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Kohe 12

   (17 reviews)
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5 Screenshots

About This File

You must solve solution. First you kill a Fatso and then you go into upstairs area and fight your way to teleporter. And then you are in a crazy maes of boxes and storage as you search in agony for the valubale gold key. This is the best looking Kohe map to date and I worked very hard on it so dont underestimate it!


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Guest

Unknown date

  
Kohe11 is somewhat better. A tiny map again, it gives you too much armour, health and firepower in the last room. I think it could be entertaining if there were six archviles or so in that room. 2 1/2 stars. coldfusio

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Unknown date

  
That was fun. And nice detail at parts.

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Guest

Unknown date

  
map is short and fun, but lacking in difficulty and detail. good base for a great map though. might as well revamp it. 4/5 - zepolleon

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Unknown date

  
I really like this Kohe map. Minimalistic map that I like. Interesting battle on the crate room! 4/5 - Optimus

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Unknown date

  
Map made by a fag? Dude, I'm gay and I have made several maps... I mean come on. Give him/her a rest. Ruba needs to brush up on his skills.

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Unknown date

  
The concept at the end with many Cacodemons and a teleporting Archvile was decent, and made it replayable past the first attempt. [3/5] ~Chain Mail (08/2007)

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Unknown date

  
I must be every ladyboy's secret dream... 4/5 -Maes

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Unknown date

  
I love it. The design is brilliant.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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