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Napalm

   (37 reviews)
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About This File

One level for Doom2+ or any limit removing port. PrBoom-Plus or GZDoom are recommended.

To play this PWAD file, unzip it into the directory with your PWADs then start: glboom-plus.exe -iwad tnt.wad -file napalm.wad (g)zdoom.exe -iwad tnt.wad -file napalm.wad


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Guest

Unknown date

  
An enjoyable and puzzling TNT Evilution styled map indeed. 4.5 -PC

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Guest

Unknown date

  
Not so bad, really - 3/5 Daimon

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Guest

Unknown date

  
it was ok, but im not a big map fan. 3.5/5

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Guest

Unknown date

  
Another excellent and ambitious map by Alexander "Eternal" S. (aka Deadall).

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Guest

Unknown date

  
fun 4/5

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Guest

Unknown date

  
An interesting "limit removing" WAD. No crazy Boom features, but very vanilla-like gameplay coupled with some UAC_DEAD-style architecture. It's jam-packed with secrets, puzzle, and advanced mapping effects. Reminded me of Europe.wad but without the hordes, and perhaps some people will be disappointed because of the lack of hard battles. You may run low on ammo on certain spots, and can get hard later on if you don't find the chainsaw, but otherwise it's worth a run. -Maes

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Guest

Unknown date

  
Really nice map, even though in some places there is detail lacking (though I wouldn't care less). Has me sort of ammo or medicine at times 4/5 - Optimus

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Guest

Unknown date

  
Oldschool map with lot of switches and few details in Evilution style. I really love Eternal's later projects, but this works quite good too. It is good map, but somehow doesn't have the right flow. 3.5/5 - Damned

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Unknown date

  
A decent map with a focus on gameplay surprises and it uses all the time-honoured tricks, and a few more newschool ones, very nicely. Competent effort that kept me enetertained for a good hour, which is not easy to do with such a monster count. Keep up the good work - pritch 4/5

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Unknown date

  
Not broken but often difficult to find the path to go, sometimes very hidden. Partially nice but fewer hidden switchery would have done the map a favour.

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Guest

Unknown date

  
The newstuff reviewer couldn't get out of the first room - you have to shoot through the window at a wall panel. The level disappointed me. It felt like a decent large 1995-style level, with monotonous action and drab 1995-style design. Along the way you have to press nine hundred and eighty seven million switches. Gameplay starts off dull, loads of health, placid monsters, but picks up when you get the super shotgun; last third pretty good, hectic.

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Unknown date

  
large,sprawling map that flowed nicely,but not linearly.switch hunting and backtracking didn't slow down progress once you got the map early on.plenty of health and ammo,only got jammed a couple of times.never got BFG,but didn't need it anyway.took an hour to complete,so it killed a Sun. afternoon.4.5/5-d.d. koop

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Unknown date

  
This was really fun, and creepy to play. I've almost never enjoyed playing a map of this size from start to finish but you managed to keep me glued the whole time. I was also delighted that the map wasn't overly hard (for me it was a tad too easy). Expect to take some while to beat this one. It took me 53 min with 12/14 secrets found.

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Unknown date

  
It's based on tnt and has that style. (I doubt if you can't play this with doom2).It's a large base full of switches. But it's no switchhunt,they help to create the desolate atmosphere. 5 stars from coldfusio

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Unknown date

  
Just thought I'd add that some ports might have trouble opening door sector 161 as it is not tagged yet the lines for this door are. A simple fix would be to remove the tag numbers on lines 1144 and 1168. 3.5/5

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Unknown date

  
A great, sprawling oldskool techbase. Pretty casual action, nothing too serious. Very much recommended as an "extended snack". 5/5

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Unknown date

  
If the aim was to make a map that would be fitting in TNT, it succeeded while keeping a pleasing design overall (which TNT doesn't always do). Good use of the IWAD's textures, and good space management. It also maintained a pretty good style in the way it plays, keeping a good pace and enough tension along the way without being particularly hard, making it replayable and thus demo friendly. [4/5] ~Chain Mail (08/2007)

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Unknown date

  
A solid example of gameplay over aesthetics, a simple texture theme but a sprawling non-linear layout. The simplicity actually replicates the look of TNT. Good monster placement, especially later on when they emerge without warning. My only criticism are the generous amount of soulspheres and the lack of challenge, otherwise a great map knee deep in atmosphere but could have elevated itself with more monsters as it's a tad empty in some parts. 4/5 - Bloodite Krypto.

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Unknown date

  
Great job, I had 3 hp at the SSG but managed to survive, took me 53 minutes also :) 5/5

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Unknown date

  
Once you remember that tnt.wad actually exists this wad is very good. I found all 14 secrets, killed everything and thoroughly enjoyed myself. Difficulty was quite low, but it was fun all the same. Quite clever in places too. Nice 5* performance

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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