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Kohe 13

   (10 reviews)
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5 Screenshots

About This File

Its very level of Doom where you face a huge chalenge! You think you are in good looking base but at flick of switch you realise you go to hell. Oh you desrve your reward since there are 2 ways to finish level, a switch hidden at start but very hard to shoot but only cheaters do that, or the normal way, through hell, through huge Kakoka cave, through another base and through Nazi terrorizim.


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Unknown date

  
Ruba is a goddamn fag. So am I, vassap! 5/5 -Bruno

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Unknown date

  
Ruba ownz0rs j00r b0x0rz

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Unknown date

  
I'm sure this deserves 5/5 without even playing it. I played it, and it did, so 5/5 -Maes

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Unknown date

  
Texturing is pretty bizarre in places. Odd use of SS monsters. Too easy in many places; the second cave with a megasphere every ten feet comes to mind. You can get the red key by jumping across the gap. Too much BFG ammo. Gameplay is mostly okay. 3/5

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Unknown date

  
Ruba improves.

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Unknown date

  
Typical novelty rubbish from this author; you get SS men, Wolfstein-style design, large pointless caverns etc. On a technical level it's competent and has lots of little design tricks, which suggests that it's all a big hoax from an established Doom level designer. Given that the flow of new Doom levels has slowed right down to a trickle it's all a bit sad.

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Unknown date

  
Wow!!! That map was pretty funny, first because of the music, scary shit * 20 secret sound on the teleport, cacohell fight (first time I loose in ruba map), hahaa, look cacodemos dropping down and fighting the cyberdemon in hordes, hahaha!!!, no purpose end secret, it's hilarious shit! Gotta find that switch I didn't know though. 5/5 - Optimus

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  • File Reviews

    • By Doomkid · Posted
      Good maps, most of them ended up in Skulltag later on (as in, 2004-2005 lol). A solid wad that frankly deserves more play time, even in the year 2021.
    • By roadworx · Posted
      this really deserves much more attention than it gets! it definitely has its fair share of negatives like cryptic progression, symmetry, etc, but for the time it's actually very good. the visuals are very nice with interesting architecture and good lighting, and despite not being balanced for pistol start very well the combat is great fun nonetheless.
    • By roadworx · Posted
      it's like if the casali brothers got their hands on skillsaw's kamikaze soldiers   srsly tho, for 1995 this wad is pretty vicious. the moeller brothers love to throw some real nasty shit at you on the regular, but despite that it still remains very fun (albeit somewhat frustrating at times). the levels all look decent for 1995, and the spritework for the new enemies and textures is quite good as well. aside from a few specific things (the beginning of map06 for example) there's not really any genuinely bad things about the megawad. if you're a fan of older stuff then i highly recommend this mapset - it's not as refined as later stuff the moellers worked on like memento mori, but it's still great fun.
    • By roadworx · Posted
      a very fun mapset that, unfortunately, is plagued by a few bugs. it's mostly fine if you get the fix, but if you're unaware of it then it's gonna prevent you from progressing   it's a shame, because this really is a great mapset. it starts off somewhat standard but quickly becomes quite reminiscent of av's later levels. i highly recommend it if you're into that
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