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Doom: Awesome, Episode 1

   (41 reviews)
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About This File

Remember episode 1, the original? Remember how simple it is? Simple architecture, simple detail, simple puzzles. That's what made all of the original episodes KICK ASS. For years people took this single episode, a monument to the perfection of gameplay, and tried to replicate it. For a while it was enough. Not anymore. Nowadays, the only acceptable type of Doom wad is the kind that feels as little like Doom as possible. But when it gets to that point... who the hell cares about Doom? Why mod for a game which people still play for its simplicity if what you're going to try to accomplish is make it seem as modern as possible? Why mod for Doom, of all games? Well, whatever. I can't do anything about it. But I can make something. Here is a set of nine simple, but fun levels. Hopefully they will hold some feeling of nostalgia, as well as serve as a reminder of why we love Doom.


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NuMetalManiak

  

what do we have here? oh wait, another Doom E1 replacement. jeez I play too much of these, and this one honestly doesn't feel as different as the rest. it tries to at least, E1M3 definitely shows how tough it is to get a secret exit, although E1M9 isn't really anything to write home about. short levels overall. no plasma weapons, but we do have non-shareware enemies showing up E1M8 manages to be tough due to the lack of the rocket launcher vs. several barons, then you get one to fight the cyber. may or may not be worth playing, you decide.

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Walter confetti

  

Overall, a pretty good mapset, even if a little hard sometimes

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Guest

  
Good, but flawed. Worth playing? Yes. Final level is insane but, a dozen barons and a cyberdemon, a handful of rockets and no plasma. Kinda ruined it.

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Guest

Unknown date

  
shows a lot of good potential. but fuck the gameplay and flow needs a lot of work.

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Guest

Unknown date

  
no

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Guest

Unknown date

  
This held my interest until E1M4, when things started getting weird and very different from E1 style: cacodemons, switch/run/swith/run crap, hordes of identical monsters unleashed at once instead of strategically selected and placed, etc. Could have been much better! 3/5

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Guest

Unknown date

  
what a shitload of fuck this is!!!!!!!

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Guest

Unknown date

  
The first reviewer is an idiot. These are good 1994 like maps and for that 4/5 stars.

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Guest

Unknown date

  
This plays really well and is great fun. The reviewer makes a good point; a lot of modern maps loose themselves in the focus to be bigger and better and subsequently the basic elements, such as themes, level design and player empowerment don't stand out as much. However you can't blame people for having high ambitions :) I think, like in all things, there is a steady evolution in what you see. Whether it is good or bad varies with the topic in question. FIVE OUT OF FIVE.

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Unknown date

  
A fun romp. ~CSon

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Unknown date

  
I love it. Great fun to play, nice simplistic design, and a good break from all these annoying ones like the designer said. I wanna bang this wad, hard. 5/5 - Lamneth

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Unknown date

  
A thought they were a good and very playable set of levels. I didn't like the music tho.. lol.

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Guest

Unknown date

  
Wow, this is awesome! :D

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Guest

Unknown date

  
This is the umpteenth E1-style project of recent weeks; cruder than "Systematic Corruption" and "Knee Deep in ZDoom", on a par with "A New Nightmare". The original E1 levels were generally compact, whereas these are large and empty-feeling (e.g. E1M2, and E1M5, which is beyond tedious), with very little detail, and swarms of one kind of monster (e.g. E1M9). It plays just like a finished 1994-era levelset (E1M6 gave me flashbacks). Dull by modern standards.

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Unknown date

  
Large bare rooms that really don't feel like E1 at all, with so-so gameplay. 2/5

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Unknown date

  
Hard sometimes but worth the handiwork. I liked it and the partial retro style. 3,5/5. -Caco

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Unknown date

  
A pretty good set of levels. E1M8 sucked though. I mean that was a horrible way to end a pretty good episode of levels. How do you expect anyone to beat a cyber demon with some shells, no health, and a few rockets?

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Unknown date

  
After playing I think this was a pretty good episode, not Awesome but pretty damn good. Its not E1 style but its still good. Reccomended download. 4 Stars -PC

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Unknown date

  
Whoever said this was "dull" above needs to stop jacking off to Tormentor's maps. This wad rules.

