Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Doom: Awesome, Episode 1

   (41 reviews)
Sign in to follow this  

Guest

3 Screenshots

About This File

Remember episode 1, the original? Remember how simple it is? Simple architecture, simple detail, simple puzzles. That's what made all of the original episodes KICK ASS. For years people took this single episode, a monument to the perfection of gameplay, and tried to replicate it. For a while it was enough. Not anymore. Nowadays, the only acceptable type of Doom wad is the kind that feels as little like Doom as possible. But when it gets to that point... who the hell cares about Doom? Why mod for a game which people still play for its simplicity if what you're going to try to accomplish is make it seem as modern as possible? Why mod for Doom, of all games? Well, whatever. I can't do anything about it. But I can make something. Here is a set of nine simple, but fun levels. Hopefully they will hold some feeling of nostalgia, as well as serve as a reminder of why we love Doom.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

NuMetalManiak

  

what do we have here? oh wait, another Doom E1 replacement. jeez I play too much of these, and this one honestly doesn't feel as different as the rest. it tries to at least, E1M3 definitely shows how tough it is to get a secret exit, although E1M9 isn't really anything to write home about. short levels overall. no plasma weapons, but we do have non-shareware enemies showing up E1M8 manages to be tough due to the lack of the rocket launcher vs. several barons, then you get one to fight the cyber. may or may not be worth playing, you decide.

Share this review


Link to review
Walter confetti

  

Overall, a pretty good mapset, even if a little hard sometimes

Share this review


Link to review
Guest

  
Good, but flawed. Worth playing? Yes. Final level is insane but, a dozen barons and a cyberdemon, a handful of rockets and no plasma. Kinda ruined it.

Share this review


Link to review
Guest

Unknown date

  
shows a lot of good potential. but fuck the gameplay and flow needs a lot of work.

Share this review


Link to review
Guest

Unknown date

  
no

Share this review


Link to review
Guest

Unknown date

  
This held my interest until E1M4, when things started getting weird and very different from E1 style: cacodemons, switch/run/swith/run crap, hordes of identical monsters unleashed at once instead of strategically selected and placed, etc. Could have been much better! 3/5

Share this review


Link to review
Guest

Unknown date

  
what a shitload of fuck this is!!!!!!!

Share this review


Link to review
Guest

Unknown date

  
The first reviewer is an idiot. These are good 1994 like maps and for that 4/5 stars.

Share this review


Link to review
Guest

Unknown date

  
This plays really well and is great fun. The reviewer makes a good point; a lot of modern maps loose themselves in the focus to be bigger and better and subsequently the basic elements, such as themes, level design and player empowerment don't stand out as much. However you can't blame people for having high ambitions :) I think, like in all things, there is a steady evolution in what you see. Whether it is good or bad varies with the topic in question. FIVE OUT OF FIVE.

Share this review


Link to review
Guest

Unknown date

  
A fun romp. ~CSon

Share this review


Link to review
Guest

Unknown date

  
I love it. Great fun to play, nice simplistic design, and a good break from all these annoying ones like the designer said. I wanna bang this wad, hard. 5/5 - Lamneth

Share this review


Link to review
Guest

Unknown date

  
A thought they were a good and very playable set of levels. I didn't like the music tho.. lol.

Share this review


Link to review
Guest

Unknown date

  
Wow, this is awesome! :D

Share this review


Link to review
Guest

Unknown date

  
This is the umpteenth E1-style project of recent weeks; cruder than "Systematic Corruption" and "Knee Deep in ZDoom", on a par with "A New Nightmare". The original E1 levels were generally compact, whereas these are large and empty-feeling (e.g. E1M2, and E1M5, which is beyond tedious), with very little detail, and swarms of one kind of monster (e.g. E1M9). It plays just like a finished 1994-era levelset (E1M6 gave me flashbacks). Dull by modern standards.

Share this review


Link to review
Guest

Unknown date

  
Large bare rooms that really don't feel like E1 at all, with so-so gameplay. 2/5

Share this review


Link to review
Guest

Unknown date

  
Hard sometimes but worth the handiwork. I liked it and the partial retro style. 3,5/5. -Caco

Share this review


Link to review
Guest

Unknown date

  
A pretty good set of levels. E1M8 sucked though. I mean that was a horrible way to end a pretty good episode of levels. How do you expect anyone to beat a cyber demon with some shells, no health, and a few rockets?

