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Doom: Awesome, Episode 1

   (41 reviews)
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About This File

Remember episode 1, the original? Remember how simple it is? Simple architecture, simple detail, simple puzzles. That's what made all of the original episodes KICK ASS. For years people took this single episode, a monument to the perfection of gameplay, and tried to replicate it. For a while it was enough. Not anymore. Nowadays, the only acceptable type of Doom wad is the kind that feels as little like Doom as possible. But when it gets to that point... who the hell cares about Doom? Why mod for a game which people still play for its simplicity if what you're going to try to accomplish is make it seem as modern as possible? Why mod for Doom, of all games? Well, whatever. I can't do anything about it. But I can make something. Here is a set of nine simple, but fun levels. Hopefully they will hold some feeling of nostalgia, as well as serve as a reminder of why we love Doom.


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NuMetalManiak

  

what do we have here? oh wait, another Doom E1 replacement. jeez I play too much of these, and this one honestly doesn't feel as different as the rest. it tries to at least, E1M3 definitely shows how tough it is to get a secret exit, although E1M9 isn't really anything to write home about. short levels overall. no plasma weapons, but we do have non-shareware enemies showing up E1M8 manages to be tough due to the lack of the rocket launcher vs. several barons, then you get one to fight the cyber. may or may not be worth playing, you decide.

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Walter confetti

  

Overall, a pretty good mapset, even if a little hard sometimes

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Guest

  
Good, but flawed. Worth playing? Yes. Final level is insane but, a dozen barons and a cyberdemon, a handful of rockets and no plasma. Kinda ruined it.

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Guest

Unknown date

  
shows a lot of good potential. but fuck the gameplay and flow needs a lot of work.

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Guest

Unknown date

  
no

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Guest

Unknown date

  
This held my interest until E1M4, when things started getting weird and very different from E1 style: cacodemons, switch/run/swith/run crap, hordes of identical monsters unleashed at once instead of strategically selected and placed, etc. Could have been much better! 3/5

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Guest

Unknown date

  
what a shitload of fuck this is!!!!!!!

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Guest

Unknown date

  
The first reviewer is an idiot. These are good 1994 like maps and for that 4/5 stars.

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Guest

Unknown date

  
This plays really well and is great fun. The reviewer makes a good point; a lot of modern maps loose themselves in the focus to be bigger and better and subsequently the basic elements, such as themes, level design and player empowerment don't stand out as much. However you can't blame people for having high ambitions :) I think, like in all things, there is a steady evolution in what you see. Whether it is good or bad varies with the topic in question. FIVE OUT OF FIVE.

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Unknown date

  
A fun romp. ~CSon

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Unknown date

  
I love it. Great fun to play, nice simplistic design, and a good break from all these annoying ones like the designer said. I wanna bang this wad, hard. 5/5 - Lamneth

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Unknown date

  
A thought they were a good and very playable set of levels. I didn't like the music tho.. lol.

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Guest

Unknown date

  
Wow, this is awesome! :D

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Guest

Unknown date

  
This is the umpteenth E1-style project of recent weeks; cruder than "Systematic Corruption" and "Knee Deep in ZDoom", on a par with "A New Nightmare". The original E1 levels were generally compact, whereas these are large and empty-feeling (e.g. E1M2, and E1M5, which is beyond tedious), with very little detail, and swarms of one kind of monster (e.g. E1M9). It plays just like a finished 1994-era levelset (E1M6 gave me flashbacks). Dull by modern standards.

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Unknown date

  
Large bare rooms that really don't feel like E1 at all, with so-so gameplay. 2/5

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Unknown date

  
Hard sometimes but worth the handiwork. I liked it and the partial retro style. 3,5/5. -Caco

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Unknown date

  
A pretty good set of levels. E1M8 sucked though. I mean that was a horrible way to end a pretty good episode of levels. How do you expect anyone to beat a cyber demon with some shells, no health, and a few rockets?

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Unknown date

  
After playing I think this was a pretty good episode, not Awesome but pretty damn good. Its not E1 style but its still good. Reccomended download. 4 Stars -PC

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Unknown date

  
Whoever said this was "dull" above needs to stop jacking off to Tormentor's maps. This wad rules.

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Unknown date

  
I don't wanna step on the author's effort, but this has nothing to do with episode 1. I can somewhat relate to and understand his vision and I respect the work gone into creating this map set, however I just cant escape the feeling that you're not quite playing the same thing as he imagined in his head. Some of the design reminds me more of old school Doom 2 maps and although this was meant to be simple and good with a kick back in time the quality of the gameplay in most aspects falls short.

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Unknown date

  
5, very fun.

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Unknown date

  
It's been a while since I've played a set of maps with such consistently boring and uninspired gameplay. For fans of chainsawing dozens of demons and sging barons over and over again. Whoever said it was dull was right, on all counts raised in that review. 2/5 - Belial

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Unknown date

  
Haven't finished it so far, but it's simoply... awesome!!! It's oldschool, not like the other oldschool that try to resemble E1M1 a lot, but has his own interesting structures in each map (I like the fortress map very much), good music tunes, great gameplay! 5/5 - Optimus

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Unknown date

  
Evilution on E1? Delirium tremens. Music selection is awful too. - 2/5

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Unknown date

  
It's irrelevant that it doesn't look like the Knee Deep in the Dead in design. That's totally secondary, and there's nothing wrong with making a set that roughly emulates the texturing in E1 but uses different architecture (at least it can be original). Playability here is subpar, though, since most of it is too straightforward, easy, and slow. The last level's fight against Barons of hell is particularly bad. Work more on how it plays and you'll do well. [2/5] ~Chain Mail (08/2007)

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  • File Reviews

    • By Loud Silence · Posted
      Creative, fun, entertaining and challenging levels, very cleverly hidden secrets, some butt-kicking ambushes and traps. Ammo balance is pretty tight in some maps with pistol start, but everything is possible. A must-play WAD.
    • By Walter confetti · Posted
      A very neat 1996 map that i kinda remember to have played already long ago, or at least something with a similar start, a really good interconnected layout (even if i was roaming around asking where to go, especially after taking the blue key and trying to leave the caves section), good texturing, hard monster placement (the easiest monsters are the shotgunners), really generous with health placement and some strategic megaspheres here and there, too bad it is too stingy with ammo, leaving me battling chaingunners with only a chainsaw sometimes... but overall, very good!
    • By Walter confetti · Posted
      IT JUST WORKS! Ok, with that stupid jojoke out of the way, we can start talking about this map:   It's a nice map from 1995 with some interesting room shapes (especially the one beyond the blue skull key door), the difficult and map flow is pretty easy and straightforward to navigate, don't fell discouraged by the large amount of enemies (it contains 120 monsters in total)! They're just cannon fodder for the majority of the map, expect for the final part with a arch-vile / cyberdemon combo near the exit, overall it could be easily beaten in 10 minutes or even less if you are a talented player... Enjoyable.
    • By Walter confetti · Posted
      Pretty 90s-ish, basic looking map sets into a tech / hell fortress of sorts, really large map that i've finished in 30 minutes, but luckily the map uses not really hard monsters to confront, making this pretty easy to finish, but again, is a long, LONG map with the most tedious parts are the mazes and that long backtracking stairs... Pretty meh   Also this map crashes on Doom 2 exe (DosBox) when you save the game, so i played it with a limit-removing dos port (doom 2 plus) without any trouble, so if you want to play this you had to use a limit removing port.
    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
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