Advanced engine needed : ZDoom 2.1.7 or higher (2.1.8 SVN recommended)
Primary purpose : Single play
Title : Ultimate Simplicity
Filename : sp_usimp
Release date : 7/09/07
Author : Agent Spork
Email Address : AgentSpork@gmail.com
Other Files By Author : sp_swtch, sp_geox, sp_chao2, sp_quad, sporktpdm,
cyberarena3, ds_map01l, sewertrm, fgtntmpl,
e1m3rc, sp_chaos, sp_e1m5r, sp_bkeep
Misc. Author Info : I'm a fucking idiot :D
Description : Ultimate Simplicity is a megawad comprised of 3
episodes, including 30 maps. It is essentially an
overhauled version of the original Simplicity,
with vast improvements made overall. See the
NOTES section for more detailed information.
* What is included *
New levels : 30
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : MAP01-MAP20, MAP32
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : Wayyy too long.
Editor(s) used : Doom Builder, XWE, SLumpEd
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://doomrealm.mancubus.net
Here's a condensed list of what's been updated:
* MAP01-MAP05 have been remade entirely from scratch. Some of the
maps were replaced entirely.
* MAP06-MAP20 have had a varying amount of changes made to them.
some maps have had minor gameplay tweaks made to them, while
others have gone through major changes in which entire areas
* The secret map has also had a TON of changes made to it. I'm not
about to spoil it, especially for those who've never played the
* The WAD has been tested for full cooperative playability on both
Episode 1 and Episode 2, as well as the secret map.
* Episode 3 - Director's Cut is provided as-is. The maps have not
been touched from their original versions (aside from some
script-related nonsense). They may or may not be cooperative
* Bacon. :D
* Geez, I can't even remember what else. It's been so long that I
can hardly remember.
If you happen to notice any bugs at all, feel free to bug the crap out of
me via e-mail or otherwise until I fix it.
Also, I thought I'd note that there may be some slight errors with some of
the custom graphics (such as the TITLEMAP graphics, etc.) when using ZDoom
2.1.7 (as opposed to the 2.1.8 SVN versions) due to usage of 24-bit PNG
graphics. Why did I use 24-bit PNGs? I don't even know.