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Doom: Awesome, Episode 1

   (41 reviews)
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Remember episode 1, the original? Remember how simple it is? Simple architecture, simple detail, simple puzzles. That's what made all of the original episodes KICK ASS. For years people took this single episode, a monument to the perfection of gameplay, and tried to replicate it. For a while it was enough. Not anymore. Nowadays, the only acceptable type of Doom wad is the kind that feels as little like Doom as possible. But when it gets to that point... who the hell cares about Doom? Why mod for a game which people still play for its simplicity if what you're going to try to accomplish is make it seem as modern as possible? Why mod for Doom, of all games? Well, whatever. I can't do anything about it. But I can make something. Here is a set of nine simple, but fun levels. Hopefully they will hold some feeling of nostalgia, as well as serve as a reminder of why we love Doom.


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NuMetalManiak

  

what do we have here? oh wait, another Doom E1 replacement. jeez I play too much of these, and this one honestly doesn't feel as different as the rest. it tries to at least, E1M3 definitely shows how tough it is to get a secret exit, although E1M9 isn't really anything to write home about. short levels overall. no plasma weapons, but we do have non-shareware enemies showing up E1M8 manages to be tough due to the lack of the rocket launcher vs. several barons, then you get one to fight the cyber. may or may not be worth playing, you decide.

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Walter confetti

  

Overall, a pretty good mapset, even if a little hard sometimes

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Guest

  
Good, but flawed. Worth playing? Yes. Final level is insane but, a dozen barons and a cyberdemon, a handful of rockets and no plasma. Kinda ruined it.

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Unknown date

  
shows a lot of good potential. but fuck the gameplay and flow needs a lot of work.

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Unknown date

  
no

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Unknown date

  
This held my interest until E1M4, when things started getting weird and very different from E1 style: cacodemons, switch/run/swith/run crap, hordes of identical monsters unleashed at once instead of strategically selected and placed, etc. Could have been much better! 3/5

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Unknown date

  
what a shitload of fuck this is!!!!!!!

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Unknown date

  
The first reviewer is an idiot. These are good 1994 like maps and for that 4/5 stars.

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Unknown date

  
This plays really well and is great fun. The reviewer makes a good point; a lot of modern maps loose themselves in the focus to be bigger and better and subsequently the basic elements, such as themes, level design and player empowerment don't stand out as much. However you can't blame people for having high ambitions :) I think, like in all things, there is a steady evolution in what you see. Whether it is good or bad varies with the topic in question. FIVE OUT OF FIVE.

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Unknown date

  
A fun romp. ~CSon

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Unknown date

  
I love it. Great fun to play, nice simplistic design, and a good break from all these annoying ones like the designer said. I wanna bang this wad, hard. 5/5 - Lamneth

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Unknown date

  
A thought they were a good and very playable set of levels. I didn't like the music tho.. lol.

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Unknown date

  
Wow, this is awesome! :D

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Unknown date

  
This is the umpteenth E1-style project of recent weeks; cruder than "Systematic Corruption" and "Knee Deep in ZDoom", on a par with "A New Nightmare". The original E1 levels were generally compact, whereas these are large and empty-feeling (e.g. E1M2, and E1M5, which is beyond tedious), with very little detail, and swarms of one kind of monster (e.g. E1M9). It plays just like a finished 1994-era levelset (E1M6 gave me flashbacks). Dull by modern standards.

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Unknown date

  
Large bare rooms that really don't feel like E1 at all, with so-so gameplay. 2/5

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Unknown date

  
Hard sometimes but worth the handiwork. I liked it and the partial retro style. 3,5/5. -Caco

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Unknown date

  
A pretty good set of levels. E1M8 sucked though. I mean that was a horrible way to end a pretty good episode of levels. How do you expect anyone to beat a cyber demon with some shells, no health, and a few rockets?

