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Kohe 15

   (24 reviews)
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2 Screenshots

About This File

You made it to the end of Kohe era. But now you face you biggest and most hugest test yet. To beat the Kohe series you must destroy all bad guys, evil geniusses and all. When you reach the end you must destroy somebody's head that looks as dangerous as Michael Jacksons head. Once you kill him you have saved the world and unlocked the secret moonwalking solution. This is a huge level with lotsa secrets and treasure, so yeah have fun!


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Guest

Unknown date

  
Competent if ugly. I really hope Ruba is a real person, because i want to shake him by the hand for some of these textfiles...

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Guest

Unknown date

  
shit!!

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Guest

Unknown date

  
Corridors, mellow gameplay (ladyboy), maze like rooms, some different themes, the textfile is a bit disappointing though. 2 1/2 stars coldfusio

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Guest

Unknown date

  
It was OK, I liked it. 4/5 -Maes

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Guest

Unknown date

  
zzzz... if monster placement was better or let's say if the levels were built with monster placement in mind this would be better. So whatever, I suspect the author doesn't care?

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Guest

Unknown date

  
This level was boring and ugly. At least it's a slight improvement over his older maps, although that's not really saying much. 1/5

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Unknown date

  
I thought when I saw the number of monsters this would be better. It wasn't. If you looked hard enough you could find hundreds of SS guys stuck to barrels with a cyberdemon back there. That accounted for like 2/3rds of the enemies. And the rest of the level was a mismatch of textures. It offered some fun for like thirty seconds. But I'm not going to bash him completely. The textfile is just a joke. This is the hardest level? Even I played harder levels from this author. 1/5.

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Guest

Unknown date

  
I thought this map wad a good old blast through a TNT evilution style base with heaps of unmarked secrets. Get it if you like hunting for secrets. Rating 3/5

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Guest

Unknown date

  
A not-so-climatic ending to Kohe. I kind of expected more. Still, one of the better Ruba maps. Hope we'll see more.

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Unknown date

  
I liked the metalic structures out there. Also, funny a bit, huge secret areas, funny stuff, hilarious, 3/5 - Optimus

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Guest

Unknown date

  
here's no mjackson! -1 star for lie = 0/5.

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Unknown date

  
/\ Crybabies :D

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Unknown date

  
"When you reach the end you must destroy somebody's head that looks as dangerous as Michael Jacksons head." Indead! TI WAS DANGREUS AS mikeal jaxx0ns haed, OLOLOLLOOOL!!!

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Guest

Unknown date

  
It was Romeros head

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Unknown date

  
Ruba sucks dicks, cocks, penises, pricks, peckers and so on! XD

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  • File Reviews

    • By Walter confetti · Posted
      Nice mini episode, reminds me of some sort of amateurish Plutonia Experiment sometimes. Pretty enjoyable!
    • By Summer Deep · Posted
      A very decent challenge. Took me about half a dozen attempts to crack it on UV. The wad is from 2015, but could just as well have been from around 1997. Solid, traditional classic Dooming.
    • By riderr3 · Posted
      The visual level design here is mostly similar to Plutonia and its unofficial sequels PL2 and PRCP. But it is by no means a gameplay part, since for example the gameplay in the first maps revolves around ammo shortage with not so much opposition (although it was tight in places, I admit), while the latter maps are somewhat reminiscent of slaughterwads with a bunch of ammunition and opponents.   The same applies to the size of the maps - the first ones can be completed in 6-7 minutes, while the last ones takes 15-20 minutes to complete. Although this could be explained by a kind of progress, despite the fact that even MAP12 (the first map in wad) is not a walk in the park.   I am not opposed to forced pistol-start (maybe even for), but usually if the levels should be completed in this way, they should be better balanced, as the ability to store things from previous levels is discarded.
      And again, I repeat as previous speakers - perhaps some arch-viles were even superfluous. This is especially noticeable when you go through the same room several times.
    • By Spectre01 · Posted
      Mostly enjoyable set in vein of "Plutonia but harder" and with larger fights. Visuals are often minimalistic, with combat being the focus of making the maps interesting. Expect plenty of Viles to resurrect what you kill and forced pistol starts on every map. 3/5
    • By Walter confetti · Posted
      Pretty nice map, some parts are been a little rushed out like the columns texture alignment, but overall the structure and the layout is pretty cool!
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