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Kohe 14

   (13 reviews)
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2 Screenshots

About This File

In the Kohe13 text file I accidently put MAP13 as the map while it should have been MAP03 thats because Kohe3 was MAP13 so Kohe13 had to be MAP03 sorry all those other players out there.

In Kohe14, you are in the second to last mission in the Kohe trilogy and you are in for a huge challenge. You face the Fat Slobs, and the Arch Men can easily be disturbed. Finding the key to the exit is simple, just think where it is. Dont feel a sorry if you beat cant level.


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Unknown date

  
I can't wait for Ruba's megawad. There's no doubt Ruba knows how to map, he's just poking fun at all anti-jokewad anal retentives here at Doomworld :-D

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Unknown date

  
retarded and shitty as hell... 0/5

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Unknown date

  
Just crap

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Unknown date

  
No, Ruba can't map. Ruba can't even connect sectors right. 0/0

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Unknown date

  
Compared to latest kohes, it's a disappointment.

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Unknown date

  
The "Maes" design is brilliant ;-) 5/5 -Maes

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Unknown date

  
This doesn't get a 5 because I hate mazes like this,e ven though this one was fun a bit because of discovering the letters but what do the poet tries to say here? "MAES MAES SOLVERIINO, MAES MAES SOLVERIINO?!?!?!". What does that mean? Haha! Great idea though. 4/5 - Optimus

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Unknown date

  
Its a big maze of meh 2/5

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Unknown date

  
O no some god punished me for playing jokewads and changed roles. 3 stars from coldfusio aka aka...

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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