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Kohe 15

   (24 reviews)
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2 Screenshots

About This File

You made it to the end of Kohe era. But now you face you biggest and most hugest test yet. To beat the Kohe series you must destroy all bad guys, evil geniusses and all. When you reach the end you must destroy somebody's head that looks as dangerous as Michael Jacksons head. Once you kill him you have saved the world and unlocked the secret moonwalking solution. This is a huge level with lotsa secrets and treasure, so yeah have fun!


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Guest

Unknown date

  
Competent if ugly. I really hope Ruba is a real person, because i want to shake him by the hand for some of these textfiles...

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Guest

Unknown date

  
shit!!

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Guest

Unknown date

  
Corridors, mellow gameplay (ladyboy), maze like rooms, some different themes, the textfile is a bit disappointing though. 2 1/2 stars coldfusio

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Guest

Unknown date

  
It was OK, I liked it. 4/5 -Maes

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Guest

Unknown date

  
zzzz... if monster placement was better or let's say if the levels were built with monster placement in mind this would be better. So whatever, I suspect the author doesn't care?

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Guest

Unknown date

  
This level was boring and ugly. At least it's a slight improvement over his older maps, although that's not really saying much. 1/5

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Guest

Unknown date

  
I thought when I saw the number of monsters this would be better. It wasn't. If you looked hard enough you could find hundreds of SS guys stuck to barrels with a cyberdemon back there. That accounted for like 2/3rds of the enemies. And the rest of the level was a mismatch of textures. It offered some fun for like thirty seconds. But I'm not going to bash him completely. The textfile is just a joke. This is the hardest level? Even I played harder levels from this author. 1/5.

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Guest

Unknown date

  
I thought this map wad a good old blast through a TNT evilution style base with heaps of unmarked secrets. Get it if you like hunting for secrets. Rating 3/5

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Guest

Unknown date

  
A not-so-climatic ending to Kohe. I kind of expected more. Still, one of the better Ruba maps. Hope we'll see more.

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Unknown date

  
I liked the metalic structures out there. Also, funny a bit, huge secret areas, funny stuff, hilarious, 3/5 - Optimus

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Guest

Unknown date

  
here's no mjackson! -1 star for lie = 0/5.

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Unknown date

  
/\ Crybabies :D

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Guest

Unknown date

  
"When you reach the end you must destroy somebody's head that looks as dangerous as Michael Jacksons head." Indead! TI WAS DANGREUS AS mikeal jaxx0ns haed, OLOLOLLOOOL!!!

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Guest

Unknown date

  
It was Romeros head

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Guest

Unknown date

  
Ruba sucks dicks, cocks, penises, pricks, peckers and so on! XD

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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