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Meek

   (23 reviews)
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5 Screenshots

About This File

Like any good employee I have installed DB at work and so when I get bored I do a little editing. This little level is a product of boredom at work over the last few months. It's nothing spectacular... at all. It's just a short episode 1 style level, which started out as doodles and ended up as playable.

It was originally intended that this level would only be released on http://www.wadsinprogress.info. A community member on said site made me think twice and here it is uploaded to the archieves. Enjoy! :)


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Deeforce

  
Great details, but a bit confusing. 3/5

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Guest

Unknown date

  
Go to your kitchen, take a knife. Make it 100 times bigger. That will make you an artist. Mr Helpyourselfish doesn't make art. You'll miss 700 enemies, 30 new weapons and 300 new things that attack.It get worse: He doesn't even use all of the stock ennemies. And where is the rocket launcher? But wait this is an episode one level...how could I forget that? Not that much health, effective layout, easy if you don't rush.

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Guest

Unknown date

  
Great design and connectivity. 4/5

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Guest

Unknown date

  
Good decent amount of fun. Average. Decent texture placement. Nothing awkward about it. 3/5.

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Guest

Unknown date

  
This map would fit perfectly into the original E1.

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Guest

Unknown date

  
It is WAY TO LONG, detail is good for a map that does not use a port. Gameplay is ok, but like i said. it is just way to long and it drags down the gameplay. Layout: 4/5 Detail: 3/5 Gameplay:3/5 Average value: 3/5 stars: Average -Hardcore_gamer

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Guest

Unknown date

  
I enjoyed this quite a lot! Almost felt like it was apart of the episode!

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Guest

Unknown date

  
#2 I thought that too but then I played some episode one levels. #3 Everyone his own standards of course but: it's smaller then most doom 1 maps. Loved it.

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Guest

Unknown date

  
Another very nice oldschool E1M1 replacement! Plays very well and length is just about right! 4/5 - Optimus

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Guest

Unknown date

  
This map for Doom is as E1-like as a map can be. It's a building with brown and green stone walls, some small outdoor areas and some nukage areas. The challenge is rather low, the hardest monster being the Demon. But it's also very small, so it was quite entertaining for a short fun, after all. 3.5/5 -Milian

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Guest

Unknown date

  
Not very bad overall, but a interresing effort 3/5 Daimon

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Guest

Unknown date

  
This author is great at classic style and while this one is a bit weaker than his others, it's still worth a go. 4/5

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Guest

Unknown date

  
nice e1 map with above average gameplay and decent level of detail. I Enjoyed it quite much. 3.5/5

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Guest

Unknown date

  
This is a strange level. It feels rather convoluted or random all around (both in layout and texturing), not really giving the moody impression that Romero's levels give, nor the vertigo in the action. As the author says he was just playing around with the editor, and that shows in the result. His E1 tribute episode (CHRetro) showed more focus, and I'd recommed it over this. [2/5] ~Chain Mail (08/2007)

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Unknown date

  
3.5/5

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  • File Reviews

    • By Doomkid · Posted
      Good maps, most of them ended up in Skulltag later on (as in, 2004-2005 lol). A solid wad that frankly deserves more play time, even in the year 2021.
    • By roadworx · Posted
      this really deserves much more attention than it gets! it definitely has its fair share of negatives like cryptic progression, symmetry, etc, but for the time it's actually very good. the visuals are very nice with interesting architecture and good lighting, and despite not being balanced for pistol start very well the combat is great fun nonetheless.
    • By roadworx · Posted
      it's like if the casali brothers got their hands on skillsaw's kamikaze soldiers   srsly tho, for 1995 this wad is pretty vicious. the moeller brothers love to throw some real nasty shit at you on the regular, but despite that it still remains very fun (albeit somewhat frustrating at times). the levels all look decent for 1995, and the spritework for the new enemies and textures is quite good as well. aside from a few specific things (the beginning of map06 for example) there's not really any genuinely bad things about the megawad. if you're a fan of older stuff then i highly recommend this mapset - it's not as refined as later stuff the moellers worked on like memento mori, but it's still great fun.
    • By roadworx · Posted
      a very fun mapset that, unfortunately, is plagued by a few bugs. it's mostly fine if you get the fix, but if you're unaware of it then it's gonna prevent you from progressing   it's a shame, because this really is a great mapset. it starts off somewhat standard but quickly becomes quite reminiscent of av's later levels. i highly recommend it if you're into that
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