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Unknown date

  
I don't wanna step on the author's effort, but this has nothing to do with episode 1. I can somewhat relate to and understand his vision and I respect the work gone into creating this map set, however I just cant escape the feeling that you're not quite playing the same thing as he imagined in his head. Some of the design reminds me more of old school Doom 2 maps and although this was meant to be simple and good with a kick back in time the quality of the gameplay in most aspects falls short.

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Unknown date

  
5, very fun.

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Unknown date

  
It's been a while since I've played a set of maps with such consistently boring and uninspired gameplay. For fans of chainsawing dozens of demons and sging barons over and over again. Whoever said it was dull was right, on all counts raised in that review. 2/5 - Belial

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Unknown date

  
Haven't finished it so far, but it's simoply... awesome!!! It's oldschool, not like the other oldschool that try to resemble E1M1 a lot, but has his own interesting structures in each map (I like the fortress map very much), good music tunes, great gameplay! 5/5 - Optimus

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Unknown date

  
Evilution on E1? Delirium tremens. Music selection is awful too. - 2/5

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Unknown date

  
It's irrelevant that it doesn't look like the Knee Deep in the Dead in design. That's totally secondary, and there's nothing wrong with making a set that roughly emulates the texturing in E1 but uses different architecture (at least it can be original). Playability here is subpar, though, since most of it is too straightforward, easy, and slow. The last level's fight against Barons of hell is particularly bad. Work more on how it plays and you'll do well. [2/5] ~Chain Mail (08/2007)

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  • File Reviews

    • By Ajora · Posted
      Even for Terrywad standards, this is pretty terrible. Not worth playing at all. 
    • By Walter confetti · Posted
      Pretty enjoyable map, it feels more modern than it's official release. maybe too square-ish in layout terms, but overall is a cool and fun map!
    • By Walter confetti · Posted
      First series of the "k_" wads, is a cool and open arena with some texture taken from Quake, is a fun map.
    • By Walter confetti · Posted
      Basic and really short map, kinda ok but way too short and ends too soon, without any sign of exit signs. Also is the final room some sort of hellish uterus and you die in... lava vagina?
    • By warman2012 · Posted
      I'd give this mapset a friggin 0 if I could. This mapset is terrible to its very core. It pulls all sorts of asinine moves to make sure you die at least 3 to 4 times in a level, on HMP at least. I wouldn't dream of playing UV for this mapset, not that there is much of any difference when mapping philosophy is "aggravation central". Lets list out all the things wrong with this mapset: 1. Ammo and Health starvation. 2. Claustrophobic ambushes stuffed with so many enemies you can barely move around in. 3. Cheap tricks such as a teleporting cyberdemons that teleport every 3 seconds across 3 elevated levels. 4. Archvile abuse. 5. Slaughtermap-esque encounters.   What were these people going for when they made this? Sure, it has colorful Mario graphics and short length. That essentially ends it here. These ppl had to go out of their way to handcraft each way they could send you back to the loading screen. No difficulty or "skill" could possibly fix the deranged minds of these sadists. Map 18 for one, has at the end, a cyberdemon to kill you as you go towards the exit of the level with no way to get out of the cyberdemon's way because its a narrow passage. Map 15 Ziegenhous, I am going to single out as the worst offender. 16 archviles, 55 revenants make up 90% or so of this ridiculous map. This map also has the teleporting cyberdemons I mentioned earlier. Had to MDK these guys as it was too ridiculous to try and kill them conventionally. Map 21 Rainbow Road is another stain with it shoving you into cramped slaughter arena fights; one of these fights has an archvile duo with another monster for cover and poles that can barely block line of sight, not that it matters as the arena is too small to move in and is open to fire from two cyberdemons that dominate the map and can snipe you from long range.   One of the worst mapsets I've played. If savecumming, headache-inducing aggravation in colorful, cheerful environments with fun music is your thing, then check this out. Otherwise, for the normal folks, stay far away from this mapset.  
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