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Giulio Galassi Is Dead

   (30 reviews)
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You must save Giulio from Hell.


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Guest

Unknown date

  
Glassy Man, when you will ever learn?

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Guest

Unknown date

  
Even Glassyman thinks this is shit. It is. ~Csonig

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Guest

Unknown date

  
I'd rather skin myself with a dull spoon, rub 34-grit sandpaper on every square inch of my body, jump in a bathtub full of salt and barbed wire, and set myself on fire than download this. 0/5

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Guest

Unknown date

  
shitburger

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Guest

Unknown date

  
Shit.

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Guest

Unknown date

  
This is a shitty jokewad, stay away from this at all cost!

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Guest

Unknown date

  
LOL despite the .txt saying otherwise, this was probably made by Giulio Galassi in response to recent events involving the ZDoom forums. Excellent "Gamarra's Soul"-like gameplay. 5/5 -Maes

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Guest

Unknown date

  
i thought it was funny, but that sucked balls. make better maps or dont make them at all

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Guest

Unknown date

  
Did someone say jokewad? Auto zero from me.

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Guest

Unknown date

  
huh

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Guest

Unknown date

  
this is dumb and maes is dumb and glassyman is dumb and retards giving him more attention are dumb

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Guest

Unknown date

  
Another shitty Gamarra-esque wad? Ugh. Why can't there be any more quality wads like Memento Mori, Requiem, Alien Vendetta, CC2 and even KDiZD? For the idiots giving out 5/5 scores for crap like this, you're only encouraging shitty mappers to continue making garbage like this. Stop it. 0/5

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Unknown date

  
I like Jokewads. But i like Good ones (How not to be seen, for example). I think it's better to play Wow.wad instead of this crap. 1/5 Dark_Zero

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Guest

Unknown date

  
Why don't people start getting a life. After playing this again another heap of you know what that is based on Wills and Giulio Galassi as characthers. Wills Must die, Gammara must die. Poorly done map that is full of poo from start to finish. It gets a 1. -PC

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Unknown date

  
Interesting insight on the recent ZDoom forum happenings, but the WAD has a somehow disturbing and dark tone about it, even if it was not stolen as GG says. It also raises some questions about what really happened... 3/5

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Unknown date

  
wat

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Guest

Unknown date

  
Wills still uses his Dildo in Hell :-D Priceless 5/5

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Guest

Unknown date

  
If Gulio Galassi was really dead, I'm pretty sure there would be a celebration in every city across the world, with parades in every street. I'm not seeing any of these things, so it's pretty obvious he's alive. As for the whole Giulio Galassi being banned, he was banned for trying to HACK INTO other people's accounts.

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Unknown date

  
Quite possibly the biggest bunch of shit. remember when i posted a fake gamarra map that had a few rooms and like ten monsters. I thought that was way better than any of the gamarra maps at the time and further more it summed up what you would get with a gamarra map

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Unknown date

  
^when pigs fly, lol Spolier: In Hexen it is possible to make pigs fly.

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Unknown date

  
Gulio Galassi and Wills should both die for being huge idiots. Glassyman made shit maps, then Wills responded, then Glassyman started making that "Gamara's Soul: Kill everyone in the Doom Community" crap wads, then this crappy shit wad and all the other wannabe Glassyman maps came into existence. Thanks alot you idiots. 0/5