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Unknown date

  
After playing I think this was a pretty good episode, not Awesome but pretty damn good. Its not E1 style but its still good. Reccomended download. 4 Stars -PC

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Unknown date

  
Whoever said this was "dull" above needs to stop jacking off to Tormentor's maps. This wad rules.

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Unknown date

  
I don't wanna step on the author's effort, but this has nothing to do with episode 1. I can somewhat relate to and understand his vision and I respect the work gone into creating this map set, however I just cant escape the feeling that you're not quite playing the same thing as he imagined in his head. Some of the design reminds me more of old school Doom 2 maps and although this was meant to be simple and good with a kick back in time the quality of the gameplay in most aspects falls short.

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Unknown date

  
5, very fun.

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Unknown date

  
It's been a while since I've played a set of maps with such consistently boring and uninspired gameplay. For fans of chainsawing dozens of demons and sging barons over and over again. Whoever said it was dull was right, on all counts raised in that review. 2/5 - Belial

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Unknown date

  
Haven't finished it so far, but it's simoply... awesome!!! It's oldschool, not like the other oldschool that try to resemble E1M1 a lot, but has his own interesting structures in each map (I like the fortress map very much), good music tunes, great gameplay! 5/5 - Optimus

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Unknown date

  
Evilution on E1? Delirium tremens. Music selection is awful too. - 2/5

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Unknown date

  
It's irrelevant that it doesn't look like the Knee Deep in the Dead in design. That's totally secondary, and there's nothing wrong with making a set that roughly emulates the texturing in E1 but uses different architecture (at least it can be original). Playability here is subpar, though, since most of it is too straightforward, easy, and slow. The last level's fight against Barons of hell is particularly bad. Work more on how it plays and you'll do well. [2/5] ~Chain Mail (08/2007)