Share this review


Link to review
Guest

Unknown date

  
After playing I think this was a pretty good episode, not Awesome but pretty damn good. Its not E1 style but its still good. Reccomended download. 4 Stars -PC

Share this review


Link to review
Guest

Unknown date

  
Whoever said this was "dull" above needs to stop jacking off to Tormentor's maps. This wad rules.

Share this review


Link to review
Guest

Unknown date

  
I don't wanna step on the author's effort, but this has nothing to do with episode 1. I can somewhat relate to and understand his vision and I respect the work gone into creating this map set, however I just cant escape the feeling that you're not quite playing the same thing as he imagined in his head. Some of the design reminds me more of old school Doom 2 maps and although this was meant to be simple and good with a kick back in time the quality of the gameplay in most aspects falls short.

Share this review


Link to review
Guest

Unknown date

  
5, very fun.

Share this review


Link to review
Guest

Unknown date

  
It's been a while since I've played a set of maps with such consistently boring and uninspired gameplay. For fans of chainsawing dozens of demons and sging barons over and over again. Whoever said it was dull was right, on all counts raised in that review. 2/5 - Belial

Share this review


Link to review
Guest

Unknown date

  
Haven't finished it so far, but it's simoply... awesome!!! It's oldschool, not like the other oldschool that try to resemble E1M1 a lot, but has his own interesting structures in each map (I like the fortress map very much), good music tunes, great gameplay! 5/5 - Optimus

Share this review


Link to review
Guest

Unknown date

  
Evilution on E1? Delirium tremens. Music selection is awful too. - 2/5

Share this review


Link to review
Guest

Unknown date

  
It's irrelevant that it doesn't look like the Knee Deep in the Dead in design. That's totally secondary, and there's nothing wrong with making a set that roughly emulates the texturing in E1 but uses different architecture (at least it can be original). Playability here is subpar, though, since most of it is too straightforward, easy, and slow. The last level's fight against Barons of hell is particularly bad. Work more on how it plays and you'll do well. [2/5] ~Chain Mail (08/2007)

