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Ultimate Simplicity

   (150 reviews)
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About This File

Ultimate Simplicity is a megawad comprised of 3 episodes, including 30 maps. It is essentially an overhauled version of the original Simplicity, with vast improvements made overall. See the NOTES section for more detailed information.


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SOSU

  

The maps are short and sweet,the combat is fun and the detail is great.It's both a masterpiece and a classic!

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molten_

  
Wonderful mapset

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Guest

  
^If the bar is black then I think you need to hit the + key again (to increase view size). There should not be a traditional status bar at all.

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Guest

  
The message "Get rid of normal doom hub" is not disappeared. Status bar is black. I use GZdoom and other wads is working well. I don't know why.

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Deeforce

  
One of the best wads is Simplicity!

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Guest

  
It says 30 maps in the description, but I was only able to find 20. After episode 2, the wad cycles back to E1 and starts over. An interesting playthrough for sure, with gameplay that is mostly "simple", as the title would imply, but manages a few unexpected surprises later on. Cool use of ZDoom features. Auto 5-star rating for Map 32. 5/5.

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Unknown date

  
When I was a little child I used to lay in my bed at night shivering in terror under the covers. I would make myself as small and tight as possible, and not let my foot or arm ever dangle over the bed. It would take me countless haunted hours before sweet sleep whisked me away from my waking nightmare. Well, this levelset doesn't remind me of that in the slightest. 5/5

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Unknown date

  
meh i like it but in some levels too many barons or however you call them. design is great, but why is it called "simplicity"??heh, its not any simple 3/5 from me.

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Guest

Unknown date

  
Boring and repetitive.

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Guest

Unknown date

  
Brilliant! But a bit too easy sometimes. Nevertheless 5/5

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Guest

Unknown date

  
I really didn't want these great levels to ever end. I don't like the stupid tall baron thing or the last monster. And that fucking part having to do with hitting the switches in order sucked ass but everything else about this megawad rocks. The detail and gameplay were award winning. I really enjoyed playing this, I had a god damn blast. 7/29/07

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Unknown date

  
^^I agree with you on being too easy, I also did on UV without dying once in whole game, I also killed EVERY MONSTER possible in both main episodes. About dying, while I didn't die once and was lucky most of time (even at final boss fight), however I did once loaded my game in MAP19, because of 2 fucking revenants did maximum damage, my health dropped to 20 (I had blue armor from previous level), but I reloaded my previous saved game and did that part again more carefully. I give it 4/5 though. -Doomer95

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Guest

Unknown date

  
Just about GREAT!

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Guest

Unknown date

  
The Ultimate wad, best level pack ever made.

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Guest

Unknown date

  
Claims to be straight Doom II gameplay, but Spork seems to have picked up Doom 3's trap-a-minute gameplay style. Whatever you do, open a door, hit a switch, get a key, there will be monsters in your face. Guaranteed. When a stealth Hell Knight decloaked six inches in front of me and tore me a new one on the first level I was ready to scream. So, uh, yeah, I'm knocking this down to a four because the traps are that obnoxious. Please, Spork, make the gameplay FAIR next time. --Woolie

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Guest

Unknown date

  
Bosses rocks! 5 of 5 stars.

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Guest

Unknown date

  
What this felt like to me was a megawad with typical bland switch/keyhunt gameplay, only with no amount of detail whatsoever. Great job, you made something different, but still a turd.

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Guest

Unknown date

  
Very good megawad, exceptional level design, and the ROTT secret level was great.

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Guest

Unknown date

  
5 stars, great work and being able to jump and crouch in doom is complete bullshit. Thank you for disabling, its the only way to actually play doom.

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Guest

Unknown date

  
Extremely cool, but then I got to Map 10, the power core, and there's a door that won't open because it says I have to disable the secondary power core. I've been everywhere else over the level and hit every switch, but it still won't let me go through. Way too buggy to be enjoyable.

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Guest

Unknown date

  
Probably because it uses zDoom features. ¬_¬ Anyway, this wad is made of win and fun. 5/5 for you.

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LurkerNo.9

Unknown date

  
I would have given it 5 stars if it was just a pinch easier. Still a wonderful bunch of maps!

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Guest

Unknown date

  
I like the minimal design and decent amount of scripts (and other zdoom engine stuff). What I miss was the chainwas... And sometimes the door shut behind me and i cannot go back. Ok, it was a little unprofessional, moreover I can't go looking for secrets then... Still very nice megawad and I looking forward to play it again :)

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Guest

Unknown date

  
I thought this looked rather nice, most of the first episode was improved [compare most of the new levels in Ep 1 to the ones in the directors cut], while most of the second was left relatively untouched. Gameplay is about the same as the original Simplicity, though there was way too much ammo scattered about these levels. Overall a very nice mapset, 4 stars

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Guest

Unknown date

  
It's not perfect, but the maps are generally pretty darn good-looking and fun to play.

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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