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The Ghoul's Forest 3

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The Ghoul's Forest 3 is the final wad in the Ghoul Series.


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MrD!zone

  

spook

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CaptainResident

  

First and foremost, this mod does its job good to an extent. It sets the atmosphere up very well. The fire going out in the beginning is a nice way to start it off and the whole "stuck with nothing but a bow and wit" idea is a good way to execute the gameplay itself.

But unfortunately that's as far as positives go.

You see, the actual area is so dark that a particular enemy is near impossible to actually see unless you have focus into what exactly you're looking for. Even then, it's a tiny enemy. The one I am referring to is the Creeper.

After that obstacle, you have a giant skull that teleports everywhere and a face that will scream nonstop. Unless you're on edge whilst playing this, those will just turn out to be annoying at a point.

Then there's the final boss. It flings random shock images at you, ranging from a picture of a clown, to random gore, to the classic picture of the girl from The Exorcist we've all seen plenty of times. Lazy, if anything, considering they're just images with no connection to the actual game whatsoever.

 

TL;DR: Great concept and beginning, poorer execution. Sure is great reaction material for the unaware, though.

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dankbooty

  

Great with friends

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Anidrex_1009

  

Okey, this is scary.

 

I play Ghouls Forest 3. I jump 4 feet in the air playing GF3.

 

Yes, lots of jumpscares and quite scary atmosphere.

 

Pretty good. Really like... really square, but intense and fun, bunch of weird crap at the beginning, I really did not understand crap the first 10 minutes. But with time and some youtube videos I learn quickly enough to go on and, I quote, Die and repeat, and finally win. Oh yeah, this wad is quite good killing you and your nerves. 

 

On final sentence, I enjoy it.

 

.- ''Feel the pain one last time.''

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bzzrak

  

veri skari

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D00MManiac

  
Brilliant.

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Guest

  
My issue is that it ended too soon.

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Guest

  
Выг ;леk 6;ит как ; хуй ;

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Guest

  
Great wad! Enjoyed this one.

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Guest

  
Simple but memorable. I quite enjoyed this one.

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Guest

  
love this game very scary and unique scary monsters :D from Ukraine!!!

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Guest

  
Oh fuck.

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Guest

  
Spooky and fun for everyone!Though Horrifying rate 5 stars

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Guest

  
Basically a thing you get your friends to play without knowing what it is for reactions. I can't fault it for doing what it does, or for being overrated.

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Guest

Unknown date

  
for the scared people im making a edited one so when yurei kills you you will just see rickroll'd guy lol btw 5/5

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Unholypimpin

Unknown date

  
First and foremost, THIS CRAP IS NOT SCARY!!! I dont think this wad could scare a fetus. Whoever gets scared when playing this wad must be a panzy and or be mentally ill. Second of all apart from the decent looking trees, everything about this wad sucks. The ghouls are nothing but halloween masks and random crap found on the internet. Third this wads balancement is worse than a jokewad and thats saying alot. 0/5 stars

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Guest

Unknown date

  
What a metric ton of epic shit. The sprites used are reminiscent of what I would see if I'm watching HBO (because cable channels love sprites). Secondly, the high-res fabulous textures do everything for my senses and take advantage of my CPU's capabilities unlike many lesser WADs. Lastly, the freakin' awesome map combines the genius of a huge circle with a heapin' helpin' of nature's finest. This rocks my mammoth cock on a regular basis. Ghoul's Forest 3 for life. 5/5.

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Unknown date

  
Wow, just insanely scary.

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Guest

Unknown date

  
its damn scary, cheesy, but scary

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Guest

Unknown date

  
i think it's a pretty good wad! i killed the three ghouls but when i saw yurei, i got scared and quit without even try to kill her because of those images. i'm only 16 btw and i will have a heart attack of those images! XD so i give 3* hope you make ghoul forest 4!

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Guest

Unknown date

  
Well, isn't this a bit late, but who cares. This was is pretty alright. Sjas and Creeper are easy if you use mouselook, and you run from Sjas. If you shoot Jitterskull when he charges you, you'll stun him, keep doing that and you kill him. I have no tips for the Yurei. Anyway, 4/5 for the effort and other whatnots. -The Ace of Spades

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Guest

Unknown date

  
Geat fuckin wad. I've never come across anything more authentically scary in Doom than this wad. 5/5

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Guest

Unknown date

  
What a piece of shit.

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Guest

Unknown date

  
very disappointing

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Guest

Unknown date

  
yeah, is the best wad in the history. If you find scary, play this wad

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  • File Reviews

    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
    • By galileo31dos01 · Posted
      Done with these settings:   - GLBoom+ 2.5.1.4. - Ultra-Violence. - Pistol starts. - Saves every 10 minutes or no saving.   This is a funny memewad of concepts and tricks from the Boom engine. It's anything alike classic conventional Doom gameplay, ergo the chosen compatibility, and brings a specific gimmick in a satirical form for each map. Aesthetics are part of the idea too, by way of monotextured layouts of the simplest geometry, such as to find out which sector/linedef has an action, and mostly grey and brown as the predetermined colours, with a bit of green and red bricks in some levels. Besides, skies made of one resized texture, and music from TV series and movies, the ideal recipe for an experience in Doom one doesn't opt for everyday.    Concept-wise, it's much appreciable to experience each map on its own, even more when the idea of carryovers will only block your progress in survival maps: better leave in bad shape and restart freshly than carry less than 15 hit points and be eternally murdered by former human ambushes. This example is one of Pinchy's numerous parodies of unconventional/inconvenient situations we've all been through in Doom. Humping walls to find progress like in primitive maps, having the screen constantly tinted because of pickups, being harassed by incoming projectiles from monsters out of your FOV, that fear of eating your own splash damage because the door can close at any moment, these are just a few of the most hilarious cases I've seen here. It wouldn't be bad to say not all of the gimmicks were clear enough to me, still don't know what's the meme in map 13. Same in some of the later maps, they seemed to have less ridiculous and more serious content, or at least not something different from earlier maps, but if anything I support that seemingly passion for zombiemen hordes, which held up my enjoyment most of the time. Funnily enough, it wasn't until the very last map that I laughed out loud at doomguy's surroundings, and there was nothing else than THE END messages under a sky in fireblu. Guess I couldn't hold my laugh for too long.   Secret-wise, it's interesting to me that in a wad of this category the only existing secrets serve as a combination of the gimmick in question and helpful extras for survival. The second map's way to hide secret sectors is quite funny indeed. As for favourite maps, I found the concepts in map 02, 04, 07, 09 and 15 to entertain me more, last one because it tickled my fancy for exploration. Some of the rest like 05, 07, 11 and 14 woke my other feelings, not only they made me laugh but also feel tense, those imps and troopers could not beat me!... not more than twice...   Overall, even if not all of the maps made sense, or had strange concepts I didn't understand, the point was to laugh, and I believe that was achieved here. Because laughter is good for the organism, check this out. My rate is 7/10. 
    • By whirledtsar · Posted
      Not too shabby. Very intricate level with halls & rooms to explore taking up almost every square inch of the castle. You do have to look through pretty much the whole place to find the necessary keys, but you'll have fun in the process. Most of the gameplay is pretty simple run & gunning of mooks but there are a couple neat traps, like the teleporting/telefragging area and the exit. Despite the large and labyrinthine design of the level, it doesn't get boring or easy to get lost in due to the abundance of landmarks (mainly sector furniture) and high interconnectedness. Texture alignment is quite bad, but oh well. There are some replaced sounds which are a bit odd but not bad, which kind of encapsulates the whole wad.
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