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It Only Gets Worse

   (163 reviews)
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About This File

Jokewad scavenger hunt featuring LUDICROUS GIBS Technology! Jumping and crouching are required.


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CommanderKeenGamer43

  
how hee made this, looks crappy i think terry wads are better

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Voros

  
Heh (no seriously)

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Cacockcansukmycok

  
totally stupid even Terry Wads are better than this.

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Guest

  
For getting interesting, a jokewad needs a lot of good jokes. Sadly this one doesn't have much of that... Besides that, there are some serious script errors. Overall it's except for some immature teens a WOT, so 1* for the effort and the shown technical skills.

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Guest

  
"I told you not to trip the booby traps. Nice job, Captain Dumbass" -one of the levels Funny as hell man :) Keep on going 5/5

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Guest

Unknown date

  
This is for idiots. A waste of time. Not funny. And the obsession with anal sex in the space level... that's just dumb. Get a life, Wills. 0/5.

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Guest

Unknown date

  
Wow! Very funny for a jokewad. Only that seizure mountain stage was really annoying and while I tried to progress in it, it was longer and so I skip it (lol). 5/5 - Optimus

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Guest

Unknown date

  
disappointing :-(

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Guest

Unknown date

  
Definitely a lot better than his recent WADs -deathz0r

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Guest

Unknown date

  
Not very good. but it's better than Glassyman's wads. And if Pinky's Ass (or any of Glassyman's cronies) hates it, then it's really neat. deserves a...4! -Dark_Zero

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Unknown date

  
"Awesome if you're sadomasochist. 0/5" I think the admins should remove this review because it's like flaming. But great wad. 5/5

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Unknown date

  
Butt sex machine was awesome and hilarious.

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Guest

Unknown date

  
Not bad... 4/5. I give 4/5 because map 14 made me laugh so hard I messed my self twice.

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Guest

Unknown date

  
The "scavenger hunt" type gameplay reminds me of "Shadow the Hedgehog" where, yes you will find all the plot devices you need, but there's no challenge at all for those things except for the level itself. Overall, it's pretty much the same level as you other jokewads, music by Queen and similar bands and a storyline coherent enough for it to work.

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Guest

Unknown date

  
epic lulz. 5/5

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Guest

Unknown date

  
Nice, nice, nice, nice, nice! These jokewads are very refreshing, and all the levels work well together. One friendly tip - the impse thing is getting a tad stale. Is it possible to see Doomguy getting assraped by a Cyberdemon?

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Unknown date

  
5 stars for the Kwik-e-mart level.

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Unknown date

  
4/5

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Guest

Unknown date

  
You know, you should only be able to upload things that are well done and not garbage. That's my advice. There should be a team going through the files and deleting the ones that are garbage. This being one of them. 0/5.

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Unknown date

  
100 stars for the banjo music and the hilarity (gibs were fucking awesome). -95 stars for the technoseizure mountain map. i swear i had to use invunerability spheres to even look at the screen without tearing my eyeballs out.

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StupidBunny

Unknown date

  
I think this was the only jokewad ever to make me lol. It's pretty stupid, yeah, but if you take your head out of your ass for a bit/are easily amused like me it makes for a good time. -1 for that stupid seizure map though. 4/5

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Unknown date

  
Nothing gets worse than this. Not true, the fact is there are much more worse than this out there. Technoseizure, oh god a girl I know named Emily who has epilepsy would love that one.

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Unknown date

  
Remenber Mock2? haha very funny. 5/5

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Unknown date

  
It was nice. Not your best one but it was really good. The bossmap didn't scare me, it made me laugh my ass off. You get a 4/5 from me. -Moti

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Unknown date

  
I noticed a swastika in level 1.

