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Systematic Corruption

   (25 reviews)
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3 Screenshots

About This File

Originally meant for the "#dmclub Channel Project" that was started last year, Systematic Corruption is a medium-sized e1-themed techbase.

Playing on U.V. should result in a ~300 monster count by the end of the level, while the lower difficulties are toned down a bit. However, you will probably still find somewhat of a challenge if you play on your regular skill level.

While playing, keep in mind that nukage/slime does no harm. Also be watchful of your ammo; unless you have a backpack you can easily collect too much ammo and waste it.


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Lightning Hunter

  
A good base map with examples of how visuals in Doom should be done (not this DTWID stuff that has been coming out lately). The 3-star rating has to do with some unfair game play moments. Some of the traps on UV are only possible through trial and error to figure out where to hide. Saving/Loading is a given with all the teleporting madness. Fewer teleporting Revenants certainly would have made it fair.

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Guest

Unknown date

  
Tango has an excellent feel for what makes maps fun to play, and is a strong contender for any "mapper of the year" awards. 5/5

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Unknown date

  
Quite good, though the theme of teleporting-in monsters is overused. Also, unless you are prepared for a brain-numbing challenge, I strongly advise you to play it on easy. 4/5 from me.

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Unknown date

  
awesome map. 5/5

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Unknown date

  
Overrated. Difficult, but not in a fun way. And I´m not talking about the constant spawning; there are too many cheap traps. I´m tired of mappers begging me to spend half of my life in their levels and *study* them.

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Unknown date

  
Quite good. This is the first wad I acturally played all the way through, but too much teleporting enemiew. 4/5 - nicknin10do

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Unknown date

  
This is a fun modern level, with a clean E1-style design. It's basically a series of traps, one after the other - you can always see when they're about to happen, and it's not too hard to flick the special switch / cross the line, and then dodge back where you came from and wait for the monsters to infight each other. As long as you back off it's easy, except for the final battle, where you have to attack! It's good fun.

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Unknown date

  
Fucking retarded overuse of revenants and chaingunners in wide open spaces.

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Unknown date

  
Awesome looking map, plays well too (though as people have said it relies a little too much on teleporting waves of enemies). I didn't find the final battle _that_ hard on HMP, although I didn't have enough ammo to finish the cyber. 4/5

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Unknown date

  
Its really very good 4/5

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Unknown date

  
very high difficulty setting, but really really fun. 4/5

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Unknown date

  
HELL YES now this is what im talking about. This map rules in many ways. It's challenging as hell, The detail is pretty good, plenty of ammo and just enough health to get you by. Except for the last room, when monsters warp in, the player can leave the room and run freely throughout the level and take on the battle that way instead of being confined inside the room. Way to go Tango awsome map, make more. 8/15/07

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Unknown date

  
Awesome. Although the last battle could have been a little easier.

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Unknown date

  
Annoying difficulty!!! I hate it when revenants and chaingunners and a bunch of other monsters appear by teleporting shit. But good,. I beat it! 4/5 - Optimus

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damned

Unknown date

  
Not bad. The final fight was quite difficult, but still playable on my regular skill level. ;) I just miss some smarter traps and ambushes. 4/5 - Damned

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Unknown date

  
rox

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Unknown date

  
teleporting in monsters all the time, not many strategical placed monsters, design is good 3.5/5

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Unknown date

  
Rooms full of teleporting revanties and no reward given afterwards! Looks are good, but gameplay just plain sucks! 1/5 stars for horrid gameplay and to many teleport traps.

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  • File Reviews

    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
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