66 reviews)
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A remake of level 29 of Doom II


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Guest

  
Sniper level. Lots of work, nicely decorated, good ambiance. But gameplay is based almost totally on being attacked in an open area by an overdosis snipers and flying shit. IMHO this map looks great and is hard (but doable) @ UV, but gameplay amuses for at most two minutes or so, then gets uninteresting due to the almost total lack of variation. It's just shoot - hide - shoot - hide - etcetera. Presumably top stuff for sniper lovers, but too monotonous for me. 2* for the build effort, it's a real pity.

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Guest

  
!0/5.No question about it.

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Lightning Hunter

  
Definitely a legendary map, although the challenge can be unfair at times on UV skill (and I am usually the one to complain that maps are too easy). Ironically, I think the end battle is easier than the original Living End, because the Barons end up fighting with the Cyberdemon. I will give this map 5-stars despite the somewhat unfair challenge, because it is definitely full of fantastic visuals and ideas.

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Guest

Unknown date

  
Beautiful. ~Rive

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Guest

Unknown date

  
5/5

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Guest

Unknown date

  
Chris Lutz is well known for his huge, detailed maps and this one is a masterpiece!. If you liked the original MAP29, you will love this too!. Hey Romero now go and take a look this bugga! Because this is a much bigger, much more detailed and challenging version made from scratch and there is not many places to hide. You will get absolutley belted to death if you are not careful. It deserves 5 Stars but it would have been better to include co-op stars. Still gets a 5! -PC

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Guest

Unknown date

  
A spectacular map from the brilliant but uneven Lutz. This may be his best yet, even though it's a little different from the rest. The map retains the classic feel of the original while pumping up the visuals and the difficulty thus being a modern map as well. 5 stars.

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Guest

Unknown date

  
Probably the hardest map I've played, even on the lower difficulties. Looks nice, though.

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Guest

Unknown date

  
Very well done. Original doom feel to it. 4/5 -r_rr

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Guest

Unknown date

  
Pretty cool 29 replacement. A bit hard but challenging! 5/5 - Optimus

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Guest

Unknown date

  
Chris Lutz should remake the rest of Doom II while he's at it, or at least the other large maps like Industrial Zone and Spirit World.

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Guest

Unknown date

  
lutz, take a vacation 5/5

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Guest

Unknown date

  
- Too many enemies. As said before, some of them, can be left behind... but most of them cannot be avoided. - Low ammunition. Advice to the designer: Pain Elementals in large spaces need ALOT ammo because they spawn MANY lost souls. + AWESOME DESIGN Preserving the level's design lines but making it better. Color theme in level sections, awesome. + Large level This is what living end wanted to be in the first place. You sir, fulfilled its destiny. == Please, DooM II, needs more of you.

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Kapanyo

Unknown date

  
Words cannot describe. Beautiful. Since I'm 12, I aim for this 14 year-old's work to be my bar...

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Guest

Unknown date

  
Christ, and I thought the original was unfair. 4/5

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Guest

Unknown date

  
I couldn't get much into the gameplay because I haven't had the time. Otherwise, I think the map is pretty ugly. The many stair-like ramps don't help and, compared to the original, texturing can be too varicolored or garish. Shawn metal on the lifts? No!

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Guest

Unknown date

  
Mr Lutz, you rock so hard. Thank you for making this level. ::bows down::

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Guest

Unknown date

  
Reminding me of the original but sill had its own way. Nasty at some times but worked for me. 4,5/5.

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Guest

Unknown date

  
An absolutely unplayable mess, bludgeoning you repeatedly over the head with turbo-opening chaingunner monster closets in every direction while you attempt to dodge 500,000 fireballs from mancubi all the way across the map without enough ammo to shoot at them even if you could see where they were. Then if you manage to survive that with a few health points left, a cacodemon sneaks up behind you in a 64-wide hallway while you're duking it out with a revenant. Fuck thisu dumb map.

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Guest

Unknown date

  
Pistol started on UV - the HARDEST level i've ever played! Be prepared for a savegames, low ammo and desperate struggles. 5/5

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Guest

Unknown date

  
That was a pretty sweet map. It's a hard challenging map, but the visuals are really cool.

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Guest

Unknown date

  
This is a masterpiece 5/5

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Guest

Unknown date

  
Wow. If Carmack and the others from Id made a modern-day version of Map29 using the current Doom editing tools available, this is probably what it might look like. Very difficult, but very fitting considering this is Hell's final stronghold before the Icon of Sin. The flow is retained nicely, yet everything is improved. You sir earn the legendary 5-star rating and a round of applause.

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Guest

Unknown date

  
This is the win and stuff. 5/5 -Moti

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Guest

Unknown date

  
I had an jawdrop the moment as soon as I entered the main area this is an thing of beauty, pretty tough map as well and I'm not even playing on UV still kudos to Lutz 5/5

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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