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Kohe 15

   (24 reviews)
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2 Screenshots

About This File

You made it to the end of Kohe era. But now you face you biggest and most hugest test yet. To beat the Kohe series you must destroy all bad guys, evil geniusses and all. When you reach the end you must destroy somebody's head that looks as dangerous as Michael Jacksons head. Once you kill him you have saved the world and unlocked the secret moonwalking solution. This is a huge level with lotsa secrets and treasure, so yeah have fun!


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Guest

Unknown date

  
Competent if ugly. I really hope Ruba is a real person, because i want to shake him by the hand for some of these textfiles...

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Guest

Unknown date

  
shit!!

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Guest

Unknown date

  
Corridors, mellow gameplay (ladyboy), maze like rooms, some different themes, the textfile is a bit disappointing though. 2 1/2 stars coldfusio

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Guest

Unknown date

  
It was OK, I liked it. 4/5 -Maes

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Guest

Unknown date

  
zzzz... if monster placement was better or let's say if the levels were built with monster placement in mind this would be better. So whatever, I suspect the author doesn't care?

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Guest

Unknown date

  
This level was boring and ugly. At least it's a slight improvement over his older maps, although that's not really saying much. 1/5

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Unknown date

  
I thought when I saw the number of monsters this would be better. It wasn't. If you looked hard enough you could find hundreds of SS guys stuck to barrels with a cyberdemon back there. That accounted for like 2/3rds of the enemies. And the rest of the level was a mismatch of textures. It offered some fun for like thirty seconds. But I'm not going to bash him completely. The textfile is just a joke. This is the hardest level? Even I played harder levels from this author. 1/5.

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Guest

Unknown date

  
I thought this map wad a good old blast through a TNT evilution style base with heaps of unmarked secrets. Get it if you like hunting for secrets. Rating 3/5

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Guest

Unknown date

  
A not-so-climatic ending to Kohe. I kind of expected more. Still, one of the better Ruba maps. Hope we'll see more.

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Unknown date

  
I liked the metalic structures out there. Also, funny a bit, huge secret areas, funny stuff, hilarious, 3/5 - Optimus

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Guest

Unknown date

  
here's no mjackson! -1 star for lie = 0/5.

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Unknown date

  
/\ Crybabies :D

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Unknown date

  
"When you reach the end you must destroy somebody's head that looks as dangerous as Michael Jacksons head." Indead! TI WAS DANGREUS AS mikeal jaxx0ns haed, OLOLOLLOOOL!!!

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Guest

Unknown date

  
It was Romeros head

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Unknown date

  
Ruba sucks dicks, cocks, penises, pricks, peckers and so on! XD

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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