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  • File Reviews

    • By dj somemong · Posted
      some of the very best mapping i've seen, and under 30 minutes too! 10/10.
    • By MuratMikal · Posted
      Cabro's legacy is a big megawad comprising of a hub and 40 playable maps. While the design of maps isn't that great, the gameplay is balanced with lots of fun and there're at least 10 maps that have more than 500 enemies. I really enjoyed the whole megawad and will replay it in future.
    • By dj somemong · Posted
      Best terrywad, nothing else to say
    • By magicsofa · Posted
      Note: Originally written for /newstuff... figured I'd post it here...   You know how sometimes your memory completely fails you? I'm sure it's happened to me before but I can't recall... oh wait, it's all coming back to me now. I do remember looking at the sign-up thread for one of the Doomworld Mega Projects. For some reason, though, that memory was lost when I ventured to review DMP 2016. And so, I came at this with no predispositions, almost like a virgin Doomer who had never downloaded a PWAD before. It's a good thing I'm obsessed with reviewing this sludge pit of WADS in perfect chronological order, because otherwise my instincts would have turned me away. Which, come to think of it, isn't that good of a thing. But suffering is necessary, at least if you want to complain as much as I do.   So the first thing I found was a beautiful description of my near future. "A megawad with 50 maps." Oh yeah? I have so many questions already. 50 what maps? 50 maps why? Are they good maps, or notable maps, or cheesy maps, or maps of maps? Of course since the text file refuses to do anything other than pain me with knowledge of how dreadfully long this adventure will be, I have no choice but to fire it up and gaze at the equally beautiful titlepic. I was delighted to see something totally original: The regular doom II titlepic turned to grayscale, and then vandalized with sloppy red MSpaint text. Okay. I guess I still want to see what's inside, even though the box is literally smeared with feces.   I can't whine about the text file too much because it actually describes DMP 2016 in humorously accurate minimalism. This is a megawad, and it has 50 maps. And they are ALL the maps. Did you want an empty map that's too easy? It's in there (but it's not the first map). Did you want to get shredded by annoying hitscanners? It's in there. Did you want a nice-looking map with decent gameplay? It's in there. Did you want a gimmick map to jump in front of your car, causing you to crash and waste thousands of dollars on repair? It's in there. Did you want a severe waste of time? Well, obviously you did, since you chose to ignore the awful presentation right from the start. Censorship is not really my thing. I like that people can make joke WADS. The fact that we can map to our heart's content, with only the boundaries of the game engine and our own imagination to contend with, is part of the reason Doom is my favorite game ever. But to me, DMP 2016 is almost worse than a joke. A joke wad is meant to troll you, to get a quick laugh, and to offer a small respite from the other side of the spectrum - obsession over detail and perfection. But this isn't supposed to be a joke. I mean, the title pic is an insult to your senses, but you arrive there in confusion because of the description: A megawad with 50 maps. It doesn't say a jokewad with 50 maps including some actually good ones. It also doesn't say 50 good maps but some are actually not so good. It just says 50 maps. And that's what it is. This WAD is like a reflection of the /idgames database itself. Just hit "random file" and play whatever you get. Your experience will be almost indistinguishable from playing DMP.   Except wait, when you hit "random file" you usually get a sane description of whatever garbage you are about to force yourself to eat. That way your stomach enzymes can get ready for the torture. DMP offers no such preparation. When you start, you are given a hub map from which you can choose any of the 49 other "normal" levels. It even has cute little screenshots of each map with the author's name. But is there any description of the maps, or indication of quality, difficulty, style? Nope. It does say which compatibility those maps were made for, because why would a WAD be tailored for a single port? Fuck it, let's have vanilla and GZDoom all rolled together in a horrendous mapping burrito!   My favorite part of the hub is that it doesn't even indicate which levels have been completed. That's right folks - you get the honor of remembering which ones you have played already! Completing a map doesn't bring you to the next one...it just spits you back to the hub. Naturally I resorted to warping to each map instead, for want of saving my forehead and keyboard from destroying each other. There are some good maps in here, and since they cover almost all play styles imaginable, there's probably at least one that will appeal to you. I enjoyed "Teenage mutant ninja demons", "Bliss Toxin", "The Swarm", and "Ancient Base". If you scroll down the text file there is a description of each individual map, so if you feel like reading a book instead of actually playing the game, you can try to find out which maps you want to see beforehand. But I'm not here to review these maps as if they were released standalone. I'm supposed to review the WAD as a whole.   I said that I'm against censorship, and in the case of people deciding to throw together random compilations of maps with no theme, no quality standard, no organization, and no logic of any kind, I would say "Fine, go for it." And then as a player I would proceed to download something else, something that's actually worth my time. But as a reviewer I am submitting myself to even the worst quality maps, in order to hopefully help other players find WADS they like, and to give authors praise for well executed designs, as well as criticism in areas that could be improved. At least with  a map set created by a severe newbie, there's some amount of effort, some vision, some kernel of good Dooming to be found. The mistakes can be seen as necessary learning along the noble and never-ending path to Master Mapper. But this "Mega Project" is impossible to review in that light. Sure, some of the maps were good because they looked nice and played well, and some were fun because the gimmicks were a success. On the other hand, some were very amateur, very annoying, or just so different from their neighbors, that it spoils the entire thing. One bad apple ruins the barrel, they say. And this has more than one bad apple. One map is a repeating series of rooms each with a door, a cybie, and some soul spheres. It's kinda funny, but the fact that it's placed alongside serious maps makes it more insulting than amusing. I would be embarrassed if I actually created a nice map for this project. And if I was an aspiring mapper looking to join up with the community to improve my skills, I would have wasted my time, since nobody cared about the quality of submissions, and nobody will care to play it and focus on constructively criticizing it. If you really want to make a map just for the hell of it, and then throw it in the garbage, I won't stop you.  But if anyone thought this was anything more than a dumpster fire, I can't find much appreciation for your work. I've heard rumors that later installations of DMP have some sort of organization in terms of quality, so we shall see what that looks like. But as for the 2016 edition, you should only download it if you enjoy wading through sewage in real life.
    • By R1ck · Posted
      it's fine, I like it except for certain places. but it's enjoyable
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