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  • File Reviews

    • By hardcore_gamer · Posted
      I agree with BChricton78. Rather than being fun to play, this remake just highlights how massive of a difference good lightning and texturing makes to a level/game. I know this isn't the fault of the makers of this mod since they were merely remaking the original Doom 64 levels, but these levels frankly aren't very great when stripped of the improved Doom 64 graphics. So much in fact that it makes me wonder how important level layouts even are compared to other aspects of the visual presentation such as texturing, lightning and rendering.
    • By silentzorah · Posted
      Good stuff.  Only giving it four stars because though the new music was good, I just wish there was more of it.  Still, this wad is absolutely worth your time.
    • By BChricton78 · Posted
      Umm... From the brief snippet I played, I'd definitely give them an A for effort... But this just feels... wrong to me. I'm sorry but playing Doom 64, without the lighting, atmosphere, redone sprites and ambient music? No thanks. It just takes away the things that make Doom 64 so special. Still a nice little attempt at recapturing Doom 64, but I'm better off with Doom 64 EX, for my fix.
    • By Agent6 · Posted
      And thus, oh you know what I'm going to say already, Doom 64 for Doom II has been finished, played through GlBoom+ 2.5.1.5 on UV.   So for an introduction, as the name implies D64D2 is a recreation of the classic Doom 64 originally released as a console exclusive for the N64. It aims to recreate the levels along with their gameplay using mostly vanilla Doom II resources. It features a new menu background, ENDOOM screen, new music, a few new enemies, namely the Nightmare Imp and Cacodemon as well as the final boss the Mother Demon, a few new textures, new intermission messages, a new end level screen, but no custom sounds or weapons, meaning that the unique and iconic Unmaker was not recreated in any way.   For a recreation, I must say that the levels and their gameplay come quite close to the original Doom 64, nonetheless various liberties have been taken in different forms, ranging from new takes on various puzzles to completely new levels, as well as the usage of the enemies who were absent from the original due to memory limitations. The usage of enemies who were absent from the original game comes with mixed results as it doesn't always work, probably one of the most obvious flaws in the game. This is most noticeable primarily in the levels that came closest to their D64 counterpart as the environment was clearly not designed with them in mind. For instance, you'll encounter Revenants on narrow corridors quite often, and sometimes even Arch-Viles. This isn't a problem in larger areas where it's usually quite fun to fight them, but not in those particular areas. Chaingunners do seem to work quite well however since they can easily blend with the rest of the hitscanners.   Compared to the original D64, a major difference could be the tone and atmosphere of the game. D64 was slower paced and more atmospheric, whereas D64D2 is faster paced with less emphasis of that element, supported by the amazing but more action/fun oriented soundtrack. Perhaps the darker, much more hellish levels such as Unholy Temple are the most atmospheric levels in the entire game, and also the best looking. Unholy Temple is definitely my favorite level here.   While on the subject of changes, some of them are very interesting. In the Void is probably the most surprising for me. The original featured a light blue sky and a rather foggy atmosphere while the level itself was pretty bright, how does this map look like in D64D2? Well, it seems to literally take place in a void now. Indeed, the sky is now completely black, but luckily poor visibility was avoided, at least for the most part, so there's no difficulty in seeing the enemies and where they are. It's a change that works well, unlike others. The most drastic changes were probably done to The Absolution, where you can now find 3 keys, but you need to complete various puzzles to reach them, and not the exciting or fun type. The room with the yellow skull was probably the only fun one, the others? Well, for the red key you have to go through an awkward platforming section where everything, including the enemies are obviously, cloaked in darkness, while the blue key has a puzzle comparable to the room with the red key (Demon key on the original D64) on Outpost Omega, except that it's more tedious. Not exactly changes done for the better. I don't know how exactly they impact the level though, but in my playthrough I didn't even fight the Mother Demon, I just heard her screaming once while I was fighting the teleporting enemies thinking that she finally showed up, only for the end level screen to appear, so I assume she died somehow.   D64D2 also comes with some exclusive levels that were not part of the original D64, and I personally think they're little more than filler maps. They're not terrible, but not great either, and I can't find any reason for why they exist. Well, at least they're very short and straightforward, so you don't waste much time with them. And while being on the subject, some of the secret levels from the original have been turned into regular maps, meaning that you don't have to search for secret exits to reach them. One such example is Outpost Omega.   All things considered, D64D2 manages to capture the spirit of D64 while also making plenty of changes, yet generally remaining faithful to the original. Some changes might have been for the worse, but there's plenty done for the better as well. It's pretty short and easy, just like the original, so it can be finished in a day, you can't go wrong with it. A collective effort for an ambitious project that should be well worth your time if you like Doom 64 and want to see a different take on it.
    • By AgentSpork · Posted
      This one took me by surprise. Absolutely wonderful use of stock Doom 2 resources, great atmosphere / world building, and doesn't overstay its welcome. 5/5.
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