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Defragmentation factor

   (13 reviews)
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About This File

My second freakmap expirience, another "just a large single map with mixed design")). Contains textures from first Doom and two new monsters, created with dehacked - Plasma Gunner and Double Gunner


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Guest

Unknown date

  
great map, very fun to play, but impassable with -complevel2 or plain doom2.exe, because of a bug in cybie's room.

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Guest

Unknown date

  
Ammo was a too tight at times. Lots of running back and forth too, as you run into more than you can handle, and have to try another direction. Still, excellent work. As far as looks go, textures are used pretty tastefully, although there are some bad alignments/choices here and there.

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Guest

Unknown date

  
(Almost) a non-linear level, it has great design imo but don't except much detail. It doesn't represent anything btw. Ammo is rather tight and an average player like me needs the goodies from the secrets. The two new monsters fit really wel here. Monsters are so the say fragmented defragmented over the whole level. So sometimes I tested opposition in one area and decided to go to another part of the map. Found most secrets that way. I love this kind of gameplay. 4.5/5 coldfusio

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Unknown date

  
the level could use some more detail, and drops for the new enemies, but the whole point of the map seems to be its open-ended gameplay - backtracking has never been this fulfilling (at least in classic Doom). You got my 4 stars, good job.

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Guest

Unknown date

  
Really awesome. Long live Doom!

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Guest

Unknown date

  
very good, a lot of fun, well done 4/5

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Guest

Unknown date

  
kinda fun at sometimes,noobish at others.needs more detail.3/5-mohaa555

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Unknown date

  
"Mixed design" and "non-linear" are one way to put it. It's not a bad level, but still, I personally didn't really enjoy it. Sorry.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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