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  • File Reviews

    • By Memfis · Posted
      Way too many demons, cacodemons, and barons to kill, I got bored quickly. The design is clean and pleasant though, a little unusual even.
    • By Gaia74 · Posted
      Even though I do not like the idea of aliens being the doom demons, I love this wad, is beatiful because uses the things I love, the space bases and exploration of the universe   the second and third episode, they are really masterpieces because you see the amount of work of the creator and you really see his dedication   also some maps are ruins something that really valued since I am a lover of history so it was fascinating   Although I got stuck on some maps since the switches were too hidden, I managed to get through   I think the only thing I find bad is that their palette destroys a few mods, but if you do not care about the colors, then this is a wad that I recommend!   and also the end, it's something that really, you say what?   but they are details and if you like the pretty and funny maps I recommend it   5/5 Gaia74
    • By Paul977 · Posted
      Very good tech-base and, later on, cave/temple and again tech visuals, made in a classic polished style. Tough level on UV, particularly the initial stage until you reach the big room holding the rocket launcher. From there health and ammo are more abundant, so the difficulty decrease, but later on there are surprises encounters that can catch you out of guard very easly, including the really interesting ending area.
    • By galileo31dos01 · Posted
      Done with these settings: - GLBoom+ 2.5.1.4. complevel 9.
      - Ultra-Violence.
      - Continuous combined with pistol start mindset. Pistol starts in maps 05, 10, 11.
      - Saves every 5-10 minutes or so.   A partially cool map collection from various people. It revolves around the same old story about a newer demon invasion, in this case they corrupted an underground base and spread all around the territory, turning every nook into hell. The maps sort of follow that narrative through the visual design, that at least from the second map and beyond, since the first level is simply an introduction. There are plenty of hellish neat-looking techbases to explore either on surface or underground, including one level in a Quake style with dark rusted metal textures. In combination, some maps present an Inferno-ish look with marble/red/rocky structures and lots of flesh to step on. I dig the latest two in particular, with exclusively clean visuals and great usage of fireblu for portals. The deep blue sky fits in about every single map, giving each an extra touch of spookiness. Well, and a subtle TNT vibe, or maybe that was because of some of the music selections. I really liked the midis in map 10 and 11, too bad there is no information in the text file about them.    As far as authors styles, it's a varied compilation ranging from traditional easygoing combat to series of lethal encounters, and some peculiar setups involving environmental hazards. I would say, gameplay-wise, the further I got into, the better it turned, mainly because the first half seemed to show the more experimental side of the wad, where the pace is kind of a rollercoaster, and some choices felt tacked on. I mean, the opening map is already questionable, just a dull switch hunt on a quasi-deserted island, not to mention the copious invisible barriers. Printz's map 04 is perhaps the largest and weirdest one. It has a lot of gimmicky ideas, including an outdoors fight where the player's affected by wind, which I wasn't very sold on, aside from slow and unclear progression. On the other side, Craigs' and Stewboy's are peacefully linear and simple to comprehend, and the two by Death Destiny and Butts are as wild and engaging as hitscan-centric maps go, without ever turning into annoyance, unless that's not your thing. The second half of the wad is the section I found more of my taste, aside from having mixed emotions about the last level. The seventh map was a nice short appetizer, and I enjoyed a lot the entries by Icecreamsoldier and Dutch Devil, with an ultimate hitscan hell touch and secrets research. While the increase in difficulty is gradual throughout the wad, the pinnacle might come as a slap in the face to people not used to that particular style in the last two D-D maps, like myself for example. The final map is about tight setpieces involving at least one archvile after the other, while you run around naked (no armor) carrying your SSG. Sometimes there was an escape, and other times things easily went real bad in less than a second. I would suggest to take it on a lower skill assuming you urge a security pickup. His second to last map was actually more cramped, close to unforgiving with the bumpy architecture, but somehow I sorted it out with calm and joy. Guess that makes me a "Doom god"?. I'll pass.    Secret-wise, I had issues to find any in map 04, one of them wasn't even hinted at all. In map 10 I wasn't able to trigger one of them, probably due to the sector being too small. Other than those, well, depending on your gameplay styles, you might be able to ease up the majority of the mapset if you commit yourself to explore every nook, not that I'm really in favor of the whole idea to be fairly honest, but the design of the status bar misled me. I would suggest to take a good look to map 05 via iddt, just to check some hidden stuff that are out of reach for reasons unknown... Anyway, favourite maps are 06, 08, 09 and 10. The others varied from fun to dull and everything in between.   Overall, Dark Resolution 2008 was, weird, but nonetheless very interesting, save for a few cases. If you're looking for mapsets with varied content, or a die-hard fan of the double barreled, this could be a good place to stop by. My rate is 6/10.
    • By Gaia74 · Posted
      i played this in tardgold, beatiful wad
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