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Systematic Corruption

   (25 reviews)
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About This File

Originally meant for the "#dmclub Channel Project" that was started last year, Systematic Corruption is a medium-sized e1-themed techbase.

Playing on U.V. should result in a ~300 monster count by the end of the level, while the lower difficulties are toned down a bit. However, you will probably still find somewhat of a challenge if you play on your regular skill level.

While playing, keep in mind that nukage/slime does no harm. Also be watchful of your ammo; unless you have a backpack you can easily collect too much ammo and waste it.


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Lightning Hunter

  
A good base map with examples of how visuals in Doom should be done (not this DTWID stuff that has been coming out lately). The 3-star rating has to do with some unfair game play moments. Some of the traps on UV are only possible through trial and error to figure out where to hide. Saving/Loading is a given with all the teleporting madness. Fewer teleporting Revenants certainly would have made it fair.

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Guest

Unknown date

  
Tango has an excellent feel for what makes maps fun to play, and is a strong contender for any "mapper of the year" awards. 5/5

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Unknown date

  
Quite good, though the theme of teleporting-in monsters is overused. Also, unless you are prepared for a brain-numbing challenge, I strongly advise you to play it on easy. 4/5 from me.

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Unknown date

  
awesome map. 5/5

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Unknown date

  
Overrated. Difficult, but not in a fun way. And I´m not talking about the constant spawning; there are too many cheap traps. I´m tired of mappers begging me to spend half of my life in their levels and *study* them.

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Unknown date

  
Quite good. This is the first wad I acturally played all the way through, but too much teleporting enemiew. 4/5 - nicknin10do

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Unknown date

  
This is a fun modern level, with a clean E1-style design. It's basically a series of traps, one after the other - you can always see when they're about to happen, and it's not too hard to flick the special switch / cross the line, and then dodge back where you came from and wait for the monsters to infight each other. As long as you back off it's easy, except for the final battle, where you have to attack! It's good fun.

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Unknown date

  
Fucking retarded overuse of revenants and chaingunners in wide open spaces.

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Unknown date

  
Awesome looking map, plays well too (though as people have said it relies a little too much on teleporting waves of enemies). I didn't find the final battle _that_ hard on HMP, although I didn't have enough ammo to finish the cyber. 4/5

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Unknown date

  
Its really very good 4/5

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Unknown date

  
very high difficulty setting, but really really fun. 4/5

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Unknown date

  
HELL YES now this is what im talking about. This map rules in many ways. It's challenging as hell, The detail is pretty good, plenty of ammo and just enough health to get you by. Except for the last room, when monsters warp in, the player can leave the room and run freely throughout the level and take on the battle that way instead of being confined inside the room. Way to go Tango awsome map, make more. 8/15/07

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Unknown date

  
Awesome. Although the last battle could have been a little easier.

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Unknown date

  
Annoying difficulty!!! I hate it when revenants and chaingunners and a bunch of other monsters appear by teleporting shit. But good,. I beat it! 4/5 - Optimus

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damned

Unknown date

  
Not bad. The final fight was quite difficult, but still playable on my regular skill level. ;) I just miss some smarter traps and ambushes. 4/5 - Damned

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Unknown date

  
rox

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Unknown date

  
teleporting in monsters all the time, not many strategical placed monsters, design is good 3.5/5

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Unknown date

  
Rooms full of teleporting revanties and no reward given afterwards! Looks are good, but gameplay just plain sucks! 1/5 stars for horrid gameplay and to many teleport traps.

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  • File Reviews

    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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