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It Only Gets Worse

   (166 reviews)
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Jokewad scavenger hunt featuring LUDICROUS GIBS Technology! Jumping and crouching are required.


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NuMetalManiak

  

what some people should note is that this is a jokewad. there's nothing here to be taken seriously, the gibs are ridiculous, the storyline involving the briefcase and the cops continuously after you are ridiculous, and Bob Nimwich is also ridiculous. that's what this wad basically entails. sure, there are some dumb moments like the anal sex and the poop level, but there's some other weird and actually okay levels mixed in. it ain't the best of the bunch for sure, but it's got some moments. Wills took the time to make the obituaries insult the player, but it should be obvious that these are jokes along with the maps themselves. also there's a "true ending" and a bunch of secret "impse" areas in many of the maps, so there's a bit of scavenger hunting here and there.

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Loud Silence

  

0/0. Complete garbage. Author is the same as how he calls the player for dying in this train wreck - "total fucking idiot".

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JudgeDeadd

  

Boring and painfully unfunny.

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dead account

  
how hee made this, looks crappy i think terry wads are better

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Voros

  
Heh (no seriously)

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Cacockcansukmycok

  
totally stupid even Terry Wads are better than this.

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Guest

  
For getting interesting, a jokewad needs a lot of good jokes. Sadly this one doesn't have much of that... Besides that, there are some serious script errors. Overall it's except for some immature teens a WOT, so 1* for the effort and the shown technical skills.

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Guest

  
"I told you not to trip the booby traps. Nice job, Captain Dumbass" -one of the levels Funny as hell man :) Keep on going 5/5

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Guest

Unknown date

  
This is for idiots. A waste of time. Not funny. And the obsession with anal sex in the space level... that's just dumb. Get a life, Wills. 0/5.

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Guest

Unknown date

  
Wow! Very funny for a jokewad. Only that seizure mountain stage was really annoying and while I tried to progress in it, it was longer and so I skip it (lol). 5/5 - Optimus

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Guest

Unknown date

  
disappointing :-(

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Guest

Unknown date

  
Definitely a lot better than his recent WADs -deathz0r

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Guest

Unknown date

  
Not very good. but it's better than Glassyman's wads. And if Pinky's Ass (or any of Glassyman's cronies) hates it, then it's really neat. deserves a...4! -Dark_Zero

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Guest

Unknown date

  
"Awesome if you're sadomasochist. 0/5" I think the admins should remove this review because it's like flaming. But great wad. 5/5

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Guest

Unknown date

  
Butt sex machine was awesome and hilarious.

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Guest

Unknown date

  
Not bad... 4/5. I give 4/5 because map 14 made me laugh so hard I messed my self twice.

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Guest

Unknown date

  
The "scavenger hunt" type gameplay reminds me of "Shadow the Hedgehog" where, yes you will find all the plot devices you need, but there's no challenge at all for those things except for the level itself. Overall, it's pretty much the same level as you other jokewads, music by Queen and similar bands and a storyline coherent enough for it to work.

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Guest

Unknown date

  
epic lulz. 5/5

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Guest

Unknown date

  
Nice, nice, nice, nice, nice! These jokewads are very refreshing, and all the levels work well together. One friendly tip - the impse thing is getting a tad stale. Is it possible to see Doomguy getting assraped by a Cyberdemon?

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Unknown date

  
5 stars for the Kwik-e-mart level.

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Guest

Unknown date

  
4/5

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Guest

Unknown date

  
You know, you should only be able to upload things that are well done and not garbage. That's my advice. There should be a team going through the files and deleting the ones that are garbage. This being one of them. 0/5.

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Guest

Unknown date

  
100 stars for the banjo music and the hilarity (gibs were fucking awesome). -95 stars for the technoseizure mountain map. i swear i had to use invunerability spheres to even look at the screen without tearing my eyeballs out.

