Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Defragmentation factor

   (13 reviews)
Sign in to follow this  

Guest

About This File

My second freakmap expirience, another "just a large single map with mixed design")). Contains textures from first Doom and two new monsters, created with dehacked - Plasma Gunner and Double Gunner


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
great map, very fun to play, but impassable with -complevel2 or plain doom2.exe, because of a bug in cybie's room.

Share this review


Link to review
Guest

Unknown date

  
Ammo was a too tight at times. Lots of running back and forth too, as you run into more than you can handle, and have to try another direction. Still, excellent work. As far as looks go, textures are used pretty tastefully, although there are some bad alignments/choices here and there.

Share this review


Link to review
Guest

Unknown date

  
(Almost) a non-linear level, it has great design imo but don't except much detail. It doesn't represent anything btw. Ammo is rather tight and an average player like me needs the goodies from the secrets. The two new monsters fit really wel here. Monsters are so the say fragmented defragmented over the whole level. So sometimes I tested opposition in one area and decided to go to another part of the map. Found most secrets that way. I love this kind of gameplay. 4.5/5 coldfusio

Share this review


Link to review
Guest

Unknown date

  
the level could use some more detail, and drops for the new enemies, but the whole point of the map seems to be its open-ended gameplay - backtracking has never been this fulfilling (at least in classic Doom). You got my 4 stars, good job.

Share this review


Link to review
Guest

Unknown date

  
Really awesome. Long live Doom!

Share this review


Link to review
Guest

Unknown date

  
very good, a lot of fun, well done 4/5

Share this review


Link to review
Guest

Unknown date

  
kinda fun at sometimes,noobish at others.needs more detail.3/5-mohaa555

Share this review


Link to review
Guest

Unknown date

  
"Mixed design" and "non-linear" are one way to put it. It's not a bad level, but still, I personally didn't really enjoy it. Sorry.

Share this review


Link to review
  • File Reviews

    • By Doomkid · Posted
      Good maps, most of them ended up in Skulltag later on (as in, 2004-2005 lol). A solid wad that frankly deserves more play time, even in the year 2021.
    • By roadworx · Posted
      this really deserves much more attention than it gets! it definitely has its fair share of negatives like cryptic progression, symmetry, etc, but for the time it's actually very good. the visuals are very nice with interesting architecture and good lighting, and despite not being balanced for pistol start very well the combat is great fun nonetheless.
    • By roadworx · Posted
      it's like if the casali brothers got their hands on skillsaw's kamikaze soldiers   srsly tho, for 1995 this wad is pretty vicious. the moeller brothers love to throw some real nasty shit at you on the regular, but despite that it still remains very fun (albeit somewhat frustrating at times). the levels all look decent for 1995, and the spritework for the new enemies and textures is quite good as well. aside from a few specific things (the beginning of map06 for example) there's not really any genuinely bad things about the megawad. if you're a fan of older stuff then i highly recommend this mapset - it's not as refined as later stuff the moellers worked on like memento mori, but it's still great fun.
    • By roadworx · Posted
      a very fun mapset that, unfortunately, is plagued by a few bugs. it's mostly fine if you get the fix, but if you're unaware of it then it's gonna prevent you from progressing   it's a shame, because this really is a great mapset. it starts off somewhat standard but quickly becomes quite reminiscent of av's later levels. i highly recommend it if you're into that
×