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The Dying End

   (67 reviews)
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A remake of level 29 of Doom II


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Guest

Unknown date

  
I had an jawdrop the moment as soon as I entered the main area this is an thing of beauty, pretty tough map as well and I'm not even playing on UV still kudos to Lutz 5/5

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Guest

Unknown date

  
Insanely beautiful and hard. A masterpiece.

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Guest

Unknown date

  
Great fun, and manly stuff. Harder than Chuck Norris. Captures the ambience of the original. It's a good argument for upgrading to a fast 486.

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Guest

Unknown date

  
Excellent map. Thanks :) 5/5

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Guest

Unknown date

  
Amazing map that retains all that was great from the original map29 (which, incidentally is probably my favorite doom from the original 2). Its very hard and challenging and the visuals are some of the best I have ever seen in a doom map and its boom compatible. Definitely worth the download to play, 5/5

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Guest

Unknown date

  
good

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Guest

Unknown date

  
Awesome MAP29 replacement. It's really hard but the level looks pretty damn good.

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Guest

Unknown date

  
Amazing. 5/5

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Guest

Unknown date

  
An incredible level that is almost ruined by the unfair difficulty. This is coming from a veteran DOOMer who has been playing since 1994 - I don't suck. I had to save-scum throughout the entire map. Most battles involved more luck or foreknowledge than skill. 4/5 stars, mostly for the excellent design and architecture.

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Guest

Unknown date

  
in response to the txt file - jumping is not for losers. if your map is designed for no jumping then that's fine but bashing jumping in general just shows how ignorant you are. learn to be a skilled rocket jumper and then try to tell me jumping is for losers. you won't, because if you were a skilled rocket jumper you'll be like "wow this is so cool"

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Guest

Unknown date

  
jesus fuck 5/5

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Guest

Unknown date

  
Professional looking map and harder than hell. This level will stay on my hard drive forever. Beautiful detailing all over the place and just a good design make this one of the best levels I have ever played. I ran out of ammo at you point but about 5 minutes later I had more than I could carry thanks to an Arch Vile. I found a good secret to find that I really needed so that was cool. Keep making levels as kick ass as this and I'll be happy. 8/16/07

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Unknown date

  
5 out of 5 all the way. words cant express. this level feels more like it was dreamed up. I loved the lighting and the secrets that were also traps like where the soul sphere is. (nose trouble will get you every time, look out for the revenant ;)

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Unknown date

  
... Thanx to the testers too... Had to play this (after 20 runs on UV) on HMP. For me this doesn't only like level 29. I remember now how difficulty I had playing map 29 (and map28) long time ago. But it wasn't and this isn't frustating for me, it's fun. On the wip pages he compares it with decade but not as cool. For me this play and looks just a little bit better. 5/5 coldfusio.

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Unknown date

  
Somehow I've beaten this. At the end I had 3% of health and wet pants. 5 stars.

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Guest

Unknown date

  
This is dated June 2007. It's a much harder, more detailed update of Map29, which was pretty hard and detailed at the time; this has the same basic layout and traps but magnified. It's a bit unfair at times, although you can often just flee the big battles. The scale is grand. Against it there's a surprising and unwelcome paucity of ammo, not helped by the hoardes of lost souls, and the design is almost too fiddly and baroque at times. But it's still excellent.

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Unknown date

  
This is legendary.5/5

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Unknown date

  
Gameplay often revolves around being able to fight on narrow ledges and tight spaces; I appreciated the remarkable fairness with the secrets: arriving at the end, they're shown on the automap, no running around for hours. Don't be put off by the start, once you're through that, it settles down a little. 4/5

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Unknown date

  
Great map and the best MAP29 style level I've seen so far. Looks are far better than the original MAP29 while same gameplay style (which I personally was a fan of) is retained. To the above reviewer, I don't think this is Lutz's best wad so far - I definantly would say PAR is better because the map quality is definantly as good as this, plus it has 9 maps rather than 1 and is completely original. Still a great wad and I hope for even more wads from Lutz in the future. 5/5

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Unknown date

  
Spectacular! Awesome! 5/5

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Guest

Unknown date

  
Sweet looking map with some serious skill-testing gameplay!Epic&legend ary. 5/5

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  • File Reviews

    • By vdgg · Posted
      A set of maps, carefully tuned for pistol starts, pretty hard/challenging. The maps are rather small and have exactly one secret. There is no stylistic consistency; there are a few bases and castles, caves, hellish maps and so on, everything totally mixed up. I can assume the earlier maps have their slots because they are easier and the later maps - harder. MAP26 is probably the most difficult one. mlm12 reminds me a bit of Going Down, as the levels are small, packed with enemies, and one different from the other. But mind, they are less polished than GD. Some maps have a pretty high 2000's level of detail (the ending corridor from MAP09), some others are much more basic looking (MAP02). IMO they are rather good looking (above average).   Bugs/problems: The mapper leaves all the doortracks without "lower unpegged" flag, so they move with the door, I'm sure he knew how to prevent it but he preferred the doors to behave this way. What is more problematic for me: unreliable W1 monster teleports, places where you can get stuck and decorations impeding player's movement, no Boom actions but some maps require -complevel 9 due to traps not working with limit-removing compatibility.   Favourite maps: 03,08,17,24,25,26. I would definitely recommend giving it a try: the maps are so different everyone will surely find something that appeal to them.
    • By Maximum Matt · Posted
      Finally played this one today, pretty good for an old-school level, hub layout, so not so linear, varied locations (including a huge canyon area and an underground cavern), LOADS of monster traps triggered by linedefs, including traps WITHIN traps (very nice).  Not too much of a challenge, but quite fun. 
    • By JudgeDeadd · Posted
      Good atmosphere, but ruined by the terrible gameplay. Tons of identical enemies attacking you over and over, plus some very dark levels where it's impossible to see where you're going, all amount to a mod more annoying than scary.
    • By sesq · Posted
      you can only have so many baron/hell knight vs ssg rooms before it gets tiring
    • By Walter confetti · Posted
      REally good and well interconnected map in the style of E1 with some hints of E2 and Doom 2 E1, some cool new textures and even some boom effects like a colored deep water pool, highly recommended to give it a play! Is a fun map!
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