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Kohe 15

   (24 reviews)
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2 Screenshots

About This File

You made it to the end of Kohe era. But now you face you biggest and most hugest test yet. To beat the Kohe series you must destroy all bad guys, evil geniusses and all. When you reach the end you must destroy somebody's head that looks as dangerous as Michael Jacksons head. Once you kill him you have saved the world and unlocked the secret moonwalking solution. This is a huge level with lotsa secrets and treasure, so yeah have fun!


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Guest

Unknown date

  
Competent if ugly. I really hope Ruba is a real person, because i want to shake him by the hand for some of these textfiles...

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Guest

Unknown date

  
shit!!

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Guest

Unknown date

  
Corridors, mellow gameplay (ladyboy), maze like rooms, some different themes, the textfile is a bit disappointing though. 2 1/2 stars coldfusio

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Guest

Unknown date

  
It was OK, I liked it. 4/5 -Maes

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Guest

Unknown date

  
zzzz... if monster placement was better or let's say if the levels were built with monster placement in mind this would be better. So whatever, I suspect the author doesn't care?

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Guest

Unknown date

  
This level was boring and ugly. At least it's a slight improvement over his older maps, although that's not really saying much. 1/5

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Guest

Unknown date

  
I thought when I saw the number of monsters this would be better. It wasn't. If you looked hard enough you could find hundreds of SS guys stuck to barrels with a cyberdemon back there. That accounted for like 2/3rds of the enemies. And the rest of the level was a mismatch of textures. It offered some fun for like thirty seconds. But I'm not going to bash him completely. The textfile is just a joke. This is the hardest level? Even I played harder levels from this author. 1/5.

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Guest

Unknown date

  
I thought this map wad a good old blast through a TNT evilution style base with heaps of unmarked secrets. Get it if you like hunting for secrets. Rating 3/5

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Guest

Unknown date

  
A not-so-climatic ending to Kohe. I kind of expected more. Still, one of the better Ruba maps. Hope we'll see more.

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Unknown date

  
I liked the metalic structures out there. Also, funny a bit, huge secret areas, funny stuff, hilarious, 3/5 - Optimus

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Guest

Unknown date

  
here's no mjackson! -1 star for lie = 0/5.

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Unknown date

  
/\ Crybabies :D

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Guest

Unknown date

  
"When you reach the end you must destroy somebody's head that looks as dangerous as Michael Jacksons head." Indead! TI WAS DANGREUS AS mikeal jaxx0ns haed, OLOLOLLOOOL!!!

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Guest

Unknown date

  
It was Romeros head

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Unknown date

  
Ruba sucks dicks, cocks, penises, pricks, peckers and so on! XD

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  • File Reviews

    • By vdgg · Posted
      MAP01-03 are not too exciting; room-corridor-room layout, not too pretty, not too ugly (OK texturing but too many dark areas), boring combat.   MAP04 got me and I actually said "wow". For some reason it is called "The Shotgun Factory"; it is long, much of it is even more room-corridor-room, and very sparsely populated; John Bye reincarnate? I was about to fall asleep, but the last few rooms are very unique and unorthodox.   MAP05 and 09 are weak; MAP07 joins MAP01-03 for being not memorable. MAP06 has cool music and it's maybe the best, with good grey/silver base looks and more "teeth" (monster density). MAP08 looks very nice and it's crazy about making the player revisit the same areas so many times (but it's short and easy). MAP10 is fine and MAP11 looks like a joke because of its simplicity.   After playing I realized there's one Tomi Rajala map here. All in all, don't expect stellar quality, but 04 (the ending),06,08,10 are worth checking. Tech base is the main theme.
    • By Jacek Bourne · Posted
      Excellent. Especially in the later maps. I actually enjoyed run from it which is odd considering other’s views on it.
    • By vdgg · Posted
      From the author of maps 20&27 of Memento Mori. Fort Hades(27) was excellent, Mount Depot (20) was okayish and I found this one even weaker thanks to a marble-walled maze, a hidden mandatory blue key and a nonsensical BFG placement. However, I would recommend giving it a try not only to die-hard old school WADs enthusiasts; it is the most brutal map of the three, and this difficulty is what is the coolest and most redeeming here.
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