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Defragmentation factor

   (13 reviews)
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About This File

My second freakmap expirience, another "just a large single map with mixed design")). Contains textures from first Doom and two new monsters, created with dehacked - Plasma Gunner and Double Gunner


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Guest

Unknown date

  
great map, very fun to play, but impassable with -complevel2 or plain doom2.exe, because of a bug in cybie's room.

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Guest

Unknown date

  
Ammo was a too tight at times. Lots of running back and forth too, as you run into more than you can handle, and have to try another direction. Still, excellent work. As far as looks go, textures are used pretty tastefully, although there are some bad alignments/choices here and there.

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Guest

Unknown date

  
(Almost) a non-linear level, it has great design imo but don't except much detail. It doesn't represent anything btw. Ammo is rather tight and an average player like me needs the goodies from the secrets. The two new monsters fit really wel here. Monsters are so the say fragmented defragmented over the whole level. So sometimes I tested opposition in one area and decided to go to another part of the map. Found most secrets that way. I love this kind of gameplay. 4.5/5 coldfusio

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Unknown date

  
the level could use some more detail, and drops for the new enemies, but the whole point of the map seems to be its open-ended gameplay - backtracking has never been this fulfilling (at least in classic Doom). You got my 4 stars, good job.

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Guest

Unknown date

  
Really awesome. Long live Doom!

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Guest

Unknown date

  
very good, a lot of fun, well done 4/5

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Guest

Unknown date

  
kinda fun at sometimes,noobish at others.needs more detail.3/5-mohaa555

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Guest

Unknown date

  
"Mixed design" and "non-linear" are one way to put it. It's not a bad level, but still, I personally didn't really enjoy it. Sorry.

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  • File Reviews

    • By Juza · Posted
      Great visuals, creative layouts with unorthodox and challenging gameplay, while still holding those 90s vibes. Although sometimes it can get stressful due to the high influx of monsters in massive areas while giving you no time to rest (edit: though, some will probably enjoy the execution bit more than me -- which is why I changed it from 4 to 5 stars), it's essential for every vanilla lover, and a good trip as well.
    • By [Vitz!] · Posted
      One of the best wads I've ever played, has a great and memorable soundtrack while also having a nice and difficult (but satisfying) level design. To me a nice step up from the original and a way more balanced map pack overall.

      Highly recommended to people who want a nice and difficult wad to play.
    • By MuratMikal · Posted
      I generally like city maps on DOOM but this set of maps are one of worst I've ever played. Extremely confusing maps, obtuse progression and on top of that there's no enough ammo on UV to kill the monsters. Gave up on MAP 06. It's utter garbage really, you should avoid it.
    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
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