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Defragmentation factor

   (13 reviews)
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About This File

My second freakmap expirience, another "just a large single map with mixed design")). Contains textures from first Doom and two new monsters, created with dehacked - Plasma Gunner and Double Gunner


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Guest

Unknown date

  
great map, very fun to play, but impassable with -complevel2 or plain doom2.exe, because of a bug in cybie's room.

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Guest

Unknown date

  
Ammo was a too tight at times. Lots of running back and forth too, as you run into more than you can handle, and have to try another direction. Still, excellent work. As far as looks go, textures are used pretty tastefully, although there are some bad alignments/choices here and there.

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Guest

Unknown date

  
(Almost) a non-linear level, it has great design imo but don't except much detail. It doesn't represent anything btw. Ammo is rather tight and an average player like me needs the goodies from the secrets. The two new monsters fit really wel here. Monsters are so the say fragmented defragmented over the whole level. So sometimes I tested opposition in one area and decided to go to another part of the map. Found most secrets that way. I love this kind of gameplay. 4.5/5 coldfusio

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Unknown date

  
the level could use some more detail, and drops for the new enemies, but the whole point of the map seems to be its open-ended gameplay - backtracking has never been this fulfilling (at least in classic Doom). You got my 4 stars, good job.

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Guest

Unknown date

  
Really awesome. Long live Doom!

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Guest

Unknown date

  
very good, a lot of fun, well done 4/5

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Guest

Unknown date

  
kinda fun at sometimes,noobish at others.needs more detail.3/5-mohaa555

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Guest

Unknown date

  
"Mixed design" and "non-linear" are one way to put it. It's not a bad level, but still, I personally didn't really enjoy it. Sorry.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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