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Ultimate Simplicity

   (150 reviews)
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About This File

Ultimate Simplicity is a megawad comprised of 3 episodes, including 30 maps. It is essentially an overhauled version of the original Simplicity, with vast improvements made overall. See the NOTES section for more detailed information.


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SOSU

  

The maps are short and sweet,the combat is fun and the detail is great.It's both a masterpiece and a classic!

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molten_

  
Wonderful mapset

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Guest

  
^If the bar is black then I think you need to hit the + key again (to increase view size). There should not be a traditional status bar at all.

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Guest

  
The message "Get rid of normal doom hub" is not disappeared. Status bar is black. I use GZdoom and other wads is working well. I don't know why.

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Deeforce

  
One of the best wads is Simplicity!

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Guest

  
It says 30 maps in the description, but I was only able to find 20. After episode 2, the wad cycles back to E1 and starts over. An interesting playthrough for sure, with gameplay that is mostly "simple", as the title would imply, but manages a few unexpected surprises later on. Cool use of ZDoom features. Auto 5-star rating for Map 32. 5/5.

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Unknown date

  
When I was a little child I used to lay in my bed at night shivering in terror under the covers. I would make myself as small and tight as possible, and not let my foot or arm ever dangle over the bed. It would take me countless haunted hours before sweet sleep whisked me away from my waking nightmare. Well, this levelset doesn't remind me of that in the slightest. 5/5

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Guest

Unknown date

  
meh i like it but in some levels too many barons or however you call them. design is great, but why is it called "simplicity"??heh, its not any simple 3/5 from me.

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Guest

Unknown date

  
Boring and repetitive.

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Guest

Unknown date

  
Brilliant! But a bit too easy sometimes. Nevertheless 5/5

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Guest

Unknown date

  
I really didn't want these great levels to ever end. I don't like the stupid tall baron thing or the last monster. And that fucking part having to do with hitting the switches in order sucked ass but everything else about this megawad rocks. The detail and gameplay were award winning. I really enjoyed playing this, I had a god damn blast. 7/29/07

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Unknown date

  
^^I agree with you on being too easy, I also did on UV without dying once in whole game, I also killed EVERY MONSTER possible in both main episodes. About dying, while I didn't die once and was lucky most of time (even at final boss fight), however I did once loaded my game in MAP19, because of 2 fucking revenants did maximum damage, my health dropped to 20 (I had blue armor from previous level), but I reloaded my previous saved game and did that part again more carefully. I give it 4/5 though. -Doomer95

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Guest

Unknown date

  
Just about GREAT!

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Guest

Unknown date

  
The Ultimate wad, best level pack ever made.

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Guest

Unknown date

  
Claims to be straight Doom II gameplay, but Spork seems to have picked up Doom 3's trap-a-minute gameplay style. Whatever you do, open a door, hit a switch, get a key, there will be monsters in your face. Guaranteed. When a stealth Hell Knight decloaked six inches in front of me and tore me a new one on the first level I was ready to scream. So, uh, yeah, I'm knocking this down to a four because the traps are that obnoxious. Please, Spork, make the gameplay FAIR next time. --Woolie

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Guest

Unknown date

  
Bosses rocks! 5 of 5 stars.

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Guest

Unknown date

  
What this felt like to me was a megawad with typical bland switch/keyhunt gameplay, only with no amount of detail whatsoever. Great job, you made something different, but still a turd.

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Guest

Unknown date

  
Very good megawad, exceptional level design, and the ROTT secret level was great.

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Guest

Unknown date

  
5 stars, great work and being able to jump and crouch in doom is complete bullshit. Thank you for disabling, its the only way to actually play doom.

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Guest

Unknown date

  
Extremely cool, but then I got to Map 10, the power core, and there's a door that won't open because it says I have to disable the secondary power core. I've been everywhere else over the level and hit every switch, but it still won't let me go through. Way too buggy to be enjoyable.

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Guest

Unknown date

  
Probably because it uses zDoom features. ¬_¬ Anyway, this wad is made of win and fun. 5/5 for you.

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LurkerNo.9

Unknown date

  
I would have given it 5 stars if it was just a pinch easier. Still a wonderful bunch of maps!

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Guest

Unknown date

  
I like the minimal design and decent amount of scripts (and other zdoom engine stuff). What I miss was the chainwas... And sometimes the door shut behind me and i cannot go back. Ok, it was a little unprofessional, moreover I can't go looking for secrets then... Still very nice megawad and I looking forward to play it again :)

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Guest

Unknown date

  
I thought this looked rather nice, most of the first episode was improved [compare most of the new levels in Ep 1 to the ones in the directors cut], while most of the second was left relatively untouched. Gameplay is about the same as the original Simplicity, though there was way too much ammo scattered about these levels. Overall a very nice mapset, 4 stars

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Guest

Unknown date

  
It's not perfect, but the maps are generally pretty darn good-looking and fun to play.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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