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32 in 24

   (16 reviews)
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15 Screenshots

About This File

A FFA megawad done entirely on 06/17/2007 with only 30 minutes notice by some bored people on oftc.net and some guys from Doomworld. We accepted maps from midnight to the next midnight. It was good.


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I thought this was pretty poor

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Very original. I like it.

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AN TRUE CLASSIC FOR NEW ERA FIVE PLUS

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**** for the amount of quality, plus one more given the amount of time it took to make -Revenant

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Legendary -Lupinx-Kassman

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Hells yeah!

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gets 5 for the good in it

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This is shit, we already have plenty of maps, we don't need this crap.

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Some pretty good DM maps and not so good ones. 3.5/5 -PC

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not very good.very few maps have any quality in them.2/5-mohaa555

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For speed mapping, this is a fantastic wad. While the maps obviously don't have a whole lot of detail, most of them are decent maps. The majority of the maps are perfectly playable and balanced, and somewhat interesting to boot. Maps 01 and 32 are the only ones that are utter crap; many of the maps in the 15-20 range have serious flaws, but the rest are great. The music selection in the 25-30 range is a bit questionable, however. 3/5; that's some quick stars earned.

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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