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Kohe 13

   (10 reviews)
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5 Screenshots

About This File

Its very level of Doom where you face a huge chalenge! You think you are in good looking base but at flick of switch you realise you go to hell. Oh you desrve your reward since there are 2 ways to finish level, a switch hidden at start but very hard to shoot but only cheaters do that, or the normal way, through hell, through huge Kakoka cave, through another base and through Nazi terrorizim.


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Unknown date

  
Ruba is a goddamn fag. So am I, vassap! 5/5 -Bruno

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Ruba ownz0rs j00r b0x0rz

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I'm sure this deserves 5/5 without even playing it. I played it, and it did, so 5/5 -Maes

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Texturing is pretty bizarre in places. Odd use of SS monsters. Too easy in many places; the second cave with a megasphere every ten feet comes to mind. You can get the red key by jumping across the gap. Too much BFG ammo. Gameplay is mostly okay. 3/5

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Ruba improves.

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Typical novelty rubbish from this author; you get SS men, Wolfstein-style design, large pointless caverns etc. On a technical level it's competent and has lots of little design tricks, which suggests that it's all a big hoax from an established Doom level designer. Given that the flow of new Doom levels has slowed right down to a trickle it's all a bit sad.

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Wow!!! That map was pretty funny, first because of the music, scary shit * 20 secret sound on the teleport, cacohell fight (first time I loose in ruba map), hahaa, look cacodemos dropping down and fighting the cyberdemon in hordes, hahaha!!!, no purpose end secret, it's hilarious shit! Gotta find that switch I didn't know though. 5/5 - Optimus

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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