Share this review


Link to review
  • File Reviews

    • By PsychEyeball · Posted
      The most avant-garde Doom will ever get. Obviously not a WAD for everyone, the core target for such a mod is mainly people who are in video game glitches, corruptions and to some extent, creepypastas (whether that love is ironic or not). Nothing works as it is supposed to. You can hardly understand most of the things that are happening to you. Some of the custom monsters (like the hitscanning corrupted pinky) will put you on edge and keep you paranoid about the ruleset of the game.   The aesthetic of lilith.pk3 is one of a kind, horribly mangling the rendering engine of old ZDoom beyond belief to disform sprites, textures, text and even sound effects. The end result makes close to no sense, your Doom marine sprite is heavily dislocated and looks more like one of those creatures from Alien than a human being and the list goes on and on. The confused looks obviously doesn't always make for clean or concise gameplay, especially in later levels which crank the confusion up to eleven and manipulate the level geometry to do things you thought weren't possible in the game. Even basic things like crushers, slime pits or a turnstile look horribly out of shape and makes the player uncomfortable.   This is essentially what lilith boils down to: an unfamilarity to something we thought we knew by heart, a rising sense of uncomfort as the level design makes less and less sense and offering the player a new perspective on what Doom is. Don't play lilith expecting top-notch Doom gameplay, but play it for the one of a kind experience it offers you. For the better and for the worse, there are no WADs like lilith anywhere and there will never be.
    • By Skittle · Posted
      I think that the combination between shotgun and chaingun combat, and the hitscanner shootouts this WAD offers are really fun and engaging. Pinky Demons are placed in areas where they're not frustrating, (The opposite being something I see very often, nice work Romero :P.) My only issue with this WAD is that one or two of the secrets, specifically those found in the darkened tech room, are sort of esoteric. The one where you have to jump from a platform isn't the worst, but the one for the Mega-Armour is annoying and in my opinion, unfair to find.   Despite these small issues, I think that Phobos Mission Control is an excellent and exciting level to run through, and I applaud Romero for returning to the Doom Community to make new levels.
    • By top10epicfails · Posted
      this wad SAVED MY MARRIAGE. 3/5
    • By finnaboing · Posted
      LOCAL DINGUS PLAYS EVERY SINGLE DOOMER BOARDS PROJECT PART 2: CIRCLE OF CAINA SP   (if you don't know what the Doomer Boards Projects are, here's the Doom Wiki article on them)   The next installment of the Doomer Boards Projects, April 2018's Circle of Caina SP, helmed once again by 40oz, is a notable step up from its predecessor. Inspired by FraGMarE's "icy deathmatch map" of the same name (y'know, minus the "SP"), it's a set of eight levels based around a wintry theme and it single-handedly got me excited for the rest of this series.   First and foremost, this WAD looks incredible. Every arena feels very distinct from the last - none of these fights blend in with one another and they're all the better for it. 40oz chose an amazing resource pack for that month, with the textures being perfectly suited for the cold, jagged landscapes. Normally, I either wouldn't notice the blockiness of the terrain because I'm so used to it in Doom or I'd dock points for it, but here, it works so well with the vibes of each map that I honestly love it. I'm already partial to ice/snow levels in video games for a ton of reasons, so this WAD going all in with the lighting and icy aesthetics makes me so happy. The music choices are also perfect (other than Hell Revealed MAP16's MIDI for "Cold Shoulder" for some reason but it's not that out-of-place), with a lineup of classic MIDIs that also happen to evoke that chilly feeling.   That's not to say it's all style and no substance, though - even if the fights do feel like they have a less intense bite overall than MoM, there are a lot more tricky "gotcha!" moments here that really keep you on your toes for longer. Each new arena feels dynamic and well thought-out (even the random pop-up monsters in MAP08 that feel a bit forced in but still work somehow even though you got a free BFG (the only BFG in the set, if I'm not mistaken) in the first room and plenty of cells along the way so it doesn't even really matter but whatever). The whole WAD flows super well, too, and lends itself very well to marathon sessions. Each map has a degree of momentum that keeps everything moving at an enjoyable pace.   I found the ammo balance to be a lot more generous than Monuments of Mars for this one too. I don't know if I'd necessarily say that means this WAD is "easier," but it feels a lot more beginner-friendly (as in, me. that's me. I'm beginner) and makes fights feel a lot fairer. Outside of MAP07, "Below Zero," being WAY harder than every other map in the set (and almost every map in DBP1, for that matter), the difficulty stays pretty consistent throughout. MAP01 starts out really simple and minimalistic, MAP08 is a bit of mini-slaughter, you know, the usual.   For me, the show-stealer is MAP05, "Frosty Cream Glade." It is maybe one of the greatest Doom maps I've ever played. It doesn't look like much when you first see it, but the way everything is so interconnected and how clever yet simple the encounters are and how pretty the visuals are and how the nonlinearity of the map lets you tackle the encounters in almost any order you want so it feels a lot more personalized and how the map's layout means that part of the puzzle is figuring out how to get where you want to go and the indirect signposting is so well-done that you're probably guaranteed to find it but it still feels satisfying AAAAAAAAA I love this map it's so good. If there's one's map you need to play from this set, it's "Frosty Cream Glade." The AUDACITY of supercupcaketactics to use the MIDI from Scythe 2 MAP21 and somehow completely justify its placement is something I aspire to.   This WAD's far from perfect - 40oz's maps can be underwhelming, some of the levels' freeform nature greatly hurt their pacing ("Cold Shoulder"), they take FOREVER to give you a rocket launcher (you don't get one until MAP04, that's annoying), MAP04 and MAP08 use the exact same MIDI which is really jarring when you play MAP08 for the first time, and for whatever reason MAP05's exit is tagged as a secret even though it's not hidden at all and is required - but I'm getting nitpicky. Circle of Caina SP is a fantastic set of levels from some highly talented people working with a theme that I'm already a huge fan of. Definitely a WAD to check out if you've got a few hours to spare.   OVERALL RATING: 8/10 FAVORITE MAP: MAP05 - "Frosty Cream Glade" (by supercupcaketactics) LEAST FAVORITE MAP: MAP03 - "Some Other Circle" (by 40oz) (it's not terrible by any means but it feels kinda meh compared to the other maps) HARDEST MAP (for me at least): MAP07 - "Below Zero" (by 40oz) MAP YOU SHOULD PLAY FIRST IF YOU WANT A SAMPLER: MAP01 - "The Chill Before The Thrill" (by noisyvelvet)
    • By BoxY · Posted
      Horribly glitchy and impossible to see or do anything in the game. Literally every single texture is glitched out, only thing that works normally is the shooting sounds. 5/5
×