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StupidBunny

Unknown date

  
I think this was the only jokewad ever to make me lol. It's pretty stupid, yeah, but if you take your head out of your ass for a bit/are easily amused like me it makes for a good time. -1 for that stupid seizure map though. 4/5

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Unknown date

  
Nothing gets worse than this. Not true, the fact is there are much more worse than this out there. Technoseizure, oh god a girl I know named Emily who has epilepsy would love that one.

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  • File Reviews

    • By MuratMikal · Posted
      My comments are regarded to these maps and the rest of the 8 maps found here = https://www.doomworld.com/files/file/18251-zdmp2014/
      I've played all maps on UV. The big majority of the maps are good, but some really stood out. Maps made by Dhu Man Yhu, Walter Confalonieri, sincity2100, Jaws in Space, FireSeraphim, Eradrop and Toxie Rocks are really nice, worth downloading just to play these. All the other maps are fine with exception of 3: BloodyAcid (couldn't play due to lag), Dobu Garu Maru (too long and confusing) and Obsidian (a puzzle map - not my cup of tea).
    • By Gokuma · Posted
      Not five stars compared to modern maps.  Despite the late submission year, this wad dates back to May 29th, 1994.   I got it on an add-on CD in 1995.   Five Stars for its time to bump up the average as this was one of my favorite classic wads of its time... So much so I messed around adding scripting with more switches to manipulate a spawn number by its digits and spawn whatever there's a number for.   And here are those scripts for seven different switches to execute, though I recommend limiting selectible numbers.   And you could do something more involved like summon groups of monsters and implement the thing hate command to make them fight. #include "zcommon.acs" int haha; SCRIPT 20 OPEN     {     haha = 154;     }          SCRIPT 23 (void)     {     haha+=1;     printbold (d:haha);     }      SCRIPT 22 (void)     {     haha+=10;     printbold (d:haha);     } SCRIPT 21 (void)     {     haha+=100;     printbold (d:haha);     } SCRIPT 26 (void)     {     haha-=1;     printbold (d:haha);     } SCRIPT 25 (void)     {     haha-=10;     printbold (d:haha);     }      SCRIPT 24 (void)     {     haha-=100;     printbold (d:haha);     } SCRIPT 27 (void)     {     printbold (d:haha);     Thing_Spawn (random(3,6), haha, 0, 7);         }
    • By JudgeDeadd · Posted
      A cool ZDoom mapset with well-balanced new monsters, good music, and of course the star of the show: the new arsenal. I'm not the fan of the difficulty at some spots (did I miss something in map04 or is it meant to be an ammo-starved slog?) but when you've got the full arsenal at your disposal, the gameplay becomes really fun.
    • By stevenaaus · Posted
      Awesome Doom 2 chaos with a fresh look and weapons. Cheers The new weapons remind me of Q1 Malice. Loving the chainsaw replacement.
    • By Erick · Posted
      There's definitely some ideas put into use here, but the result is rather sloppy. You start off with three teleporters in the first room, so going in blindly, I couldn't tell if I had to take one teleporter first or if I can complete the level in (almost) any order. To sum it up, you have to go through these teleporters in a linear order to complete the level, otherwise you'll be greeted by locked doors that serve as a reminder that you're going the wrong way. The level itself isn't overly confusing, but coming in the gauntlet room unprepared left a sour impression.   The majority of rooms are spacious and not very pleasing to look at. You'll see big open rooms with dirt and marble textures placed throughout, and aside of the pentagram room with Spectres and an Arch-Vile at the center, the map just boils down to dull rooms and hallways you can run past through. With good use of powerups, you can get by most threats without an issue. There's some bits of carnage, but the overall gameplay feels plain.   A little heads up, but when playing on a ZDoom port, the teleporters at the start of each area will teleport you to a random destination. That is because their lines are zero-tagged teleport actions, meaning they will teleport you to any destination placed on a zero-tagged sector. This can make the level more confusing to complete as you may end up in an area you aren't supposed to be at. When playing in vanilla, these teleporters will always teleport you to the start of the level.
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